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Nacht Der Untoten: Zombies Library


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Nacht_zpsc85342b6.png

You drove them deep into the heart of the Reich.

You thought they were dead.

You were wrong.

 

1NachtderUntoten_resized_zps91b221c1.jpg

 

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Nacht Der Untoten Map Contents

 

Intel ~

Intel

 

Call of Duty: World at War

Nacht Der Untoten ~ November 11, 2008

 

Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.

 

Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.

 

From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only-available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze

 

codww_zpsu0q8uqnf.jpg

 

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Mysterious Radio Transmissions

 

Confidential Information / Security Level 5

 

Consider yourself lucky troops, because we're about to let you in on a little secret. Soldiers from the darkest reaches of our offensive are finding themselves facing the army of the damned, but that's not all they're discovering. Underneath this evil, we're guessing there is a Nazi spider web that connects all of these outbreaks and that out there, there are clues that can expose its gossamer threads. We are gathering reports of strange sightings and happenings, besides the undead rising from their graves that is, which seem to be creating trends within the field. What we're presenting to you today is one of these trends. Ever since the second outbreak at Nacht der Untoten, troops have been noticing strange radio transmissions and broadcasts taking place in the dead of the night. Back at HQ, we are hoping these rumors can help you soldiers come closer to unraveling the truth.

 

Some of our men who've braved through the woods of Nacht der Untoten have dug up intel, which we found earlier to be irrelevant, but under recent circumstances, we now deem it vital to our growing case file. Our contacts say that there is a hidden radio, that for all rational reasons should not operate, but does. Those who've managed to activate the radio say that it plays an endless cycle of haunting songs and some of our Soviet allies have reported hearing their homeland's victory song through its cursed speakers.

 

rezurrection-large_zps6be03dbd.png

 

Of course, these phantom transmissions do not end in Nacht der Untoten. Shi No Numa holds its own fair share of mysteries. Within the walls of Shi No Numa, some have reported hearing not music, but radio calls from a rogue signal. We haven’t been able to get an accurate report on what is said within this radio call, but we are sure it is connected to this conspiracy.

 

We can't be sure, but we are thinking that hidden transmissions can be found in the recently discovered Der Riese as well. That’s why we’re sharing this information with you troops. We need you to head out into the field and discover what we can't. You'll need to be smart and you'll need teamwork to survive, but if you can get past the hordes of the flesh-eating undead, you may find the truth behind the horror. Within the supplies section of the Call of Duty HQ, you'll find the only known transmissions we have.

 

End of transmission.

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NachtDerUntotenPoster_zps3482f36c.jpg

 

 

Video Trailers ~

Video Trailers

 

Nacht Der Untoten Bonus Mode Trailer

 

Call of Duty: World at War shipped with the popular Co-Op Zombies bonus mode, Nazi Zombies. This is the original trailer for the very first level, Nacht der Untoten!

 

 

 

Loading Screens ~

Loading Screens

 

Nacht Der Untoten Map Selection Screen

loadscreen_zombie1_zps7a733353.png

Nacht%20Der%20Untoten%20Map%20Select%20S

 

 

Nacht Der Untoten Opening Cinematic

(World at War)

 

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Nacht Der Untoten Comic Book Page

(Black Ops)

loadscreen_zm_prototype_zps66c5cac8.png

 

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Nacht Der Untoten Comic Book Page Loading Movie

(Black Ops)

 

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Nacht Der Untoten Loading Screen Music

(Black Ops)

 

”This is the track from the Black Ops Nacht Der Untoten Loading Screen written by Brian Tuey and myself (Kevin Sherwood).

 

The track itself is an arrangement of a song we did for the original WAW Nacht Der Untoten radio called "WTF"

 

The song is called "WTF" because it was originally an unfinished Trance progression Brian had from a long time and wanted to see what I would do with. It turned out to be some sort of prog, metaly, trance,....thing. WTF?!

