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DerRiese_zps4f00629f.png

The Giant is rising.

Face the might of the Nazi Zombies in their heartland.

This is where it all began. This is where the master plan took shape.

Is this where it all ends? 

DLCmappack3_zpsf0216394.jpg

 

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Der Riese Map Contents ~

 

Intel ~

Spoiler

Intel

 

Call of Duty: World at War DLC Map Pack 3

Der Riese ~ August 6, 2009

Call of Duty: World at War Map Pack 3 further expands the awesome COD multiplayer experience with four brand new maps. Fight for ocean territory in "Battery," an armored island surrounded by anti-ship mines and shore to ship cannons. Watch out for sniper fire as you defend Russia's most coveted resource in "Revolution," and keep a sharp eye out through the dense, overcast city streets in "Breach," set at Berlin's historic Brandenburg Gate. Zombies return in all their undead glory with "Der Riese" (Zombie Factory), a Nazi research facility featuring the weapon upgrading Pack A Punch Machine. Use the teleporters to escape in an instant and fight to the death in pursuit of the map's 10 new Achievements/Trophies. 

codwwdlc3_zpse23aef80.jpg

 

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World at War Blog Intel

Troops, 

We are digging deeper into the mystery of this zombie plague and we have uncovered shrouded intel detailing a hidden facility in the German country side. Trailing this conspiracy is one rabbit hole we fear to enter, but if we ever hope to eradicate this threat, we must pursue all leads.

Intel is limited, but we have managed to recover blue prints of the structure. The facility is known as Der Riese, which translates to "The Giant" in English. What we can gather so far, leads us to believe the facility was used for the most gruesome and ghastly experiments. I tremble at the thoughts of what horrors await those who enter its bloodied doorways.

Meanwhile, our engineers have been able to discover massive amounts of electricity being consumed within the facility's walls. Rumors suggest that the scientist within were able to create working prototypes of human teleporters. Initially, I would have shrugged this intel off as nonsense, but after transcribing the reports of Shi No Numa, I don't know what to believe. 

For anyone who finds themselves within the walls of this facility, I pray for your safe return. If this is the epicenter of the zombie infestation, may you find the courage to face this evil in its most unholy grounds and find the strength to send its inhabitants back to Hell.

 

CODWW_MP3_DerRiese_Map_zps1619643c.jpg

 

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Initial Reports from the Field 

Time to gather round, soldiers!

A new battle zone has opened up near Breslau, Germany, and this one is like nothing we've ever seen before. You may think of yourself as the ultimate zombie slayer, but once you enter Der Riese, you're nothing more than an entrée in flight. Take what you know about Shi No Numa and Verrückt and prepare to learn a few more lessons as you emerge yourself into this hellish death trap. The zombies in Der Riese are faster, fiercer, and just waiting for some fresh meat to chew on.

Now that we've scared you half to death, it's time to listen up. We've got some tips for you recruits that we've managed to collect from the soldiers who've somehow managed to make it back home. 

Before discussing the specifics of Der Riese, we at HQ feel that we should first review the basics. 

  • Some of you out there seem to suffer from severe short-term memory or have simply chosen to ignore the sage wisdom of our Shi No Numa report; regardless, we'll repeat: COMMUNICATE! Without communication you can be sure that the ravenous zombies will be dining on your marrow in no time. When you think it's time to move, if you're getting overrun, even when you're reloading during a particularly heavy onslaught; communicate everything to avoid confusing your teammates and losing cohesion.
  • Stick together at all times! You have a much better chance of keeping a zombie off your back if you have a comrade watching it. Don't try and be a hero. When moving to a new area, regardless of which direction you choose to take, find an easily defendable area and have the entire team hole up there until it's safe to move again. Take note that when defending an area, the tighter the formation of the group, the better. More often than not, greedy soldiers that try to attack too far ahead in hopes of gaining more points end up getting swarmed and dying.
  • If you can at least remember these two basic principles, then maybe your squad can survive long enough to see Der Riese truly come to life.

 

derriese1_screenshot_600_zps2daef44c.jpg

 

Your first objective when starting Der Riese should be to rack up points to venture to the outer wings of the facility. In the beginning rounds, let the zombies come toward your assigned window and allow them to knock out some boards. Pelt them with a few bullets, finish them with the knife, and then repair your window before the next arrives. Repeat. This allows for maximum point allocation before the tide of zombies becomes too frantic.

 

 

 

After going through a few rounds in the starter area comes your first decision. You can either go right (when facing the mainframe) to open a gate leading toward the Animal Testing Lab, or left to open a gate leading toward the Hanger. Keep in mind that either choice requires a second door to be opened to actually get into the Lab or Hanger.

 

 

 

What this decision boils down to for most teams is where they feel comfortable, and whether they'd like to first grab the Thompson or the Trench Gun, the Thompson being in the Hanger and the Trench Gun waiting in the lab.

 

 

 

From either of these locations, your next goal is to reach the street leading toward Teleporter C. Here your team will find several important items. But before discussing them, heed these words. Do not open the door leading toward Teleporter C! Until about round nine or ten, this is a great place to defend and rack up much needed points for the vital upgrading processes that will follow.

 

 

 

 

CODWW_MP3_ZombieFactory_3_zps7d016e14.jp

 

 

 

 

On the back of the generator here, you will find the power, which when activated will lower the bridge above you and activate the level's Perks-a-Cola machines. The switch to the right of the archway midway through the street activates an electric barrier, a very handy tool for those times when the horde's numbers become too overwhelming. And lastly, but definitely not least, the Mystery Box. You know what to do.

 

 

 

Back up to the end of the street and start shooting away at the onslaught of zombies, utilizing the same tactic when dogs appear and gambling the Mystery Box when points allow.

 

 

 

Before signing off, we'd like to leave you with this special note of advice. Der Riese is a large map. For the uninitiated, it can seem downright enormous. However, after several matches you will begin to understand its layout, and in no time it will become much more manageable. Recruits, be patient and ask for help if you're unsure of where to go or what to do. Veterans, if you're grouped up with a new player, remember this and help guide them through the steps. Getting upset at the greens only frustrates them, and they'll be less likely to watch your back when you slip up and get mauled.

 

 

 

 

We're still gathering intel, and reports of strange occurrences in the area are swarming in more and more every day. Keep posted for more details in the future.

 

 

 

 

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Der Riese New Additions

 

 

 

By this point you may start to notice some new items not seen in your previous zombie adventures. The new tools to be found in Der Riese are the Carpenter power-up, Bowie Knife, and Monkey Bomb.

 

 

 

 

Carpenter

 

 

 

The Carpenter power-up appears as a hammer, and is a great tool in the early rounds that can easily buy your squad some breathing room to recoup and regroup. As soon as a soldier touches the Carpenter power-up, all windows within Der Riese are instantly patched up and the zombie onslaught is temporarily slowed down.

 

 

 

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Bowie Knife

 

 

 

The Bowie Knife is an all-new weapon found after opening the door leading to Teleporter C. Running a total of 3,000 points, the Bowie Knife is capable of delivering one-hit kills to zombies up through the early teen rounds and still manages to put a hurt on the higher-level ones. A soldier would do well to pick up one of these bad boys for those times when ammo is running low.

 

 

 

zombie_bowie_knife_zps3e406c09.png

 

 

 

 

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Monkey Bomb

 

 

 

Lastly is the Monkey Bomb. I'm not sure what sick psycho thought of this device, but I'd love to buy him a drink. Found in the Mystery Box, the Monkey Bomb attracts all the zombies in the vicinity with its incessant clapping and hypnotic song. Once the zombies have gotten close, the timer winds down and the Monkey Bomb detonates, bringing all those around him to hell in tiny, manageable bits. This weapon is mapped to your secondary grenades with a total of three held at a time, refilling with Max Ammo power-ups. Keep in mind that it takes several seconds to pull out the bomb and then throw it.

 

 

 

weapon_zombie_monkey_bomb_zpsc72de361.pn

 

 

 

 

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Der Riese Pt.2 – Advanced Tactics

 

 

 

Listen up!

 

 

 

By this time, the zombies in Der Riese have claimed countless lives, with more and more victims added to the list every day. But if you're here reading this, then we can at least feel assured that the next wave of soldiers might stand a better chance.

 

 

 

Since relaying the basic information to you from our preliminary reports, we've started to receive documents detailing more advanced tactics, containing notes about powerful technology never before witnessed on the battlefield.

 

 

 

First, as always, communication and team cohesion reign as the top priorities within Der Riese. All subsequent advice relies on the strength and consistency of these two factors.

 

 

 

Now, as I hope and assume, your teams are comfortable to the point of at least turning on the power, as mentioned in our Initial Reports of the situation. At this point, you have yet other immediate needs to address.

 

 

Located throughout the stage are three teleporters, each capable of linking back to the starting mainframe and spread throughout the area as seen on your map. It is absolutely essential that these teleporters be linked up before the hordes begin to overwhelm your team.

 

 

 

Additionally, the four familiar Perks-a-Cola machines are also spread throughout the level, granting absolutely vital passive boosts to team members as the rounds move further. With the high attack power and high speed of some of the zombies out there, the necessity of Juggernog and Speed Cola in particular becomes top priority in order to keep you on your feet and dishing out damage with as little downtime as possible.

 

 

 

This is where our next tip will save countless lives. As Der Riese is such a large map, it's impossible for a teammate to think they can 'really quickly' go grab a perk or activate a teleporter. As a team, you must work together to unlock the doors that lead to the three teleporters and then link them back to the mainframe. This is your main objective; without doing so, you won't be able to survive the later rounds. To succeed, you must first activate a teleporter (1500 points) and then get back to and activate the mainframe within thirty seconds. Any member of the team, not strictly the same person that initiated the link up, can activate the mainframe. Perks-a-Cola machines, well, you should know how they work by now.

 

 

 

Ideally, you should have all three teleporters linked up by at least round X, hopefully with Juggernog and a decent weapon from the walls or Mystery Box, as well. Yet how this should be accomplished is the single greatest dilemma that destroys most teams.

 

 

 

 

DO NOT RUN FOR PERKS OR TELEPORTERS DURING THE HEAT OF A ROUND!

 

 

 

 

You may wonder how this can be practical advice when the duration between rounds is so short. The most efficient way of getting perks, along with the opening of doors and linking of teleporters with ease, is to wait for the wave of zombies in a round to slow down toward the end. When only a few remain, you can either toss a grenade to make a slow crawler or keep one trapped behind a window, keeping an eye out to avoid getting hit while repairing the boards and forcing him from intruding. While one soldier baby-sits the lone undead, others can race out and grab what they need without fear of attack.

 

 

 

This is not a cheating tactic. In fact, it's nearly essential to perfect if you expect to consistently reach the later rounds. As mentioned before, many, many soldiers have died in their race to quickly pick up a perk or activate a teleporter, to the disadvantage of the downed team member and the entire squad. Gambling from the Mystery Box, getting perks, linking teleporters and opening the doorways between them all is an expensive endeavor, so accomplishing all will need to be spread throughout several rounds, and the tactic of leaving a lone straggler is far and away the safest way to ensure that team members can get what they need without the fear of getting killed.

 

 

 

Once teleporters A and B are linked, it's time to finally open the door leading to C and activate the final link up. And that's when things start to get fun. Once all three teleporters are linked, the door of the mainframe drops and the Pack A Punch machine is available for use.

 

 

 

 

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Pack-A-Punch

 

 

 

 

Upgrade any weapon for 5,000 points. Insert a weapon, wait a brief moment, then retrieve the upgraded version. Every weapon is affected differently, from gaining a higher maximum amount of rounds, faster reload speeds, more damage, explosive ammunition…basically turning into an incredibly powerful version of its former self. Experiment and have fun.

 

 

 

Some soldiers who have made it to the later stages with Pack A Punch weapons have shared some valuable tips on how to stand your ground with them. We've heard that backing up into the teleporter rooms is a good way to fend off the oncoming waves. Specifically, the warehouse holding Teleporter C can be used as a barricade against the zombies. Have some MGs cover the ground floor from the stairs while others man the upper window and take care of the stragglers. Learn to work together and you might be able to form an impenetrable barrier.

 

 

 

Just remember, whenever someone on your teams needs to get an upgrade, whether that's running to the Mystery Box (look for the blue light in the sky!), getting a perk, or upgrading their weapon, wait for the end of the round to do so!

 

 

 

Stick together, don't get too anxious, adhere to these instructions, and you will thrive!

 

 

 

Happy hunting, soldiers.

 

 

 

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Pack-A-Punch Full Weapons List

 

 

 

 

There were just too many of them. A Hell Hound took out a huge chunk of my thigh and I’m losing blood fast. There’s not too much time left, so I’ll pass on what I know. The Pack A Punch machine. Apparently you can put in practically any weapon into this thing and out comes a super powerful version of your weapon. This is great news for us – I just hope you last long enough to use it.

 

 

 

Pass this info on to HQ. It’s the full list of weapon upgrades. And good luck against the undead – I got a bad feeling you’ll need it…

 

 

 

[table]Normal Gun[/th][th=1]

[th=1]

[tr][td]30 Cal[/td][td]B115Accelerator[/td][/tr][tr][td]BAR[/td][td]The Widow Maker[/td][/tr][tr][td]Colt 45[/td][td]C-3000 b1at-ch35[/td][/tr][tr][td]Shotgun Double Barreled[/td][td]24 Bore long range[/td][/tr][tr][td]Shotgun Double Barreled Sawed Grip[/td][td]The Snuff Box[/td][/tr][tr][td]FG42[/td][td]420 Impeller[/td][/tr][tr][td]Gewehr43[/td][td]G115 Compressor[/td][/tr][tr][td]M1A1 Carbine[/td][td]Widdershins RC-1[/td][/tr][tr][td]M1Garand[/td][td]M1000[/td][/tr][tr][td]MG42[/td][td]Barracuda FU-A11[/td][/tr][tr][td]MP40[/td][td]The Afterburner[/td][/tr][tr][td].357 Magnum[/td][td].357 Plus 1 K1L-u[/td][/tr][tr][td]PPSh-41[/td][td]The Reaper[/td][/tr][tr][td]Shotgun[/td][td]Gut Shot[/td][/tr]

 

 

[tr][td]STG-44[/td][td]Spatz-447 +[/td][/tr]

 

 

[tr][td]Thompson[/td][td]Gibs-o-matic[/td][/tr]

 

 

[tr][td]Type 100[/td][td]1001 Samurais[/td][/tr]

 

 

[tr][td]Type 99[/td][td]The Eviscerator[/td][/tr]

 

 

[tr][td]Panzerschrek[/td][td]Longinus[/td][/tr]

 

 

[tr][td]PTRS-41[/td][td]The Penetrator[/td][/tr]

 

 

[tr][td]M7 Launcher[/td][td]The Imploder[/td][/tr]

 

 

[tr][td]Kar98k[/td][td]Armageddon[/td][/tr]

 

 

[tr][td]Ray Gun[/td][td]Porter’s X2 Ray Gun[/td][/tr]

 

 

[tr][td]Wunderwaffe DG-2[/td][td]Wunderwaffe DG-3 JZ[/td][/tr]

 

 

[tr][td]M2 Flamethrower[/td][td]FIW Nitrogen cooled[/td][/tr]

 

 

[/table]Pack-A-Punched Gun[/th]

 

=================================

Mysterious Radio Transmissions 

Confidential Information / Security Level 5

 

Consider yourself lucky troops, because we're about to let you in on a little secret. Soldiers from the darkest reaches of our offensive are finding themselves facing the army of the damned, but that's not all they're discovering. Underneath this evil, we're guessing there is a Nazi spider web that connects all of these outbreaks and that out there, there are clues that can expose its gossamer threads. We are gathering reports of strange sightings and happenings, besides the undead rising from their graves that is, which seem to be creating trends within the field. What we're presenting to you today is one of these trends. Ever since the second outbreak at Nacht der Untoten, troops have been noticing strange radio transmissions and broadcasts taking place in the dead of the night. Back at HQ, we are hoping these rumors can help you soldiers come closer to unraveling the truth.

 

Some of our men who've braved through the woods of Nacht der Untoten have dug up intel, which we found earlier to be irrelevant, but under recent circumstances, we now deem it vital to our growing case file. Our contacts say that there is a hidden radio, that for all rational reasons should not operate, but does. Those who've managed to activate the radio say that it plays an endless cycle of haunting songs and some of our Soviet allies have reported hearing their homeland's victory song through its cursed speakers.

 

CODWW_MP3_ZombieFactory_2_zps0914cb4c.jp

 

 

Of course, these phantom transmissions do not end in Nacht der Untoten. Shi No Numa holds it own fair share of mysteries. Within the walls of Shi No Numa, some have reported hearing not music, but radio calls from a rogue signal. We haven’t been able to get an accurate report on what is said within this radio call, but we are sure it is connected to this conspiracy.

 

We can't be sure, but we are thinking that hidden transmissions can be found in the recently discovered Der Riese as well. That’s why we’re sharing this information with you troops. We need you to head out into the field and discover what we can't. You'll need to be smart and you'll need teamwork to survive, but if you can get past the hordes of the flesh-eating undead, you may find the truth behind the horror. Within the supplies section of the Call of Duty HQ, you'll find the only known transmissions we have.

 

End of transmission.

 

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I included this because the PPSH-41 is a beast…

Weapons Focus – PPSH-41

The PPSh-41 was one of the most mass produced weapons of its type in World War II. It operated with simple blowback action, used a box or drum magazine, and fired a 7.62x25mm pistol round. Made with metal stampings to ease production, its chrome-lined chamber and bore helped make the gun very low-maintenance in combat settings. The development of the PPSh-41 came partly from the Winter War against Finland, where it was discovered that submachine guns were a highly effective tool for close-quarters fighting in forests or built-up urban areas. The weapon was developed in mid-1941 and was produced in a network of factories in Moscow.

A few hundred weapons were produced in November 1941 and by spring 1942, the PPSh factories were producing roughly 3,000 units a day. The PPSh-41 was a classic example of a design adapted for mass production. Its parts, (excluding the barrel) could be produced by a relatively unskilled workforce with simple equipment available in an auto-repair garage or tin shop thus freeing up more skilled workers for other tasks. 

In the field, the PPSh-41 was a durable, low-maintenance weapon that could fire 900 rounds per minute. The weapon had a crude compensator to lessen muzzle climb, and a hinged receiver that facilitated field-stripping and cleaning the bore in battle conditions. By the end of the war, over 6 million of these weapons had been produced. The Soviets would often equip whole regiments and entire divisions with the weapon, giving them unmatched short-range firepower.

 

Tips for the PPSh-41

·         This is a great weapon for close quarters combat. Utilize its low recoil and shoot from the hip to neutralize enemies within a short range. Excellent for urban warfare and tight spaces, the PPSh-41 is an ideal weapon for Corrosion and Sub Pens.

·         Utilizing a Round Drum, soldiers can hold tightly onto the trigger without the worry of running empty. For increased accuracy and ammo conservation, use the iron sight and fire short, controlled bursts. 

·         During Zombie matches, the PPSh-41 has a great advantage over the handgun or rifle. With high stopping power and a high rate of fire, the PPSh-41 is deadly toward any undead. Just remember to shoot 'em in the head.

Now that you know how the Soviets handled this gun, it's time to see how you'll fair with it. Whether you are just picking it up for the first time or sharpening your already honed skills.

 

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Josh Olin – DLC 3 Interview

 

 

Video trailers ~

Spoiler

Video Trailers

 

World at War Map Pack 3 Trailer

 

The official CoD:WaW Map Pack 3 trailer, showcasing Breach, Battery, Revolution, and Der Riese!

 

 

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Der Riese Trailer - "Beauty of Annihilation"

 

The official Call of Duty: World at War Map Pack 3 Nazi Zombie level, Der Riese, and its associated music video "Beauty of Annihilation."

 

 

 

Loading Screens ~

Spoiler

Loading Screens

 

Der Riese Map Selection Screen

loadscreen_zombie_factory_mini_zpsa4a761 

Der%20Riese%20Map%20Select%20Screen_zpsj

  

Der Riese Loading Screen - 935 Logo 

(World at War) 

nazi_zombie_factory_load_zps0be1f109.png

 

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Der Riese Loading Screen - 601 Logo

(World at War)

loadscreen_zombie_factory601_zpsee90bcba

 

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Der Riese Comic Book Page

(Black Ops) 

loadscreen_zombie_factory_zps0db40536.pn

 

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Der Riese Comic Book Page Loading Movie

(Black Ops)

 

www.youtube.com/embed/ACqTC7Gx65w

 

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Der Riese Loading Screen Music

(Black Ops)

 

www.youtube.com/embed/nuPN55oUlvs

 

 

 

Playable Characters ~

Spoiler

Playable Characters

 

Dr. Edward Richtofen

<------------------- -------------------->

 

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‘Tank’ Dempsey

<------------------- -------------------->

 

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Nikolai Belinski

<------------------- -------------------->

 

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Takeo Masaki

<------------------- -------------------->

 

 

 

Zombie Characters ~

Spoiler

Zombie Characters

Hellhounds

Zombie_Wolf_zpsc355876e.png

Zombie_Wolf_zpsacf1ec8d.png

Zombie_Wolf_zps4bf8a59d.png 

Zombie_Wolf_zpsaf323d7a.png

 

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Zombies

<------------------- -------------------->

 

 

 

Carpenter ~

Spoiler

Carpenter

The Carpenter power-up appears as a hammer, and is a great tool in the early rounds that can easily buy your squad some breathing room to recoup and regroup. As soon as a soldier touches the Carpenter power-up, all windows within Der Riese are instantly patched up and the zombie onslaught is temporarily slowed down.

 

b7bba7ae-3bb2-46b7-9b47-9f292f721e55_zps

 

 

Bowie Knife ~

Spoiler

Bowie Knife

The Bowie Knife is an all-new weapon found after opening the door leading to Teleporter C. Running a total of 3,000 points, the Bowie Knife is capable of delivering one-hit kills to zombies up through the early teen rounds and still manages to put a hurt on the higher-level ones. A soldier would do well to pick up one of these bad boys for those times when ammo is running low.

 

Location ~ Teleporter Z-C

Points Cost ~ 3000 

zombie_bowie_knife_zps3e406c09.png

 

 

Monkey Bomb ~

Spoiler

 

Monkey Bomb

 

  • Aquired from the Mystery Box

Lastly is the Monkey Bomb. I'm not sure what sick psycho thought of this device, but I'd love to buy him a drink. Found in the Mystery Box, the Monkey Bomb attracts all the zombies in the vicinity with its incessant clapping and hypnotic song. Once the zombies have gotten close, the timer winds down and the Monkey Bomb detonates, bringing all those around him to hell in tiny, manageable bits. This weapon is mapped to your secondary grenades with a total of three held at a time, refilling with Max Ammo power-ups. Keep in mind that it takes several seconds to pull out the bomb and then throw it. 

weapon_zombie_monkey_bomb_zpsc72de361.pn

 

 

1:15 Clock ~

Spoiler

1:15 Clock

 

<-------------------1:15 Clock-------------------->

 

 

 

Wall Writing ~

Spoiler

Wall Writing

 

Embrace The Trinity And True Power Will Be Yours 

Embracethetrinityandtruepowerwillbeyours

 

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Group 935 Logo

Group935Logo_zpse13a034e.png

 

 

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Help

 

Help_zps0367835f.png

 

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Teddy Is A Liar 

TeddyisaLiar_zps55cb0362.png

 

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Return Through Aether 

ReturnthroughAether_zps7a51e8a2.png

 

 

 

 

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Wall Writing – Walkthrough

 

 

 

https://www.youtube.com/embed/VXEoLOKMfCk" 

 

 

 

 

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J.D.

 

 

 

JD_zps3ac46c8e.png

 

 

 

The letters ”J.D.” either represent ~

 

 

 

·         Jose Delgado (who’s surname appears on the Chalkboards in Der Riese, Kino der Toten & “FIVE”) was a Spanish professor of physiology at Yale University, famed for his research into mind control through electrical stimulation of regions in the brain. His work opened many doors to the understanding of brain activity with the use of electrical stimuli.

 

 

or

 

 

·         Josh Olin who goes by the name “JD_2020” and was the Treyarch Community Manager during World at War & Black Ops

 

 

 

 

The initials “J.D.” are found in 4 locations in Der Riese.

 

 

 

Locations ~

 

 

J.D. Location # 1 – Starting Area

 

 

 

JD1_zpsddbf19b7.png

 

 

 

 

J.D. Location # 2 – Alley next to Animal Testing

 

 

 

JD2_zps1b451545.png

 

 

 

 

J.D. Location # 3 – Alley next to Animal Testing

 

 

 

JD3_zps05064b2b.png

 

 

 

 

J.D. Location # 4 – Teleporter Room Z–A

 

 

 

JD4_zps66a7ecaf.png

 

 

 

 

 

“J.D.” – Location Walkthrough

 

 

 

<iframe width="853" height="480" src="https://www.youtube.com/embed/71yVe2vhhMU" frameborder="0" allowfullscreen></iframe>

 

 

 

 

 

 

 

 

Die Glocke ~

Spoiler

 

Die Glocke

 

 

 

Igor Wikowski

 

 

Nick Cook

 

 

Henry Stevens

 

 

 

Screenshot ~ Taken from Project Nova Intel

 

 

ProjectNovaIntel-DieGlocke_zpsa7aa41d2.p

 

 

 

 

Henry Stevens – Hitler’s Suppressed and Still-Secret Weapons, Science and Technology - Page 252 & 255

 

 

 

TheHengeLudwigsdorf_zps50a615d9.jpg

 

 

ConcaveMirrorImagesfromthePast_zps11c046

 

 

 

 

 

Water Cooling Tower

 

 

DieGlockeWaterCoolingTower_zpsa779c275.j

 

 

 

 

UFO Hunters – Nazi UFO’s

 

 

 

<iframe width="853" height="480" src="//www.youtube.com/embed/JSKDuNcymHI?rel=0" frameborder="0" allowfullscreen></iframe>

 

 

 

 

 

 

 

 

The Flytrap ~

Spoiler

 

The Flytrap

 

 

 

Listen up!

 

 

 

Mysterious reports keep pouring into our HQ and these new reports are bringing more then just new intel concerning our latest threats. Just when we started to wrap our heads around the idea of a zombie outbreak, we're now receiving reports of paranormal activity affecting our troops! While some of you soldiers may have witnessed something strange, we happen to know that there are still some secrets that have yet to be discovered within Der Riese. That Germen research facility from Hell holds a fair amount of riddles behind its walls, and we're thinking that they're just waiting to be solved.

 

 

 

While it may be no secret that there is a hidden achievement to be gained within Der Riese, the exact procedures are still rather hazy for us generals on the sidelines. We've heard scattered reports and rumors of a machine known as the Fly Trap. Supposedly activating this Fly Trap device is connected to the coveted achievement. We're not sure how to activate it, but we did see one of our skilled snipers carrying the achievement, so maybe we should ask him.

 

 

 

If you troops happen to be heading back to Der Riese for another go, please remember to keep your wits about you and rely on the strength of your teammates. We've lost too many good soldiers and I'm not talking about the ones who've become zombie chow. Our psych ward back at base is filled with G.I.s whose heads are filled with voices of little demons. They say that these tiny voices won't leave them alone. The voices are begging them for another game of Hide and Go Seek, whatever that means.

 

 

 

Well there you go. We've told you troops what we know about Der Riese, so now it's your turn to share some stories. How has Der Riese been treating you since it opened its cursed doors? Have any wartime horror stories worth sharing? Sound off below.

 

 

 

 

=================================

 

 

 

 

<-------------------The Fly Trap-------------------->

 

 

 

 

 

 

 

 

Corkboards ~

Spoiler

 

Corkboards

 

 

 

static_berlin_bulletin_board_coast_zpsb8

 

 

 

 

static_berlin_bulletin_board_paris_zps5f

 

 

 

 

static_berlin_bulletin_board_c_zps7d1561

 

 

 

 

static_berlin_bulletin_board_theater_zps

 

 

 

 

 

 

 

 

Chalkboards ~

Spoiler

 

Chalkboards

 

 

 

Der%20Riese%20Chalkboards_zpstkshe7zw.pn

 

 

 

 

Some of the original great threads that explain nearly everything on the Chalkboards ~

 

 

 

Shri046’s – Der Riese & Nazi Ufos Theory

 

 

Carbonfibah – Nazi UFO’s

 

 

AlphaSnake’s – Unlocking The Chalkboard Secrets

 

 

Tattoo247 – The Equation in the PaP room

 

 

 

 

 

The following peoples inventions feature on the chalkboards ~

 

 

 

Victor Schauberger

 

 

Thomas Townsend Brown Project Montgolfier

 

 

Karl Schappeller

 

 

Hans Coler

 

 

Nikola Tesla

 

 

 

 

The images that appear on the Chalkboards are taken from the following books ~

 

 

 

Nick Cook – The Hunt for Zero Point

 

 

Nick%20Cook%20-%20The%20Hunt%20for%20Zer

 

 

 

 

Paul LaViolette’s Book – Secrets of Antigravity Propulsion

 

 

Paul%20A%20LaViolette%20-%20Secrets%20of

 

 

 

 

Henry Stevens Book – Hitler’s Flying Saucers

 

 

Hitlers%20Flying%20Saucers_zpsj0dhfheg.p

 

 

 

 

=================================

 

 

 

 

Chalkboard # 1

 

 

 

 

Chalkboard1_zps52803b27.png

 

 

 

 

=================================

 

 

 

 

Golden Rectangle

 

 

 

GoldenRectangle_zps87e0e095.png

 

 

 

 

A Golden Rectangle is one whose side lengths are in the golden ratio.

 

 

 

A distinctive feature of this shape is that when a square section is removed, the remainder is another golden rectangle; that is, with the same aspect ratio as the first. Square removal can be repeated infinitely, in which case corresponding corners of the squares form an infinite sequence of points on the golden spiral, the unique logarithmic spiral with this property.

 

 

 

Golden_Rectangle_Construction_zps27e7ed6

 

 

 

 

=================================

 

 

 

Force

 

 

 

Heavy

 

 

+    High-K     -

 

 

Dielectric

 

 

 

FORCE

 

 

 

G-Hill

 

 

G-Well

 

 

 

G-hillG-well_zpse7a61e96.png

 

 

 

HeavyHigh-kDielectric_zpsf86067b3.png

 

 

 

Paul A. LaViolette’s picture explanation of Thomas Townsend Brown’s G-hill & G-well’s both summing to zero

 

 

 

T.T. Brown found that when strong electric charges are separated by a dielectric, movement occurs towards the positive charge as if gravity were reduced on the positive side or as if the charged object were sliding down a hill

 

 

 

 

The picture is found in Henry Stevens book – Hitler’s Flying Saucers – Page 133

 

 

 

HitlersFlyingSaucers_zps4863a670.jpg

 

 

 

 

 

I think the original is drawn by Paul A. LaViolette in his book Secrets of Antigravity Propulsion – Page 12 & 44

 

 

 

SecretsofAnti-gravity_zps0b7b9284.jpg

 

 

 

 

=================================

 

 

 

 

Film Reel?

 

 

Underside of UFO?

 

 

 

DRChalkdrawing_zps45d579d0.png

 

 

 

 

=================================

 

 

 

 

Equation ?

 

 

 

Equation1_zps6fecac72.png

 

 

 

 

=================================

 

 

 

 

H

 

 

Y

 

 

E

 

 

N

 

 

A

 

 

 

HYENA_zps9d229cd4.png

 

 

 

 

=================================

 

 

 

 

Edward, I know it was you!

 

 

 

EdwardIknowitwasyou_zps8f2f3f75.png

 

 

 

 

=================================

 

 

 

 

I I I

 

 

II

 

 

I

 

 

 

IIIIII_zps8f9d707f.png

 

 

 

3,2,1 Explosion?

 

 

 

 

=================================

 

 

 

 

VRIL 1

 

 

 

UFO_zpsb484940a.png

 

 

 

VRIL1_zps94cf5d6b.jpg

 

 

 

 

Miethe-Belluzzo design 3. From Henry Stevens Book – Hitler’s Flying Saucers - Page 59

 

 

 

 

=================================

 

 

 

 

Equation ?

 

 

 

V_zps83b0741f.png

 

 

 

 

=================================

 

 

 

Equation ?

 

 

 

Equation2_zps4135797d.png

 

 

 

 

=================================

 

 

 

 

level 5 – 8 must survive

 

 

 

level5-8mustsurvive_zpsa1bd571b.png

 

 

 

 

=================================

 

 

 

 

Equation ?

 

 

 

Equation3_zpsc35356a2.png

 

 

 

 

=================================

 

 

 

 

NEVER AGAIN SAM

 

 

 

NeverAgainSam_zpsa4b127fd.png

 

 

 

 

=================================

 

 

 

 

MEL

 

 

 

MEL_zps745b5e81.png

 

 

 

 

=================================

 

 

 

 

Equation 4

 

 

 

Equation4_zpse9aa030f.png

 

 

 

 

=================================

 

 

 

 

Bang α-Μ+φ / ψ  B Φ Φ Φ m ?

 

 

 

BangBooom_zps270af6ac.png

 

 

 

 

Greek Alphabet

 

 

α – Alpha

 

 

Μ – Mu

 

 

φ – phi

 

 

ψ – psi

 

 

Φ - phi

 

 

 

 

=================================

 

 

 

 

T   R   E   Y   A   R   C   H

 

 

 

Treyarch-Illumwriting_zpsc5f11379.png

 

 

 

DRChalkTreyarch_zpsfd07621c.png

 

 

 

 

=================================

 

 

 

 

Equation ?

 

 

 

Equation5_zps33695adc.png

 

 

 

 

=================================

 

 

 

 

 

"Magnetstromapparat" Magnet Power Apparatus

 

 

 

ColerDevice_zpse78c71de.png

 

 

 

 

Picture from Henry Stevens Book – Hitler’s Flying Saucers – Page 25

 

 

 

Coler_zps539247f2.jpg

 

 

 

 

Hans Coler - "Magnetstromapparat" (Magnet Power Apparatus)

 

 

 

British Intelligence Objectives Sub-Committee Final Report # 1043

 

 

The Invention of Hans Coler, Relating to an Alleged New Source of Power

 

 

 

This device consists of six permanent magnets wound in a special way so that the circuit includes the magnet itself as well as the winding (See Figure 1). These six magnet-coils are arranged in a hexagon and connected as shown in the diagram (Figures 2 & 3), in a circuit which includes two small condensers, a switch, and a pair of solenoidal coils, one sliding inside the other. To bring the device into operation, the switch is left open, the magnets are moved slightly apart, and the sliding coil set into various positions, with a wait of several minutes between adjustments. The magnets are then separated still further, and the coils moved again. This process is repeated until at a critical separation of the magnets an indication appears on the voltmeter. The switch is now closed, and the procedure continued more slowly. The tension then builds up gradually to a maximum, and should then remain indefinitely. The greatest tension obtained was stated to be 12 volts.

 

 

 

The "Magnetstromapparat" was developed by Coler and von Unruh (now dead) early in 1933, and they were later assisted by Franz Haid of Siemens-Schukert, who built himself a model which worked in December 1933. This was seen by Dr. Kurt Mie of Berlin Technische Hochschule and Herr Fehr (Haber’s assistant at the K.W.I.) who reported that the device apparently worked, and they could detect no fraud. One model is said to have worked for 3 months locked in a room in the Norwegian Legation in Berlin in 1933. No further work appears to have been done on this system since that date.

 

 

 

 

HansColer_zps15699efe.jpg

 

 

 

 

=================================

 

 

 

 

OHM 935

 

 

 

OHM935_zpsf50a7a95.png

 

 

 

 

=================================

 

 

 

 

Equation ?

 

 

 

Equation6_zps3e893134.png

 

 

 

 

=================================

 

 

 

 

Why?

 

 

Gravity Potential

 

 

Model 647

 

 

 

WhyGravityPotentialModel647_zps7d54967e.

 

 

 

 

=================================

 

 

 

 

0 1 1 2 3 5 8 13 21 34 55 - Fibonacci Sequence

 

 

 

Fibonaccisequence_zps76867825.png

 

 

 

 

Fibonacci Sequence

 

 

 

In mathematics, the Fibonacci numbers or Fibonacci series or Fibonacci sequence are the numbers in the following integer sequence. By definition, the first two numbers in the Fibonacci sequence are 0 and 1, and each subsequent number is the sum of the previous two.

 

 

 

The Fibonacci sequence is named after Leonardo Fibonacci. His 1202 book Liber Abaci introduced the sequence to Western European mathematics, although the sequence had been described earlier in Indian mathematics.

 

 

 

They are intimately connected with the golden ratio.

 

 

 

 

=================================

 

 

 

 

0 1 1 1 0 – Binary

 

 

 

Binary_zps1735ec09.png

 

 

 

 

=================================

 

 

 

MOON

 

 

 

Moon_zps93eb8b68.png

 

 

 

 

=================================

 

 

 

 

Chalkboard # 2

 

 

 

 

Chalkboard2Render_zps73e7f6e0.png

 

 

 

 

=================================

 

 

 

 

Experiment 935 was successful

 

 

 

Experiment935wassuccessful_zpsd8c2fdd2.p

 

 

 

 

=================================

 

 

 

 

7p2 114 Uup

 

 

5f14 6d10 7s2 7p3 115 Uup

 

 

 

114-115ElectronConfiguration_zps2cb59abd

 

 

 

 

114 Uup = Element 114 - Flerovium

 

 

115 Uup = Element 115 - Ununpentium

 

 

5f14 6d10 7s2 7p3/7p2 = Electron Configuration of an Element

 

 

 

 

UUP_Element_115_zpsabd2eab9.jpg

 

 

 

 

=================================

 

 

 

 

Tesla Coil (Schematic)

 

 

 

Tesla_zps4e80ac0e.pngEarlyTeslaCoil_zps40f064ba.png

 

 

 

Hertzian Spark Gap

 

 

Early discharge coil?

 

 

 

 

=================================

 

 

 

 

Sun, Stars, Moon?

 

 

 

SunStar_zpsdf59b839.png

 

 

 

 

=================================

 

 

 

 

everything can be

 

 

based on this

 

 

model

 

 

 

Everthingcanbebasedoffthismodel_zpsd7e21

 

 

 

 

=================================

 

 

 

 

HELP

 

 

 

HELP_zps686e7f40.png

 

 

 

 

=================================

 

 

 

 

Why is

 

 

Wrong?

 

 

 

Why

 

 

Wont

 

 

It work?

 

 

 

Whyiswrongwhywontitwork_zpsa594612d.png

 

 

 

 

=================================

 

 

 

 

Equation ?

 

 

 

Equation7_zps595fbf12.png

 

 

 

 

=================================

 

 

 

 

After (dimensional) Regularisation

 

 

 

Afterdimensionalregularisation_zpse16357

 

 

 

 

Dimensional Regularization

 

 

 

 

=================================

 

 

 

 

αΜ

 

 

+ ψ

 

 

 

Equation10_zps70dd8f84.png

 

 

 

 

=================================

 

 

 

 

Karl Schappeller Device

 

 

 

Shapeller_zpsd1f1e41f.png

 

 

 

 

=================================

 

 

 

 

=1.61803 39887

 

 

 

 

161802_zpsbdc276e8.png

 

 

 

 

Golden Ratio

 

 

 

 

=================================

 

 

 

 

Schwarze Sonne

 

 

 

SchwarzeSonne_zps2b0a1a66.png

 

 

 

 

Schwarze Sonne (Black Sun Symbol)

 

 

200px-Black_Sun.svg.png

 

 

 

 

=================================

 

 

 

 

DELGADO

 

 

 

DELGADO_zps0e22f7e3.png

 

 

 

 

Jose Delgado

 

 

 

 

=================================

 

 

 

 

p = - p = c ?

 

 

 

Equation8_zpsa425498b.png

 

 

 

 

=================================

 

 

 

 

Vril Flying Machine

 

 

 

VrilFlyingMachine_zps2dbcfe07.png

 

 

 

 

Picture from Henry Stevens Book – Hitler’s Flying Saucers – Page 24

 

 

 

vril700_zps631739b8.jpg

 

 

 

 

=================================

 

 

 

 

α - Μ + ψ

 

 

 

Equation9_zps4dad4be8.png

 

 

 

 

=================================

 

 

 

 

+0.61803 39887

 

 

 

06180339887_zps7192cb07.png

 

 

 

 

Inverse Golden Ratio

 

 

Michael Maestlin

 

 

 

 

=================================

 

 

 

 

48 20Ca + 243 95Am →

 

 

291 115Uup* → 288 115Uup

 

 

 

synthesisofununpentium_zpse54c821d.png

 

 

 

 

 

 

On February 2, 2004, synthesis of ununpentium was reported in Physical Review C by a team composed of Russian scientists at the Joint Institute for Nuclear Research in Dubna, and American scientists at the Lawrence Livermore National Laboratory. The team reported that they bombarded americium-243 with calcium-48 ions to produce four atoms of ununpentium. These atoms, they report, decayed by emission of alpha-particles to ununtrium in approximately 100 milliseconds.

 

 

 

 

=================================

 

 

 

 

Equation

 

 

 

> = XAXC

 

 

2hG?

 

 

 

Equation11_zpse0159e84.png

 

 

 

 

=================================

 

 

 

 

Chalk Tally Marks

 

 

 

TallyMarks_zps6835cdf5.png

 

 

 

 

=================================

 

 

 

 

Energy Momentum

 

 

 

EnergyMomentum_zps3f39d416.png

 

 

 

 

Energy–Momentum Relation

 

 

Four-momentum

 

 

 

 

=================================

 

 

 

 

Tomorrow the project will

 

 

move into full production

 

 

 

Tomorrowtheprojectwillmoveintofullproduc

 

 

 

 

=================================

 

 

 

 

Vacuum/Vortex?

 

 

 

Vacuum_zpsfc18360b.png

 

 

 

 

=================================

 

 

 

 

Naughts & Crosses

 

 

Tic, Tac Toe

 

 

 

NaughtsampCrosses_zpsc6560f20.png

 

 

 

 

=================================

 

 

 

 

Equation ?

 

 

 

Equation12_zps360357f3.png

 

 

 

 

=================================

 

 

 

 

V2

 

 

 

V2_zps70ddca14.png

 

 

 

 

V2 Rocket Program

 

 

 

The V-2 (German: Vergeltungswaffe 2, "Retribution Weapon 2"), technical name Aggregat-4 (A4), was the world's first long-range[4] ballistic missile. The liquid-propellant rocket was developed during the Second World War in Germany as a "vengeance weapon", designed to attack Allied cities as retaliation for the ever-increasing Allied bombings against German cities. The V-2 rocket was also the first man-made object to enter the fringes of space.

 

 

 

The V-2's greatest impact may have been after the war; as Germany collapsed, teams from all of the Allied forces raced to collect rockets, designs and the German engineers and scientists involved in the V-2 effort. In the immediate post-war era, these teams were combined with local groups to re-engineer and update the V-2 design. The knowledge gained from these efforts led to rapid progress, especially in the United States and the Soviet Union, and by the mid-1950s, nuclear-armed descendants of V-2 missiles were common battlefield weapons. By the end of the decade these had reached intercontinental range and became a primary strategic weapon.

 

 

 

Through a lengthy sequence of events, a significant portion of the original V-2 team ended up working for the US Army at the Redstone Arsenal. This team, led by Wernher von Braun, would be turned over to NASA on its formation. For NASA they helped design a series of booster rockets in the Saturn family, which successfully landed a man on the Moon.

 

 

 

 

 

 

 

Hidden Notes ~

Spoiler

Hidden Notes

 

Edward Its Time Kill Maxis 

Edward%20its%20time_zpsw59r5e2g.png

Using the Coded Text found in the book “History of Secret Societies” by Arkon Daraul (written in 1961), the text can be Deciphered to read “Edward – Its Time – Kill Maxis”

History of Secret Societies – Arkon Daraul

Daraul%20Arkon%20-%20A%20History%20of%20 

A%20History%20of%20Secret%20Societies%20

 

"Edward Its Time Kill Maxis" Note – Walkthrough

 

=================================

 

Americium-243 – Calcium-48

is%20produced%20by%20bombarding_zpsczunw

"...is produced by bombarding an Americium-243 nucleus

with a Calcium-48 (20Ca48) nucleus. It then decays

after further decay a meta-stable isotope is formed. This leads us

to believe that transference of matter is indeed possible, and even

the re-animation of b..." 

Location ~

  • Automobile Garage 

Der%20Riese%20Americium-243%20-%20Calciu

 

 

"Americium-243 – Calcium-48" Note – Walkthrough

 

=================================

 

  Side Effects of using 115

Side%20effects%20of%20using%20115_zpsdas

"side effects of using 115. The

power is undeniable, but

who can use such weapons

without themselves turning"

Location ~

  • Automobile Garage 

Der%20Riese%20Brick%20Note_zpstlqeiurr.p

 

 

"Side Effects of using 115" Note – Walkthrough

 

 

Hanging Man ~

Spoiler

Hanging Man

 

It would be assumed that this is the man in the Der Riese Recording #8

 

<-------------------Hanging Man -------------------->

 

 

Dr. Maxis‘ Office ~

Spoiler

Dr. Maxis’ Office

L.%20Maxis%20M.D.%20Office_zpsi4c2qeil.p

Dr%20Maxis%20Office_zpsn2ehqsjj.png

Dr%20Maxis%20Name%20Plaque%20amp%20Group 

Dr%20Maxis%20Name%20Plaque%20amp%20Group

 

 

Group 935 Field Operations Manual ~

Spoiler

Group 935 Field Operations Manual 

Group%20935%20Field%20Operations%20Manua

  • The Group 935 Field Operations Manual can be found in multiple locations around Der Riese.
  • The best location to read the text is in the vent next to the Double-Tap Root Beer Perk Machine (Teleporter Z-B balcony)
  • The text in the book is the same message that is heard in Der Riese Recording # 1 (iOS only)

Group%20935%20Field%20Operations%20Manua

Text on Left Page ~

"comes the responsibility of absolute secrecy.

No one is to know what you do, where you

work, our research has uncovered, or what

our purpose will be. You will have no

further contact with your governments, or

with your families. Your decision to fully

dedicate your lives to Group 935 is absolute.

Attached is your field operations manual

which will direct you should our manifesto

get compromised. We cannot afford to let

this power fall into the wrong hands, and

therefore the field operations manual should

be considered your bible.

Make your preparations now.

A new dawn is beginning for mankind. 

Dr. L. Maxis"

 

Text on Right Page ~

"In the event of any critical failure,

You are instructed to take your

cyanide tablet that's included in your

field operations kit. In the event that

you have misplaced yours, there are

several methods that will accomplish

the same task. For example, the best"

 

 

Der Riese Datenbediensteter Samples ~

Spoiler

Der Riese Datenbediensteter Samples

(Black Ops Terminal)

 

Transcripts ~ Taken from the Black Ops Terminal Files

Maxis Files

Mon Oct 31 1955

 

TO:  R. Oppen.

FROM:  V. Bush

SUBJECT: Maxis Files

 

My friend,

 

I have managed to pull down and decypher a hanful of the Servant files from the Der Riese Datenbediensteter project.  Dr. Maxis was a man ahead of his time.  He was also a man obsessed and bordering on insane. 

 

I will forward to you what I have translated thus far.  It is frightening material to say the least, but perhaps that is merely my mind making a subconscious association with today's date. 

 

How go the recordings? 

 

VB

 

 ---------------------Screenshot----------------------

 

=================================

 

DER RIESE "SERVANT" SAMPLE A00001

 

***TOP SECRET***

***1 EYES ONLY***

 

DER RIESE "SERVANT" SAMPLE A00001

 

What follows is the chronological primary sample from the Der Riese project "Datenbediensteter" (translated: DATA SERVANT).  Sample was acquired from CIA asset based out of Vozrozhdeniya in the Soviet Union and is translated from its original German below:

 

***TEST CASE A00001***

 

*greetings

*i am ludwig maxis

*today is 20 january 1942

*my daughter has a dog

*its name is fluffy

*this is file 1

*for storage in the data

*servant

*I trust in its success

***END FILE***

 

--------------------Screenshot-----------------

 

=================================

 

DER RIESE "SERVANT" SAMPLE A00115

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE "SERVANT" SAMPLE A00115***

 

What follows is a sample from the Der Riese project "Datenbediensteter" (translated: DATA SERVANT).  Sample was acquired from CIA asset based out of Vozrozhdeniya in the Soviet Union and is translated from its original German below:

 

***SERVANT ENTRY A00115***

 

*Element 115 overview:

*Sources include meteors found in

*Shi No Numa

*Tunguska

*Groom Lake

*Der Riese

*Moon (confirmed via Astronomical team)

*Applications include:

*Transporter technology

*Power source for DG-2

*General weapon upgrades via CWZIMQJZDUMIMMPJZEHWZQJZEXZ

*Side effects include:

*Reanimation of dead cells

*Via inherent electrical properties.

***END FILE***

 

CWZIMQJZDUMIMMPJZEHWZQJZEXZ

Decodes to = Via Pack-A-Punch

 

 ---------------------Screenshot---------------------

 

=================================

 

DER RIESE "SERVANT" SAMPLE A00359

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE "SERVANT" SAMPLE A00359***

 

What follows is a sample from the Der Riese project "Datenbediensteter" (translated: DATA SERVANT).  Sample was acquired from CIA asset based out of Vozrozhdeniya in the Soviet Union and is translated from its original German below:

 

***SERVANT ENTRY A00359***

 

*Ray Gun summary:

*Prototype developed by

*Doctor Ludwig Maxis,

*Origin Der Riese Facility

*Based on designs seized from

*Rising Sun facility at SNN.

*Powered by Element 115

*Ray Gun works on microwave technology

*And discharges a burst of green

*Plasma energy between 220 and 230V.

*Second generation currently under

*Development by M. Porter

*To reduce excessive peripheral

*Damage.

***END FILE***

 

 ---------------------Screenshot---------------------

 

=================================

 

DER RIESE "SERVANT" SAMPLE A02977

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE "SERVANT" SAMPLE A02977***

 

What follows is a sample from the Der Riese project "Datenbediensteter" (translated: DATA SERVANT).  Sample was acquired from CIA asset based out of Vozrozhdeniya in the Soviet Union and is translated from its original German below:

 

***SERVANT ENTRY A02977***

 

*Wunderwaffe DG-2 Summary:

*Prototype developed by

*Doctor Edward Richtofen,

*Origin Der Riese Facility.

*Powered by Element 115

*The DG-2 carries 200K amperes

*Of chained electrical energy.

*Effects consist of:

*Electrical current output

*That creates a chain reaction

*From initial target up to

*10 subsequent targets within a

*5 yard radius.

*Minimal loss of power with use.

*8 second reload time.

*Next generation DG-3 JZ

*Currently under development.

***END FILE***

 

---------------------Screenshot---------------------

 

=================================

 

DER RIESE "SERVANT" SAMPLE B04130

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE "SERVANT" SAMPLE B04130***

 

What follows is a sample from the Der Riese project "Datenbediensteter" (translated: DATA SERVANT).  Sample was acquired from CIA asset based out of Vozrozhdeniya in the Soviet Union and is translated from its original German below:

 

***SERVANT ENTRY B04130***

 

*Ludwig Maxis

*Personal file.

*I am losing

*My mind.

*The bear is

*Watching me.

*It lives

*But I can't prove it.

*Daily exposure to 115

*Is not without its

*Consequences.

*I do not trust Edward.

***END FILE***

 

---------------------Screenshot---------------------

 

=================================

 

DER RIESE "SERVANT" SAMPLE B67219

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE "SERVANT" SAMPLE B67219***

 

What follows is a sample from the Der Riese project "Datenbediensteter" (translated: DATA SERVANT).  Sample was acquired from CIA asset based out of Vozrozhdeniya in the Soviet Union and is translated from its original German below:

 

***SERVANT ENTRY B67129***

 

*Experiments ongoing.

*Observed a new effect

*As a result of experiments.

*Dr. Edward Richtofen as witness.

*Outliers as follows:

*Tank Dempsy

*Nikolai Belinski

*Takeo Masaki

*Subjects display unique

*Side effects

*Compared to previous

*Subjects.

*Baseline psyche remains

*Intact,

*But all specific memories

*Have been lost.

*Dr. Richtofen will continue

*Observations.

***END FILE***

 

---------------------Screenshot---------------------

 

=================================

 

DER RIESE "SERVANT" SAMPLE A91374

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE "SERVANT" SAMPLE A91374***

 

What follows is a sample from the Der Riese project "Datenbediensteter" (translated: DATA SERVANT).  Sample was acquired from CIA asset based out of Vozrozhdeniya in the Soviet Union and is translated from its original German below:

 

***SERVANT ENTRY A91374***

 

*Ludwig Maxis

*Personal file.

*The experiments continue

*And the Reichstag call it

*A success.

*But these creatures

*Cannot be controlled

*Their minds are lost.

*They are automotons.

*This is what the Reichstag

*Wanted.

*Between the teleporters

*And our Armeeuntoten

*They believe the world

*Will be theirs.

*But the untoten cannot

*Be contained.

*It spreads far worse than

*Ever imagined.

*It will be the death

*Of us all.

***END FILE***

 

---------------------Screenshot---------------------

 

=================================

 

DER RIESE "SERVANT" SAMPLE B70001

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE "SERVANT" SAMPLE B70001***

 

What follows is a sample from the Der Riese project "Datenbediensteter" (translated: DATA SERVANT).  Sample was acquired from CIA asset based out of Vozrozhdeniya in the Soviet Union and is translated from its original German below:

 

***SERVANT ENTRY B70001***

 

*Ludwig Maxis

*Personal file.

*I fear Sophia

*Has grown unnecessarily

*Attached to me.

*I catch her looking

*In my direction

*But she quickly looks away.

*I admit

*She is an attractive

*Specimen.

*I should send her away.

