Jump to content

New game mode: Skull Count


Recommended Posts

Posted

This is a fairly simplistic gamemode, get the most zombie heads into the enemy team's goal. 

Two teams of 4, on one hand you're trying to knock off as many zombie heads as possible in the ring on your opponents side of the map (anything other then a headshot kill will not be counted). Killing a zombie in your own goal results in nothing. Whomever has accumulated the most skulls at the end of the 7 minute marker (or in custom games a certain limit is reached) wins. 

There is gun game. Each POINT swaps your weapon, similar to the way it did in turned, only now the M1911 when a point is achieved will swap for the ray gun, the map's wonder weapon (if possible), and more weapons before starting over. 

You can use points to buy upgrades for your weapon, perks to keep you up, and even purchase the ability to shut doors to screw with the other team. If you go down and bleed out, you're done for the game. If your whole team goes down, regardless of your skull count, you lose. 

There are no rounds, it's like no man's land: Just an ever increasing amount of zombies with higher and higher healths.

 

 

I like to think of it like zombies uplink. Thoughts? 

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Uplink Zombies. This is pretty interesting and kinda of mixes gun game elements into it. I would definitely play it, we need more gamemodes in zombies that are just fun.

Posted

Sounds pretty fun to me, I'm really hoping that BO3 incorporates more fun and non serious game modes like they did with Grief and Turned. At least without the worry hanging over our heads about dropping rank if we do play them.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .