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ShiNoNuma_zpsc2f4b9a9.png

Maggot ridden corpses.

Bug infested swamp.

Hundreds of undead Imperial Army.

Choose your tactic and defend for your lives!

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Shi No Numa Map Contents ~

 

Intel ~

Spoiler

Intel

 

Call of Duty: World at War DLC Map Pack 2

Shi No Numa ~ June 11, 2009

 

Call of Duty: World at War Map Pack 2 continues to expand the addictive COD multiplayer experience with four new maps. Battle to control the river bridge in "Banzai" a bright jungle map featuring a waterfall and hidden caves. In "Corrosion" face down your enemy in a shattered train yard, and in "Sub Pens" wipe the monsoon rain from your eyes as you struggle over a bombed-out submarine base. The Zombies return in "Shi No Numa" (Zombie Swamp) featuring Perk machines, the deadly new Wunderwaffe DG-2, new Achievements/Trophies and flaming Hell Hounds.

  

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Shi No Numa Map Overhead 

Soldiers, 

We’ve got some bad news. The zombie infestation previously plaguing isolated areas within Germany has spread to the Pacific. Communication is shoddy at best, but we’ve pinned what sounds like an SOS signal to a remote jungle location in Japan.

 

Heavy fog and impassible swamp terrain have left reconnaissance efforts near fruitless. However, we have secured intelligence supporting the survival of an Allied force in the area. The map below was found on the ground near the signal location, but evacuation became necessary as night began to fall.

 

CoDWaW_MP2_ShiNoNuma_Map_zps2d39cdfa.png

 

Our recon squad is made up of some of the toughest and meanest soldiers you’ll ever meet, but they’re smart enough to get out before the dogs start preying at night; those hounds of Hell make their living counterparts seem about as threatening as a bunch of kittens after dinner.

 

With the war demanding every ounce of strength we can muster, there’s no telling when a full search and rescue operation will be conducted. For now we can only hope that our soldiers in the swamp can hold the zombies off. 

 

=================================

 

Shi No Numa Field Guide 

 

The situation is grim, my fellow soldiers.

 

Every creaking floorboard, every splash of water, every rustled bush tears at our nerves. They never stop coming. These swamplands will be the death of us.

  

Equipment

Starting Equipment

  • Colt M1911
  • Frag Grenades x2

 

Spawn Room

  • Arisaka – 200 / 100
  • Gewehr 43 – 600 / 300

 

Warning Room

  • Stielhandgranate x4 – 250
  • M1 Carbine – 600 / 300

 

Courtyard

  • Bouncing Betties x2 – 1000

 

Downstairs

  • Thompson – 1200 / 600
  • M1897 Trenchgun – 1500 / 750
  • M1 Garand – 600 / 300

 

Storage Hut

  • Type 100 – 1000 / 500

 

Comm Room

  • STG-44 – 1200 / 600

 

Fishing Hut

  • MP40 – 1000 / 500

 

Doctor's Quarters

  • M1918 Browning Automatic Rifle – 1800 / 900

 

Perks

  • Juggernog – More health – 2500
  • Speed Cola – Quick reloads – 3000
  • Double Tap – Higher rate of fire (MG's only) – 2000
  • Quick Revive – Revive teammates more quickly – 1500

 

Pick-ups

  • Ka-Boom – Instantly kill nearby zombies
  • Max Ammo – Refills ammunition for all weapons
  • Insta-Kill – One hit kills for a brief duration
  • Double Points – Actions reward twice the points for a brief duration

 

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Essential Survival Tactics 

Due to its large size and multiple points of interest, Shi No Numa presents players with many options. There is no one single tactic that trumps all others. However, before outlining a few of our favored strategies, there are several key concepts that must be adhered to if you've got any hope for survival.

 

Communication!

 Communication is absolutely essential. While this is key for all Nazi Zombies maps, Shi No Numa elevates the necessity to new heights. Different players prefer different strategies and if communication is lacking, your team will fall apart in the later rounds when people start running in separate directions. 

Plan your route early on so that your team doesn't disconnect when the zombies start pouring in. However, adaptability is key! Keep in mind that at times it may be necessary to adjust your plan on the fly. Vocalize these changes to your teammates! Disorganization and wasted time have been the downfall of many teams. 

If you're covering an area and the situation seems to be escalating out of your control, announce your troubles immediately, preferably before it's too late for your teammates to do something. You need to consider that everyone is busy keeping the zombies away at their post and may take a moment or two before help arrives. Holding out like a hero more often than not ends in a failed round. Talk to your teammates!

 

Mobility!

Shi No Numa requires rapid team mobility. Teams usually wait to move from one location to the next in between rounds, but this is not always ideal. When points allow these excursions, speed is key. Take advantage of the Insta-kill and Ka-Boom drops by utilizing the window of safety they provide to move to your new location during a round. This will allow you to pick up or reclaim a much-needed Perk, and at the end of the round provides another chance to either rush for another Perk or return to your favored camp point.

 

Points!

Without points, your time in Shi No Numa will be very, very brief. Yet at the same time this doesn't mean you should spend your points at every chance. While there are actions you can take to win more points in the crucial first rounds, some players become blind to anything but their own point score. This hinders your team! Your chances of survival are much lower if your teammates cannot afford to upgrade their arsenal appropriately throughout the rounds. 

When a door needs to be opened, generally the player with the most points should open it. However, if there's a player that's better equipped with a lower point pool, they should offer to open new pathways so the other players can equip themselves. In short, being courteous to your fellow soldiers will benefit you more in later rounds when survival is so dependent on strong communication and camaraderie. 

 

Weapon Choice! 

The process of upgrading weapons varies distinctly between two separate schools of thought. In one, the location of the Mystery Box determines the group's path throughout the match. Players will take turns opening the box throughout the rounds as points allow until the Teddy Bear appears and it moves to a new location. The team then follows the light to determine where the box has moved and when appropriate, high tails over to the new location, repeating the same process until the Teddy Bear again appears. With this tactic, the team is hoping to score a heavy hitting weapon in the early game. 

On the other side, some teams favor freedom of mobility and high point accumulation to the Mystery Box and its luck of the draw point drain. As Perks become more and more necessary throughout the rounds, some prefer to acquire those Perks more quickly than spending their early points on a game of chance. This can also free up money for the purchase of Bouncing Betties. Betties can prove invaluable if placed in locations outside of the zombies' normal path of attack. If you get caught in a tight spot with a group of zombies, simply run behind the Betties and watch as the zombies get torn to pieces. 

These are both strong options. Just know that if you decide to skip the Mystery Box in the beginning, you will still need to start searching it for more powerful guns (HMG, Ray Gun, WunderWaffe) later in the match, as your team will struggle immensely in the late game if nobody is equipped with them. This decision again comes down to preference, and the team together should decide on which tactic to adhere to. 

 

Dogs!

Shi No Numa's loving addition to Nazi Zombies mode, these hellhounds will most often first appear between rounds 5 – 7, with some occasional leeway on either end. After that, there is a three round grace period between dog attacks, with further rounds having the chance of throwing either zombies or dogs your way. 

You can tell when a dog round is about to begin when the fog thickens, the music changes, and one of the four soldiers comments about it. When this happens, the first thing you should do is find a tight corner that the entire team can hunch into. Staying out in the open and separated will almost always end in defeat. Find a tight corner, with two soldiers standing in the back and two kneeling up front. 

When a ball of lightning and smoke appears, that means a dog is about to materialize and come after you. Tightly packed together, preferably using automatic weapons, there's usually enough combined firepower to defend against the vicious attacks. Don't hesitate to use grenades or lure them into Bouncing Betties if things get hectic. Just remember that grenades can hurt you, but Betties can't.

 

CODWW_ZombieSwamp_2_zps4821d344.jpg

 

Traps! 

Traps can be extremely helpful in tight situations. Unfortunately, they are often activated after chaos erupts. This is often due to each teammate's understandable unwillingness to spend their hard earned points on trap activation. 

Again, strong team communication can prevent this from happening. If the players guarding the front entrance to a hut find themselves overwhelmed, or similarly in the Courtyard, vocalize the situation before things get too hectic and quickly determine who can spare the points.

 

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Round Analysis

 

Rounds I - IV 

While slow-paced, the first four rounds are fundamental for two reasons. First, your accumulation of points in the early game helps determine how quickly you'll be able to upgrade once unlocking the Downstairs area, either by stairs or the Warning Room. While shooting down the approaching zombies from a distance will gain you some points, there are better tactics.

Taking down zombies with your knife and repairing window boards will earn you more points than simply shooting them down as they lumber toward your window. With some practice, you'll soon begin to get a feel for how many bullets each zombie can take from your pistol before hitting the ground (headshots excluded).

Instead, weaken them with a few rounds, let them approach your window and yank off some boards, and then finish them off with your knife before they can enter the Spawn Room. You have now gained 10 points for each shot on their body, 130 for finishing them with a melee attack, and 10 for each board you repair.

It's very important that you announce to your teammates your intent to use this tactic, otherwise they may think you're in trouble and try to help you out, losing you valuable points in the process. Additionally, if you begin to get overwhelmed, let the nearest teammate know so they can help get you back to a safe standing.

Secondly, the early game presents the best opportunity to get to know your teammates. Find out what strategies they like to use and formulate a general plan right from the start to avoid confusion later in the match.

 

Rounds V - IX 

Some players will tell you that opening the stairs is the best route toward the Downstairs area, while others will tell you that opening the Warning Room is right choice. This is really a matter of preference, and the best choice is the one that the team is most comfortable with. Opening the stairs gives you a bit more room to run around and spread out if the zombies become too concentrated, but a lack of awareness and/or communication can lead to attacks from the rear.

On the other hand, opening the Warning Room allows you to back up by the stairs, lending a small corner that protects from attacks to the rear. While this allows the team to bunch up together for more focused firepower, it also means that the amount of zombies rushing in from the Courtyard will dramatically increase.

These rounds will also provide your first real set of upgrades. I suggest when moving Downstairs to avoid throwing your money into the Mystery Box right away and instead picking up the Thompson or Trenchgun. The Thompson costs less and will net you points more quickly than the Trenchgun, but on the other hand the Trenchgun in the hands of a skilled player will outlast the Thompson's usefulness.

Whichever choice you make, know that toward the end of the VII or VIII round you should consider moving toward one of the outer huts. The Teddy Bear should have popped up by now if your team has consciously been gambling in an attempt to move it. Additionally, before moving on, you should ideally have replaced your pistol and rifle (if you purchased one in the early rounds) with better options, either a combination of the Trenchgun and Thompson or one of the two with a Mystery Box upgrade.

 

Rounds X - XVI 

These rounds should focus on collecting Perks from the Perks-a-Cola machines in the outer huts of Shi No Numa. As a team, select one of the four huts to visit and make your way through the swamps as quickly as possible. Have two soldiers looking forward as you progress while two others watch the rear for ambushing zombies. If you look in the sky, you can see a pillar of light that indicates which hut contains the Mystery Box; it's always a good idea to head towards the Mystery Box.

Once inside a hut, have everyone buy a Perk and load up on new weapons if needed. Two soldiers should guard the back windows while the other two guard the front door. Plant some Bouncing Betties around the hut and wait for the next wave. If given a chance, use the Mystery Box to try and grab the Wunderwaffe or a Machine Gun. In the later rounds, these weapon advancements are vital for survival.

If things get dicey in the hut, have one soldier switch on the electricity grid to block off the front doors from zombies. Retreat to the back of the hut and have all soldiers huddle together while the team recovers. If an Insta-Kill power-up appears, try to grab it and use its added effect to fight your way back to the main house. Once at the main house, try to find a secure location in the first floor and defend it with your upgraded weapons and Bouncing Betties.

Keep on racking up the points while killing zombies and then when everyone thinks it's safe, venture to the other huts to collect more Perks. Also use this time to try and get everyone equipped with either Ray Guns or HMGs via the Mystery Box. In the upcoming rounds, everyone will need to be well equipped to survive the encroaching onslaught.

 

Rounds XVI - Beyond

If you have made it this far, we can assume that you have some pretty decent teamwork and communication between soldiers. That's good, because these later rounds will really test how well you perform as a team.

Keep the communication lines going and remember that you are only as strong as your weakest link. Around this time, it is good to start designating classes to certain players. At least two soldiers should be heavy weapons specialist to mow down the hordes while another should be wielding either the Ray Gun or the Wunderwaffe. The last soldier's weapons can be up to you, but this soldier should definitely have the Quick Revive perk and be designated as team medic. Spend your time in these later rounds securing a corner in the Downstairs area with Bouncing Betties and then venturing out to the Huts only when needed. Lastly, don't forget to have fun. Congratulations, not many soldiers make it this far.

 

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Video Trailers ~

Spoiler

Video Trailers

 

World at War Map Pack 2 Trailer

 

The Call of Duty: World at War Map Pack 2 trailer, featuring Banzai, Corrosion, Sub Pens, and Shi No Numa!

 

 

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Shi No Numa Trailer – "The One"

 

The official music video for Call of Duty: World at War's Map Pack 2 Nazi Zombie DLC, Shi No Numa, titled "The One."

 

 

 

Loading Screens ~

Spoiler

Loading Screens

 

Shi No Numa Map Selection Screen

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Shi%20No%20Numa%20Map%20Select%20Screen_

 

 

Shi No Numa Loading Screen

(World at War) 

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Shi No Numa Comic Book Page

(Black Ops) 

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Shi No Numa Comic Book Page Loading Movie

(Black Ops)

  

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Shi No Numa Loading Screen Music

(Black Ops)

 

This song isn't in the soundtrack

 

This is the track from the Black Ops Shi No Numa loading screen written by James McCawley

The track itself is an arrangement of The dead ops song "Voices in Your Head"

 

 

 

Character Profiles ~

Spoiler

Character Profiles

 

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You're not going to believe this.

 

Recon has picked up some very strange information. Until recently, I would have marked this zombie infestation as the most twisted turn of events our boys have yet encountered. However, it turns out that the men themselves are about as unlikely a group as the zombies attacking them.

 

Intelligence reports reveal that it is not just our boys trapped in the Japanese swamplands. The fact that these four haven't killed each other alone speaks measures of the immense danger they must be facing.

 

Below you'll find their profiles. Oh, how adversity affects us.

 

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‘Tank’ Dempsey (USA)

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Tank Dempsey: American hero. Give him a loaded weapon, a good woman, and something to shoot at and he’s happy. Cross him and he’ll rip your guts out and use them as a bandolier. Dempsey was selected for this mission after he showed his true grit at the battle for Peleliu. His unit was captured during the early raids before the main invasion, and he spent 2 weeks in a rat infested bamboo cage submerged in malarial water. Eventually, he gnawed his way through the cage, and then gnawed his way through his captors armed only with a Bobby pin and his Medal of Honor which he keeps secreted in various body cavities. There is no before the war for Dempsey, there is no after. There is only the legend of Tank Dempsey, and how he won the war for the rest of us.

 

Leaving behind a wake of destruction and meat sacks wherever he goes, Dempsey is the man to have on your side when faced with an undead apocalypse.

 

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Nikolai Belinski (RUS)

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Stalin himself cannot stare Nikolai in the eye, no one can. For in his eyes you see the soul of a man burning with a hatred of all things living. His closet is full of skeletons, many of them with the flesh still attached. Before the war, Nikolai quickly made his way up through the party ranks by killing the next man in line, and by marrying politically. His aspirations all came crashing down after his fifth wife mysteriously died while cleaning Nikolai’s axe with her neck.

 

Little did he know that she had been sleeping with a high ranking party official on the side. After her tragic demise, Nikolai’s reputation spread quickly through the party, and it wasn’t long before Stalin himself had heard about the psychopathic politician who killed anything that came within 5 feet of him. As soon as the war started, Nikolai was dropped at the front line and forgotten about, where he wallowed in self pity and Vodka for several years.

 

With many weapons in his arsenal, not least of which is his breath, Nikolai Belinski can look death in the eye and say “I know you”.

 

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Takeo Masaki (JPN)

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char_jap_impinf_officer_fullbody_zomb_zp

 

Tattooed on the inside of Takeo’s eyelids is the Japanese proverb “Life is light when compared to honor”. For Takeo, life has no meaning if not to perfect one’s discipline and to reveal a warrior’s true character and honor. He ponders this and other philosophical questions as his Katana slices through the flesh and sinew of his enemy.

 

Takeo was born into wealth. His family dynasty dates back several centuries, and throughout that time they have been highly decorated Samurai and Bushi. Takeo is no exception to this celebrated bloodline. When the family first saw the young, life-filled 5 year old Takeo playing in the street with his Katana and slicing the tails off terrified kittens, they knew he was destined to bring honor to the Masaki name.

 

The war was a perfect opportunity for Takeo to explore his bloodlust and study the nature of those less honorable than himself. If you fall victim to his swift action and might, know that you have helped a man better than you reach enlightenment.

 

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Doctor Richtofen (GER) 

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Beware The Doc. This message was scrawled across walls of every town under Axis control. Starvation may cripple you, dysentery may wreck you, and gunfire may rip the flesh from your bones, but Beware The Doc.

 

Meet Dr. Richtofen, known affectionately as The Butcher to his victims as they scream in agony moments before he snuffs out their light. Throughout his career, Richtofen has always been at the forefront of torture and information extraction research. Before the war he was a back alley plastic surgeon, who created an army of monstrous affluent Weimar socialites that would follow him around and laugh at every joke the genius doctor made. This all fell apart when the republic fell and the Nazi party took control. To Richtofen, their values were too moral, too liberal for his liking. He joined the army so he could satisfy his need to watch people die, slowly.

 

An incurable sociopath, he sees no moral distinction between natural death and murder. The victim is the victim, regardless of how their demise manifests itself. He has a collection of stuffed animals, most of them posed in positions of terror at the instant of their death.

 

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Character Bio's Hidden Message

 

Shi No Numa released in June 2009, this message found in January 2016! Props to those that found this.

 

 

T H E D R W A N T

Tank%20Dempsey%20World%20at%20War%20Char

 

 

S T H E U L T I M A T

Nikolai%20Belinski%20World%20at%20War%20

 

 

E P O W E R

Takeo%20Masaki%20World%20at%20War%20Char

 

 

B A S T A R D

Dr%20Edward%20Richtofen%20World%20at%20W

 

 

 

T H E D R W A N T S T H E U L T I M A T E P O W E R B A S T A R D

 

 

Zombie Characters ~

Spoiler

Zombie Characters

 

char_jap_impinf_body5z_1 

char_jap_impinf_body5z_1_zps4e6daca6.png

 

 

char_jap_impinf_body5z_2 

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Hellhounds / Zombie_Wolf

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Zombie_Wolf_zps4bf8a59d.png

 

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Weapons ~

Spoiler

Weapons

 

Starting Weapons

M1911

Stielhandgranate x2 (more are able for purchase, at the price of 250 for 4, 2 more are given per round)

Knife

Wall Weapons Weapons

 

Arisaka - Located in the spawn room.

Gewehr 43 - Located in the spawn room next to the fence.

Stielhandgranate x4 - Located in the warning room next to the exit.

M1 Carbine - Located in the warning room next to the exit.

Bouncing Betty x2 - Located in the courtyard.

M1 Garand - Located near the Doctor's Quarters entrance.

M1897 Trenchgun - Located near the Storage entrance.

Thompson - Located in the starting mystery box room.

MP40 - Located in the Fishing Hut.

BAR - Located in the Doctor's Quarters.

Type 100 - Located in the Storage.

STG-44 - Located in the Comms Room.

 

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Mystery Box Weapons

 

Arisaka

Gewehr 43

MP40

Double-Barreled Shotgun

Sawed-Off Double-Barreled Shotgun

STG-44

Thompson

M1897 Trench Gun

BAR

PPSh-41

MG42

Browning M1919

FG42

M1911

Ray Gun

PTRS-41

M1 Garand w/ Rifle Grenade

Panzerschreck

.357 Magnum

MolotovWaW1

Molotov Cocktail

M2

M2 Flamethrower

Wunderwaffe DG-2

 

 

Wunderwaffe DG-2 ~

Spoiler

Wunderwaffe DG-2

DG-2_zpse5c43a2a.png

 

As the latest addition to the Zombie fighting arsenal, the Wunderwaffe DG-2 packs the biggest punch seen thus far. The weapon can help your team survive through the later rounds of Shi No Numa, but only when placed in the right hands. This gun is absolutely not for the light of heart or the lone wolf beginners. To make sure that you don't become the whipping boy of your team, here are some tips to make sure that you are prepared for it when the hefty responsibility of the Wunderwaffe lands in your hands. 

WunderwaffeDG-2_zpscc740483.png

 

Tips for the Wunderwaffe DG-2

  • Let your teammates know that you are packing the Wunderwaffe. Strategies should be reworked around the gun to keep the team safe and to make sure that the one wielding the Wunderwaffe is kept alive.
  •  The Wunderwaffe is a great weapon to use while on the move. Play cat and mouse with the zombies and once they are all chasing you, run backwards and shoot the zombies that trail you. Their formation will turn into a conga line of death as the electricity jumps from one zombie to another.
  •  The Wunderwaffe's main weakness is its slow rate of fire. In battle, only one player, two max, should be using the weapon while fighting the undead. The gun is powerful, but tough to use when things get hectic, so it is always preferable to have two or more supporting players wielding HMGs or assault rifles.
  •  Keep a constant eye on your ammo supplies. The Wunderwaffe doesn't carry that much ammo when compared to other guns. Be prepared to swap to another heavy firearm once the gun's charge runs out.
  •   As soon as you get the Wunderwaffe, let your teammates know that you have it. Everyone needs to work together in order to utilize this weapon to the fullest. If your soldiers don't have your back, then you will quickly die while wielding this behemoth. And yes, this tip is important enough to state twice!

 

CODWW_ZombieSwamp_3_zps6ac081f5.jpg

 

 

Perks-a-Cola ~

Spoiler

Perks-a-Cola

 

  • Perk Machines spawn randomly in each of the 4 huts.
  • The Perk Machines also have a different texture skin in Shi No Numa.
  • They show the points cost in $ on the machine rather than ‘10c’.

 

Jugger-Nog

 

Cost ~ 2500 Points

zombie_vending_jugg_price_c_zps66280046.

                                                                                                                                              

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Quick Revive Soda

Cost ~ 1500 Points

zombie_vending_revive_price_c_zps2df7012

                                                                                                                                              

=================================

 

Double-Tap Root Beer

Cost ~ 2000  Points

zombie_vending_doubletap_price_c_zps5685

                                                                                                                                              

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Speed Cola

Cost ~ 3000 Points

zombie_vending_sleight_price_c_zps0672ec

 

 

Traps ~

Spoiler

Traps

 

The Flogger

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3ShiNoNuma_resized_zpsee78b11b.jpg

 

 

The Flogger – Activation Walktrough

 

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Electric Traps

 

<-------------------Electric Traps screenshot-------------------->

 

<-------------------Electric Traps Video-------------------->

 

 

The Zipline ~

Spoiler

The Zipline

 

CODWW_ZombieSwamp_1_zps360d2d8f.jpg 

 

<-------------------The Zipline Video------------------->

 

 

The Hanging Man ~

Spoiler

The Hanging Man

 

  • In the spawn area there is a man that is hanging by a rope.
  • He has his left arm chopped off at the elbow, like the arm that is attached to the Power Lever in Verruckt.
  • In the IOS version of World at War: Zombies, this man is not there, but there is an easter egg to find “Peter’s” grave. (See IOS Easter Egg Section)
  • From the Spawn Area Radio & Black Ops Terminal Files, this man is assumed to be “Peter”.

HangingMan-Peter_zpsf1dcc3a6.png

 

 

Wall Writing ~

Spoiler

Wall Writing

 

115_zpsb8d98286.png 

“115” can be found on a box in the next room from the spawn area.

115BoxWriting_zps6bfd47e2.png

  

Element 115 - Ununpentium 

Ununpentium is the temporary name of a synthetic superheavy element in the periodic table that has the temporary symbol Uup and has the atomic number 115.

 

It was first observed in 2003 and about 50 atoms of ununpentium have been synthesized to date, with about 25 direct decays of the parent element having been detected. Four consecutive isotopes are currently known, 287–290Uup, with 289Uup having the longest measured half-life of ~200 ms. On August 27, 2013, researchers at GSI from Lund University in Sweden reported confirming the existence of the element.

 

On September 10, 2013, researchers from the same research group working in Darmstadt, Germany reported synthesis as well.

 

Ununpentium is historically known as eka-bismuth. Ununpentium is a temporary IUPAC systematic element name derived from the digits 115, where "un-" represents Latin unum. "Pent-" represents the Greek word for 5. 

UUP_Element_115_zps76f29f8d.jpg

  

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Tunguska_zpsbf599776.png 

The word "Tunguska" can be found in one of the two small huts connected to the balcony outside the spawn point

TunguskaHut_zps1874ecfa.png 

Tunguska_zps5c73ce0a.png

 

Tunguska Event 

The Tunguska event was a large explosion caused by the impact of a small asteroid or comet, which occurred near the Podkamennaya Tunguska River in what is now Krasnoyarsk Krai, Russia, at about 07:14 KRAT (00:14 UT) on June 30 [O.S. June 17], 1908.

 

It is the largest impact event on or near Earth in recorded history. It is classified as an impact even though the asteroid or comet is believed to have burst in the air rather than hitting the surface.

 

It is estimated that the Tunguska explosion knocked down some 80 million trees over an area of 2,150 square kilometres (830 sq mi), and that the shock wave from the blast would have measured 5.0 on the Richter scale. An explosion of this magnitude would be capable of destroying a large metropolitan area, but due to the remoteness of the location few if any fatalities were documented. This event has helped to spark discussion of asteroid impact avoidance. 

Tunguska_zps8cd0481e.png

 

=================================

  

ThePowerwilldestroyusall_zps6706a528.png

“The Power Will Destroy Us All” is written on the back of a shed in the “Comm Room” area. (Not viewable inside the playing area)  

ShiNoNumaThePowerWillDestroyUsAll_zps757

 

=================================

 

Lookuptoseethelight_zpsd279af40.png 

The Mystery Box in Shi No Numa now has a beam of light that indicates its location on the map.

ShiNoNumaLookuptoseethelightwriting_zps6

 

<-------------------Mystery Box Light Beam Screenshot------------------->

 

 

Pictures, Notes & Posters ~

Spoiler

Pictures, Notes & Posters

 

Die Glock – Der Reise 

Location ~

  • Ground Floor of Starting Hut

Die Glock

Der Reise

DieGlockDerReise_zps29ca50bb.png

Note ~

Reise – The ‘e’ is before the ‘i’, which would translate to “The Travel”

Glock – Should be spelt “Glocke” with an “e” on the end  

ShiNoNumaDieGlockeDerRiese_zps36a83948.p

 

Die Glocke 

Die Glocke, German for "The Bell", was a purported top secret Nazi scientific technological device, secret weapon, or Wunderwaffe. First described by Polish journalist and author Igor Witkowski in Prawda o Wunderwaffe (2000), it was later popularized by military journalist and author Nick Cook as well as by writers such as Joseph P. Farrell and others who associate it with Nazi occultism and antigravity or free energy research.

Project Riese 

Riese (German for "giant") is the code name for the construction project of Nazi Germany, started, and left unfinished, in the Owl Mountains and Książ Castle in 1943-45. It consists of seven complexes of the underground military facilities located in Lower Silesia, previously Germany, now territory of Poland.

  

=================================

 

Send word to Berlin. The weapon causes

Location ~

  • Comm Room

Send wo

to Berlin.

The weapo

causes

SendwotoBerlinTheweapocasues_zpsea4cb65c 

SendWordtoBerlin_zpsce6c720f.png

 

=================================

 

Skull of the Homo Sapien 

Location ~

  • Doctor’s Quarters

Skull of the Homo Sapien.

This is a boney structure

that is found in most animals

SkulloftheHomoSapienThisisaboneystructur

ShiNoNumaSkullofthe_zpsa035f140.png

 

=================================

 

The Arm is Attached to the Body by the Shoulder 

Location ~

  • Ground Floor of Starting Hut

The Arm is attached

to the body by the

shoulder. Sometimes

you can even rip them

off with enough

force

TheArmisattachedtothebodybytheshoulderSo

ShiNoNumaArmisAttachedPoster_zps8dc57230

 

=================================

  

Might Be Powering HAARP

Location ~

  • Doctor’s Quarters 

might be powering HAARP,

but it comes with a risk.

may consider using

mightbepoweringHAARPbutitcomeswithariskm 

ShiNoNumaMightbepoweredbyHAARP_zps6d472f

 

 

High Frequency Active Auroral Research Program 

The High Frequency Active Auroral Research Program (HAARP) is an ionospheric research program jointly funded by the U.S. Air Force, the U.S. Navy, the University of Alaska, and the Defense Advanced Research Projects Agency (DARPA). Designed and built by BAE Advanced Technologies (BAEAT), its purpose is to analyze the ionosphere and investigate the potential for developing ionospheric enhancement technology for radio communications and surveillance. The HAARP program operates a major sub-arctic facility, named the HAARP Research Station, on an Air Force–owned site near Gakona, Alaska.

 

The most prominent instrument at the HAARP Station is the Ionospheric Research Instrument (IRI), a high-power radio frequency transmitter facility operating in the high frequency (HF) band. The IRI is used to temporarily excite a limited area of the Ionosphere. Other instruments, such as a VHF and a UHF radar, a fluxgate magnetometer, a digisonde (an ionospheric sounding device), and an induction magnetometer, are used to study the physical processes that occur in the excited region.

 

High_Frequency_Active_Auroral_Research_P

 

Pictures, Notes & Posters – Walkthrough

 

 

Element 115  Meteor ~

Spoiler

Element 115 Meteor

 

Location ~

  • Storage Hut Area

  

ShiNoNumaMeteor_zps6b611269.png

 

 

Dr. Edward Richtofen’s Quote

 

“Oh that Rock! It must be where Element 115 comes from”

 

  

=================================

 

‘Tank’ Dempsey’s Quote

 

“I wonder if that rock brought those Freak bags?”

 

 

=================================

 

Nikolai Belinski’s Quote

 

“I think the Red Menace would be interested in this Space Rock”

 

 

=================================

 

Takeo Masaki’s Quote

 

“This Rock; Is not of this place”

 

 

 

Mysterious Sounds ~

Spoiler

Mysterious Sounds

 

Nursery Rhyme

Around the Fishing hut children can be heard singing a nursery rhyme.

 

Location ~

  • Fishing Hut

 

 

=================================

 

Kookaburra’s Laugh

 

Kookaburra_zpsd52a7588.jpg

 

Kookaburra Habitat 

Kookaburras (genus Dacelo) are terrestrial tree kingfishers native to Australia and New Guinea, which grow to between 28–42 cm (11–17 in) in length. The name is a loanword from Wiradjuri guuguubarra, onomatopoeic of its call.

 

The kookaburra's loud call sounds like echoing human laughter. Kookaburras are not closely associated with water. They are found in habitats ranging from humid forest to arid savanna, as well as in suburban areas with tall trees or near running water.

 

kookaburrahabitat_zps4affe501.jpg

 

=================================

 

Hyenas

 

Hyenas_zps885ebef3.jpg

 

Hyena Habitat

Hyenas or hyaenas are the animals of the family Hyaenidae of the feliform suborder of the Carnivora. With only four species, it is the fourth-smallest biological family in the Carnivora, and one of the smallest in the class Mammalia. Despite their low diversity, hyenas are unique and vital components to most African and some Asian ecosystems.

 

Hyenas first arose in Eurasia during the Miocene period from viverrid-like ancestors, and developed into two distinct branches; the lightly built dog-like hyenas and the robust bone-crushing hyenas. Although the dog-like hyenas thrived 15 million years ago (with one taxon having colonised North America), they died out after a change in climate along with the arrival of canids into Eurasia. Of the dog-like hyena lineage, only the insectivorous aardwolf survived, while the bone-crushing hyenas (whose extant members are the spotted, brown and striped hyenas) became the undisputed top scavengers of Eurasia and Africa. 

 

HyenaHabitat_zps6f3410fc.png

 

 

Radio Transmissions ~

Spoiler

Radio Transmissions

 

Shi No Numa Recording #1

 

  • In the starting room there are 3 radios
  • Using the action button on each will play the following message
  • The radio’s can be activated in any order

 

  

Transcript – Taken from the Black Ops Terminal Files

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***SHI NO NUMA RECORDING #1***

 

SUMMARY: 

 

The following is a transcript of a recordings that originated from the Group 935 outpost dubbed "The Swamp."  The voice heard in this recording belongs to the handler of the operative "CWZGUTCT" who went missing at an unknown time prior to the sending of this message.  The operative is presumed dead and the location of Shi No Numa has yet to be resolved.

 

**START**

 

[Static.]

AUTOMATED:  R-408n 37 14 06 115 48 40. 

HANDLER:  I hope that you are receiving this transmission [REDACTED], if you are not, then all is already lost.  You must know by now that we failed to contain the asylum, that we had to move the experiment here.  Location.  The numbers will guide you.  The giant must remain...

[Static.]

...at all costs.  Repeat.  Der Riese must be contained at all costs.  The DG-2 experiments continue.  You're our only advantage now.  Find Doctor...

[Static.]

and Doctor Maxis.  They may know what's going on.  The use of element 115 is dangerous at best.  I'm not sure if we can continue here.  We've lost most of our best...

[Static.]

...team.  I hope you get this.  I hope it hasn't happened there too.  But I'm almost out of hope. 

AUTOMATED:  60 54 06.96 101 55 44.94.

 

**END**

 

Radio Transmission Decoded

“The Handler” = Cornelius Pernell

"CWZGUTCT" = Peter

R-408n = Groom Lake Restricted Airspace

37 14 06 115 48 40 = Co-ordinates of Groom Lake Air Force Base     

Der Riese = German for “The Giant”

DG-2 = Die Glocke – German for “The Bell”

Doctor...[Static.] = Doctor Edward Richtofen

Doctor Maxis = Doctor Ludwig (or Ludvig) Maxis

Element 115 = Synthetically produced heavy metal which was given the periodic number of 115

60 54 06.96 101 55 44.94 = Co-ordinates for a crater in Serbia, thought to be caused by a meteor, known as the Tunguska event.

 

 

Radio Locations ~

  • All 3 are found in the Starting Area

ShiNoNumaRadioMessage1_zpse2c0997e.png

ShiNoNumaRadioMessage2_zps8b6d1bc7.png 

ShiNoNumaRadioMessage3_zps0e94bbec.png

 

 

Shi No Numa Recording #1– Activation Walkthrough

  

=================================

 

Verrückt Trailer Audio

 

A radio in the storage hut plays the audio of the start of the Verrückt video trailer.