 

 

=================================

 

Origins “Crazy Place Portals”

Shown on Nacht Der Untoten Comic Book Page

 

 

 

Playable Characters ~

Playable Characters

 

Marine 1

 

<-----------------------Marine 1 Model----------------------->

 

 

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Marine 2

 

<-----------------------Marine 2 Model----------------------->

 

 

=================================

 

Marine 3

 

<-----------------------Marine 3 Model----------------------->

 

 

=================================

 

Marine 4

 

<-----------------------Marine 4 Model----------------------->

 

 

Zombie Characters ~

Zombie Characters

 

 

char_ger_honorgd_bodyz1_1

char_ger_honorgd_bodyz1_1_zps2a172df9.pn

 

 

  

char_ger_honorgd_bodyz2_1

char_ger_honorgd_bodyz2_1_zps0e097780.pn

 

 

char_ger_honorgd_bodyz1_2

char_ger_honorgd_bodyz1_2_zpsd06d689c.pn

 

 

char_ger_honorgd_bodyz2_2

char_ger_honorgd_bodyz2_2_zps7f55f2fe.pn

 

 

Chalk Outlines ~

Chalk Outlines

 

chalkmarks_5_zps98dd8e26.png

 

The chalk outlines (where you can purchase weapons) didn’t come until much later, although you could always buy weapons even in the early prototype. I always wanted chalk outlines since day one. I sort of imaged it like the Hitman series, where there are outlines of weapons on the wall of your hideout, and as you progress they start showing up. Once our Lead Artist, Brian Anderson, starting playing some Zombies, he whipped up the chalk outlines, re-did the lighting and generally made it look pretty. 

tommy_chalk_c_zps59a8476b.png

 

 

Weapons ~

Weapons

 

Starting Weapons

 

M1911

colt45_zpsfa535a01.png

 

Stielhandgranate

 

 

  

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Wall Weapons

 

Kar98k

kar98_zps14b0bb6f.png

 

M1A1 Carbine

m1carbine_zps4397ac22.png

 

Double Barrelled Shotgun

double_barreled_shotgun_zpsb8e4cc40.png

 

Thompson

thompson_zps55174843.png

 

BAR

bar_zps3c81c2a6.png

 

M1897 Trench Gun

trenchgun_zpse7e5e0f3.png

 

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Mystery Box Weapons

 

.357 Magnum

weapon_357_zps50ac16c6.png

 

Thompson

thompson_zps55174843.png

 

MP40

mp40_zps530e0367.png

 

M1897 Trench Gun

trenchgun_zpse7e5e0f3.png

 

Double-Barrelled Shotgun

double_barreled_shotgun_zpsb8e4cc40.png

 

Kar98k

kar98_zps7e340c09.png

 

Springfield

springfield_scoped_zps2a21463b.png

 

M1 Garand

m1garand_zpsa525ba3e.png

 

Gewehr 43

g43_zpsb287ed82.png

 

M1A1 Carbine

m1carbine_zps4397ac22.png

 

PTRS-41

weapon_ptrs41_zpsf7bee79a.png

 

BAR

bar_zps3c81c2a6.png

 

FG42

fg42_zps95039812.png

 

M1919 Browning

30cal_zps7b70ecbf.png

 

MG42

weapon_mg42_zps79fa0ed8.png

 

M2 Flamethrower

m2_flamethrower_zpsc3c6f2e3.png

 

Panzerschreck

panzerscreck_zpscf432127.png

 

Ray Gun

 

 

  

Stielhandgranate

 

 

 

 

Molotov Cocktail

weapon_molotov_zps89f8e58a.png

 

 

Power-Ups ~

Power-Ups

 

With only like a week or two before submission, I was satisfied with the game play but there was something still missing. Power-ups! I was heavily advised against it, but I added the four power-ups in a day of mad scripting. At first I just grabbed whatever models I could find that were kooky enough to be a power-up model. The original point doubler was a tea kettle. The first Insta-Kill was a crow model. Max Ammo was a rat, and the bomb was… well, a bomb.

 

Some people hated the drops at first. They had been playing a lot of Nazi Zombies, and thought it took away from the “survival horror aspect” of the game. But, that’s not what we were going for. Really, the most fun part about Nazi Zombies is playing with friends and seeing how long you can hold out. While the atmosphere is somewhat freaky, the game isn’t meant to be a serious survival horror game. It’s meant to be more arcadey and fun.

 

So the power-up went in, and all around the office you’d hear “GET THE BIRD, OH TEA KETTLE DOUBLE POINTS!” It was an awesome feeling. In fact, by this point in the project the team was mainly bug fixing and content locked (haha!) so everywhere you went in the office you’d see people playing Nazi Zombies. You could hear them across the office, yelling at each other for revives, talking trash about what levels they got to and how far, what strategies they used to get as far as they did, and so on. Nazi Zombies was the buzz of the office.