 

 

Location ~

  • Storage Hut

Verrückt Trailer Audio – Activation Walkthrough

 

=================================

 

Element 115 – Find Dr. Richtofen – At Verrückt

 

A radio in the Doctor's Quarters plays a voice which only the words “Element 115 – Find Doctor Richtofen – At Verrückt” can be understood. 

 

 

 

Location ~

  • Doctor’s Quarters

115 - Richtofen - Verrückt – Activation Walkthrough

 

=================================

 

Shi No Numa Secret Radio Recording

(Black Ops)

 

  • In the Black Ops version of Shi No Numa, there is a new hidden radio message.
  • Press the action button on 3 different Radio’s
  • The radio’s can be activated in any order
  • Best activating the Doctor’s Quarters Radio last as there is no background noise 

 

Radio Locations ~

  1. Comm Room
  2. Storage Hut
  3. Doctor's Quarters

 

  

Transcript ~

Tank Dempsey: Ugh.. where are we?

Nikolai Belinski: A better question is...

Dr. Edward Richtofen: When are we?

Nikolai: NO! Where the hell is my Vodka?!

Dr. Edward Richtofen: Yes of course! The DG-2 must have overloaded the teleporter, ripping space-time, back tracing us to the future! How Wunderbar!

**Takeo throws up, dropping Nikolai's vodka**

Nikolai Belinski: There's my vodka! Thank you, Takeo.

Tank Dempsey: Oh come on Tak, suck it up and walk it off.

 

Comm Room Radio

ShiNoNumaBlackOpsRadio1_zpsbfbd7a97.png

 

 

Storage Hut Radio

ShiNoNumaBlackOpsRadio2_zps124c3dca.png

 

 

Doctor’s Quarters Radio

ShiNoNumaBlackOpsRadio3_zps46a058f4.png 

 

 

"Backtracing to the Future"

Radio Transmission – Activation Walkthrough

(Black Ops)

 

 

IOS Easter Eggs ~

Spoiler

IOS Easter Eggs

 

The iPhone version also has an exclusive Easter Egg. By opening all areas, a quote will say "All areas unlocked! Now find the grave!", and the knife will become a shovel. The player will receive the Wunderwaffe DG-2 after digging the grave. The grave is marked "Peter," and the hanging man is also missing from the start room as well.

 

 

Songs ~

Spoiler

Secret Song

 

Brian Tuey, Treyarch Audio Director

 

As many of you may or may not know, Treyarch Studios has been producing some awesome soundtrack work for each DLC release. The music is written, performed and produced in house at Treyarch Studios. Each track was written by Kevin Sherwood (sound designer) and performed by Elena Siegman (producer) and recorded/engineered in house.

 

The music has been following a specific formula: the song that plays when you ‘die’ on each Zombie map has changed into a preview of the next map’s full (and hidden) song. This keeps the music fresh and interesting for each map, in addition to cluing you all in on what the next song is all about.

 

Lyrically, the songs are most obviously about seeing the world from the Zombie’s point of view…but there may be other layers that come to light as the storyline develops.

 

=================================

 

"The One"

 

The Secret Song in Shi No Numa is called “The One

“The One” is written by Kevin Sherwood & sung by Elena Siegman

 

To activate this song you must press the action button 4 times on the telephone located in the Comm Room.

 

Telephone Location ~

  • Comm Room -

ShiNoNuma-SecretSongTelephone_zps306e5a9

 

 

"The One" Activation Walkthrough

 

 

"The One" – Lyrics

 

=================================

  

Game Over Song

 

The “Shi No Numa” game over song is a preview of "Beauty of Annihilation", The Secret Song in the next Map "Der Riese".

 

Shi No Numa Game Over Song

 

 

Character Quotes ~

Spoiler

Character Quotes

 

'Tank’ Dempsey Quotes

 

Transcripts ~

 

 =================================

 

Nikolai Belinski Quotes

 

Transcripts ~

 

=================================

 

Takeo Masaki Quotes

 

Transcripts ~

 

=================================

 

Dr. Edward Richtofen Quotes

 

Transcripts ~

 

 

=================================

 

Announcer Quotes

 

 

Transcripts ~

 

 

 

 

 

 

 

  • 2 months later...
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Top Posters In This Topic

Top Posters In This Topic

Posted

Thanks @Tac Info has been added.

 

It is amazing that the first information that we were given about these 4 characters had a hidden message that stayed that way for almost 6 years.

 

Shi No Numa released in June 2009, this message found in January 2016! Props to those that found this.

 

 

T H E D R W A N T

Tank%20Dempsey%20World%20at%20War%20Char

 

 

S T H E U L T I M A T

Nikolai%20Belinski%20World%20at%20War%20

 

 

E P O W E R

Takeo%20Masaki%20World%20at%20War%20Char

 

 

B A S T A R D

Dr%20Edward%20Richtofen%20World%20at%20W

 

 

T H E D R W A N T S T H E U L T I M A T E P O W E R B A S T A R D

 

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