 

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Double Points 

 

“The original point doubler was a tea kettle” 

DoublePoints_zps68c559d8.png

 

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Insta-Kill

 

“The first Insta-Kill was a Crow model”

 

<-------------------Insta-Kill Model-------------------->

 

 

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Max Ammo

 

“Max Ammo was a Rat” 

MaxAmmo_zpsbefcc289.png

 

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Ka-Booom

 

“And the bomb was… well, a bomb”

 

<-------------------Ka-Booom Model-------------------->

 

 

The Magic Chest ~

The Magic Chest - Mystery Box

 

MysteryBox_zpsbbe06fb1.png 

I had the idea for the “Magic Chest” (people just starting calling it that, I used to call it the Mario Kart box) when we were still in the prototype phase, but never quite got around to implementing it. It wasn’t until we moved the prototype into the new map I started creating new interactive objects like the rifle cabinet, the treasure box (which was influenced from Mario Kart and a trip to Las Vegas) and so on. I knew that to keep the game interesting, there needed to be some randomness as well as some strategy to the game play. People simply loved going to the box and seeing what weapon they’d get so I knew it was a keeper.

 

RayGunfromMysteryBox_zps981347ae.png

 

 

The Ray Gun ~

The Ray Gun

RayGun_zpsb8465aaa.png

 

The Ray Gun is another awesome, semi-accident that fit perfectly with Nazi Zombies. One of our weapon artists, Max Porter, did the Ray Gun as a total fun, side project for himself. One day he walked by and was like “Hey, want to see something cool?” That was pretty unlike him, so he brings me over to his desk shows me the the Ray Gun model in first person (it looked pretty finished minus the animations).

 

You should understand that we basically only see guys in olive drab carrying mp40s, thompsons, and garands all day, so this shit looked amazing. I knew then that we had to get animations, sounds and particles to make the Ray Gun shine. So, I went and grabbed our Audio Director, Brian Tuey, who was also amazed, and said he’d do sound for it. Our Particle FX Lead, Barry Whitney, said he’d do custom particles. Jimmy said he’d do animations for the gun. So, when it was all done, we had something that was just perfect as the ultimate Nazi Zombie killer. Once again, the stars aligned.

 

Right up until the end we were finding little exploits. For example, people starting dying (on purpose) with the Ray Gun as you were given 160 bullets in the clip (full ammo) every time you were downed. So, people would sit at the bottom of some stairs, die, blast zombies, get revived and repeat. The tactic was cheesy as hell, but I’m glad people started using it so we could fix the exploit before it went out the door.

 RayGun_zpsd149e81d.png

RayGunBattery_zps3e5c4c05.png

 

 

Campaign Mission – Little Resistance

The Ray Gun

 

 

Sniper Cabinet ~

Sniper Cabinet

 

Scoped Kar98k

 

On the 1st floor of the building there is a ? pointing to a case

QuestionMark-SniperCabinet_zps730b6e1d.p

 

 

It will cost 1500 points just to open the cabinet 

OpenSniperCabinet_zpsa6781cd1.png

 

 

For an additional 1500 points, you can purchase a Scoped Kar98k

ScopedKar98kfromSniperCabinet_zps75b4d78

 

 

Wall Writing ~

Wall Writing 

help_chalk_c_zpsa5772410.png

Help_zps62ce7827.png

 

 

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YouMustAscendFromDarkness_zps5e3151c9.pn

 

 

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salvation_chalk_c_zps540a5f72.png

SalvationLiesAbove_zps353fdbda.png

 

 

Ammo Crate ~

Ammo Crate

 

EIGENTUM

DER

DEUTSCHEN WEHRMACHT

 

Translates to 

Ownership of the German Wehrmacht

AmmoCrate_zpsf0470684.png

 

 

Trucks ~

Trucks

 

The trucks outside of the building are Opel Blitz Trucks 

OpelBlitz_zpsdb5ce8b6.png

 

Opel Blitz was the name given to various German light and middle-weight trucks built by Opel between 1930 and 1975. During the years preceding the Second World War Opel was Germany's largest truck producer.

 

The Blitz name (German for lightning) was first applied to an Opel truck in 1930 and by 1934 there were four base versions offered of the 1 tonne model along with fourteen versions of the larger 2/2½ tonne trucks. From 1939 onwards the 3-ton version was used frequently throughout World War II.

 

opel-blitz_zpsb5292517.gif 

Opel_Blitz_German_3t_Truck_zpsf6b78af6.j

 

 

Crashed Plane ~

Crashed Plane

 

The crashed plane is a B-17 Flying Fortress 

B17_zpsa6f2a774.png

 

Of the 291 attacking Fortresses, 60 were shot down over Germany, five crashed on approach to Britain, and 12 more were scrapped due to damage – a total loss of 77 B-17s. A total of 122 bombers were damaged and needed repairs before their next flight. Out of 2,900 men in the crews, about 650 men did not return, although some survived as prisoners of war. Only 33 bombers landed without damage. These losses were a result of concentrated attacks by over 300 German fighters.

 

B-17E_zps328345be.jpg

 

The Boeing B-17 Flying Fortress is a four-engine heavy bomber aircraft developed in the 1930s for the United States Army Air Corps (USAAC). Competing against Douglas and Martin for a contract to build 200 bombers, the Boeing entry outperformed both competitors and more than met the Air Corps' expectations. Although Boeing lost the contract because the prototype crashed, the Air Corps was so impressed with Boeing's design that they ordered 13 more B-17s for further evaluation. From its introduction in 1938, the B-17 Flying Fortress evolved through numerous design advances.

 

The B-17 was primarily employed by the United States Army Air Forces (USAAF) in the daylight precision strategic bombing campaign of World War II against German industrial and military targets. The United States Eighth Air Force based at many airfields in southern England, such as Thorpe Abbotts airfield and the Fifteenth Air Force based in Italy - with many units stationed at the existing bases surrounding Foggia - complemented the RAF Bomber Command's nighttime area bombing in Operation Pointblank to help secure air superiority over the cities, factories and battlefields of Western Europe in preparation for Operation Overlord. The B-17 also participated to a lesser extent in the War in the Pacific where it conducted raids against Japanese shipping and airfields.

 

BoeingB-17G_zpsb193304e.png

 

From its pre-war inception, the USAAC (later USAAF) touted the aircraft as a strategic weapon; it was a potent, high-flying, long-range bomber that was able to defend itself, and to return home despite extensive battle damage. It quickly took on mythic proportions, and widely circulated stories and photos of B-17s surviving battle damage increased its iconic status. With a service ceiling greater than any of its Allied contemporaries, the B-17 established itself as an effective weapons system, dropping more bombs than any other U.S. aircraft in World War II. Of the 1.5 million metric tons of bombs dropped on Germany and its occupied territories by U.S. aircraft, 640,000 tons were dropped from B-17s.

 

CrashedB-17_zps4dba74e6.png

 

 

Radio Tower ~

Radio Tower

 

RadioTower_zpsaf0c48f8.png

 

 

Red Antennas ~

Red Antennas

 

CoDz Threads discussing the Antennas ~

Nacht Der Untoten-Red-Antenna

More Red Antennas Helipad 

RedAntenna1_zpsd2c2f523.png 

RedAntenna_zpsf58a6576.png

 

 

Songs ~

Songs

 

Brian Tuey – Audio Director

 

So by now, most of you have heard about the Nazi Zombie mode in Call of Duty: World at War. 

This amazingly fun little mode was originated by Jesse Snyder (our lead designer). You can find out more about how it came about on his blog.

In terms of the sound, I've seen posts recently wonder what in the world the song that plays is when you 'die'. Most people liken it to John Murphy's piece from 28 Weeks Later.

 

While quite a compliment, Kevin Sherwood (one of our many talented sound designers) wrote the riff that plays when the camera flys through the environment essentially as a quick fix (we could have just clipped some of the in game music, but we thought it could be cool to do something totally different). Once it got in, however, we didn't want to change it...and in fact, decided that it should be a full song.

 

So once the project was completed, Kevin blew the 8 bar piece into a complete song. Kevin is on guitar(s), Elena Siegman (a really kick ass game producer and singer) is doing the vocals. All of it was recorded and produced at Treyarch Studio's. Its called "Lullaby of a Dead Man".

 

Aside from the end game stinger that's in there, you'll also find a little radio if you look around enough. (HINT: check near the magic box in the HELP room!)

 

World at War Soundtrack Front Cover

front_UTs_zps20f6a1f7.jpg

 

 

If you shoot (or otherwise damage) the radio, you'll hear a new song pop up every time it's damaged. Most of the tracks on the radio are edits from the Call of Duty: World at War soundtrack...but we also thought it would be fun to have some crossover with True Crime: New York City, given that Sean and I worked together on that game as well. So if you are familiar with that title, you may recognize 3 or 4 of the pieces on the radio now that you know what it is.

 

In addition to the gameplay score from TC: NYC, you'll hear a few other interesting pieces. The first song that plays on the radio is called "WTF". Kevin basically tossed some guitars on a trancy piece I did a few years ago just for fun. We thought it fit pretty well for kicking zombie ass, so we put it in.

 

Also included on the radio is a song I wrote for the 'dance' station in TC:NYC called "Dusk". Yeah, dance music doesn't really go with the WWII era, but hell, you're killing Zombies with a ray gun, so we just threw 'period' out the window for this one.

 

World at War Soundtrack Back Cover

 WorldatWarSoundtracklist_zps5d8a9e63.jpg

 

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Secret Radio Songs

 

  • Next to the Mystery Box is a radio on a table.
  • By either knifing or shooting it will play 12 tracks consecutively.
  • You can also knife or shoot it again to skip the current song.

 

Tracks ~

WTF

 

 

Dog Fire

 

 

True Crime Track 4

 

 

All Mixed Up

 

 

Dusk

 

 

Königgrätzer Marsch

 

 

Pel1b

 

 

Russian Theme

 

 

Sand

(Titled “Areia” on the Black Ops Version)

 

 

Stag Push

 

 

Pby Old

 

 

WildCard

 

NachtDerUntotenRadio_zps6aa15a16.png

 

 

Secret Radio Songs - Activation Walkthrough

(World at War)

 

 

Secret Radio Songs

(Black Ops)

The Black Ops version of Nacht Der Untoten also features the Secret Radio, though most of the songs are different & there are only 9 songs in total.

 

In order of play ~

 

WTF – From Nacht Der Untoten Radio (World at War)

Abre Macabre – From Dead Ops Arcade

UHF – From Nacht Der Untoten Radio (Black Ops)

Dusk – From Nacht Der Untoten Radio (World at War)

Boatdeck – From World at War Campaign Mission “Redemption” & the Verruckt Loading Screen Music

Slasher Flick – From Dead Ops Arcade

Mask Walk  From Black Ops Campaign Mission "Rebirth"

Areia  Originally called “Sand” on the Nacht Der Untoten Radio (World at War)

Temple of Shroom – From Dead Ops Arcade

 

 

Secret Radio Songs - Activation Walkthrough

(Black Ops)

 

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Call of Duty: World at War - Audio Credits

 

Audio Director

Brian Tuey

 

Senior Sound Designer

Gary Spinrad

 

Sound Designers

Kevin Sherwood

Collin Ayers

James McCawley

 

Additional Sound Design

Scott Eckert

 

Audio Engineer

Stephen McCaul

 

Audio Production Tester

Jesse Booth

 

Additional Audio Support

Julia Bianco

 

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Secret Song “Undone”

(Black Ops)

 

  • In the Black Ops version of Nacht Der Untoten, there are 28 ‘RED’ explosive barrels scattered around outside of the building.
  • If you shoot 3 specific Red Barrels you will activate the Secret Song called “Undone”. 
  • The barrels do not have to explode, a single bullet can activate the song
  • ·    The Barrels can be shot or damaged in any order

ExplosiveBarrel_zps8dea3be0.png

 

Shoot either of these 2 Red Barrels ~

NachtDerUntotenSecretSong-Undone-Barrel1

 

 

Shoot either of these 2 Red Barrels ~ 

NachtDerUntotenSecretSong-Undone-Barrel2

 

 

Shoot this Red Barrel ~ 

NachtDerUntotenSecretSong-Undone-Barrel3

 

 

 Undone’ – Activation Walkthrough

  

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‘Undone’ - Music

 

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Game Over Song

 

The Nacht Der Untoten game over song is a preview of “Lullaby for a Dead Man”, which is the ‘Secret Song’ in the next Map, Verrückt.

 

Nacht Der Untoten Game Over Song

 

 

Please add anything you think is relevant to the Nacht Der Untoten: Zombies Library

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