*She is a distraction

*From my work.

*My mind wanders to thoughts

*Of her. 

***END FILE***

 

---------------------Screenshot---------------------

 

=================================

 

DER RIESE "SERVANT" SAMPLE B70326

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE "SERVANT" SAMPLE B70326***

 

What follows is a sample from the Der Riese project "Datenbediensteter" (translated: DATA SERVANT).  Sample was acquired from CIA asset based out of Vozrozhdeniya in the Soviet Union and is translated from its original German below:

 

***SERVANT ENTRY B70326***

 

*Ludwig Maxis

*Personal file.

*Edward has grown impatient.

*He insists on accelerating

*Our projects.

*Regardless of the fact that

*The 115 is limited.

*He grows angry.  Short.

*It was a mistake to invite him.

*He cannot be trusted. 

*He watches me.

*He watches Samanthat.

*He watches Sophia.

*And his latest creation

*The monkey.

*It screams when set aflame.

*Then again

*Perhaps it is the 115

*Affecting my mind.

*I can no longer discern. 

***END FILE***

 

=================================

 

Z_dr1 - Derriese1.pic

z_dr1_zpsfd000a37.png

 

 

Radio Transmissions ~

Spoiler

Radio Transmissions

 

Der Riese Recording # 1

 

This Recording is only found/heard on the IOS version, yet the audio is found in the PC sound files

 

Transcripts ~ Taken from the Black Ops Terminal Files

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE RECORDING #1***

 

SUMMARY: 

The following is a transcript of the first in a series of recordings that originated from the Der Riese test facility in Lower Silesia.  The voice heard in this recording is confirmed as DR. LUDWIG MAXIS, a leading member of a German Top Secret elite research team known as Group 935.

 

The following text is presumed to be an introductory speech

**START**

[Static.]

MAXIS: Gentlemen.  Allow me to take this opportunity to welcome you to Group 9-3-5. This is a prestigious moment in the history of our race. You represent the future of technological advancement. You are the pioneers of human discovery. In your hands lies the destiny of mankind. In our hands is a great power and with that power comes a price.

MAXIS (cont): You have volunteered to be part of this great experiment and with that decision comes the responsibility of absolute secrecy. No one is to know what you do, where you work, what our research has discovered, or what our purpose will be. You will have no further contact with your governments or your families. Your decision to fully dedicate your lives to Group 935 is absolute.

MAXIS (cont): In your lockers you will find your field ops manual which will direct you should our manifest get compromised. We cannot afford to let this power fall into the wrong hands and therefore the field ops manual should be considered your bible. Make your preparations now. A new dawn is beginning for mankind.

[Static.]

**END**

 

Location ~

  • Teleporter Room Z-B Balcony  

Der%20Riese%20-%20IOS%20Radio%20Transmis

 

The Radio is not present on the Platform & PC versions, but if you look inside the broken section of the grille you can see the “Group 935 Field Ops Manual” in which the text on the page is this from this radio.

 

Der%20Riese%20-%20Radio%20Transmission%2

 

Der Riese Recording # 1 – IOS Activation Walkthrough

 

=================================

 

Der Riese Recording # 2

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE RECORDING #2***

 

SUMMARY: 

The following is a transcript of the second recording originating from the Der Riese test facility. The first voice is that of Dr. Ludwig Maxis.  The second voice is confirmed as belonging to Dr. Edward "The Butcher" Richtofen, another member of Group 935 and Dr. Maxis's primary assistant. 

 

**START**

MAXIS: Initiating test number 3.  Subject is within the test chamber.  Activate power.

[Sound of a generator activating.]

RICHTOFEN: Oh...oh my God!

MAXIS: Get a hold of yourself and clean that up! Test number 3 unsuccessful.  Test subject has been reduced to the same state as previous subjects.  Clean up the test chamber and re-calibrate the system! Let's do it again.

RICHTOFEN: Yes, Doctor.

[Static.]

**END**

 

Locations ~ (Depending on the order you activate this radio, these are the possible locations)

  • Teleporter Room Z–A
  • Teleporter Room Z–B Door
  • Teleporter Room Z–C

Teleporter Room Z–A 

Der%20Riese%20-%20ZA%20Teleporter%20Room

 

Teleporter Room Z–B Door 

Der%20Riese%20-%20ZB%20Teleporter%20Door

 

Teleporter Room Z–C 

Der%20Riese%20-%20ZC%20Teleporter%20Room

 

Der Riese Recording # 2 – Activation Walkthrough

 

=================================

 

Der Riese Recording # 3

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE RECORDING #3***

 

SUMMARY: 

The following is a transcript of the third in a series of recordings that originated from the Der Riese test facility in Lower Silesia.  The first voice heard in this recording is DR. LUDWIG MAXIS. The second is his daughter, SAMANTHA MAXIS (approximately 6-10 years of age).  The reason for her presence at the test facility is unknown.

 

**START**

[Static.]

MAXIS: Now, you must be very diligent with her Samantha. Owning a dog is a great responsibility.

SAMANTHA: Yes, father. Oh, I love her.

MAXIS: You must feed her every day. And walk her.  And be very careful when you play with her. You know she's going to have puppies?

SAMANTHA: Really? Can I keep the puppies too, father?

MAXIS: We'll see Samantha. One step at a time. 

[Static.]

**END**

 

Location ~

  • Animal Testing Laboratory 

Der%20Riese%20-%20Animal%20Testing%20-%2

 

Der Riese Recording # 3 – Activation Walkthrough

 

=================================

 

Der Riese Recording # 4

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE RECORDING #4***

 

SUMMARY:

The following is a transcript of the fourth recording originating from the Der Riese test facility. The first voice is that of Dr. Ludwig Maxis.  The second voice is Dr. Edward Richtofen.  There is also a dog present in the room during this exchange.  The assumption is that this dog is the one referenced in the previous dialogue between Dr. Maxis and his daughter Samantha. 

 

**START**

[Static.]

[Dog barking.]

MAXIS: Edward, tie the damn thing down. We can't have it running around during the test.

[Dog whimpers.]

RICHTOFEN: It's tied down now, Doctor Maxis.

MAXIS: Initiating test number 5. Subject is within the test chamber. Activate power.

[Sound of a generator activating.]

RICHTOFEN: Searching for vitals. No readings Doctor. And, the subject... has disappeared. Doctor Maxis, we've done it!

MAXIS: Don't be foolish! Test number five is unsuccessful. Subject has vanished, yes, but has not reappeared at the mainframe. Recalibrate the damn system no-!

[Static.]

**END**

 

Locations(Depending on the order you activate this radio, these are the possible locations)

  • Teleporter Room Z–A
  • Teleporter Room Z–B Door
  • Teleporter Room Z–C

Teleporter Room Z–A 

Der%20Riese%20-%20ZA%20Teleporter%20Room

 

Teleporter Room Z–B Door 

Der%20Riese%20-%20ZB%20Teleporter%20Door

 

Teleporter Room Z–C 

Der%20Riese%20-%20ZC%20Teleporter%20Room

 

Der Riese Recording # 4 – Activation Walkthrough

 

=================================

 

Der Riese Recording # 5

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE RECORDING #5***

 

SUMMARY: 

The following is a transcript of the fifth in a series of recordings that originated from the Der Riese test facility.  The voice heard in this recording is DR. LUDWIG MAXIS.

The source of the logged "groaning" is unconfirmed.  However, earlier reports indicate that this sound may originate from a test subject involved in Dr. Maxis's reanimation experiments.

 

**START**

[Static.]

MAXIS: Stand up.

[Growling, source unknown.]

MAXIS: Stand up!

[Growling continues.]

MAXIS: Good. Look at me. (Snaps Fingers) Over Here! Good. Now walk forward.

[Growling and slow footsteps, source unknown.]

MAXIS: Excellent. Further. Keep coming.

[Footsteps stop but groaning continues.]

MAXIS: It's all right. Stay there.

[Growling intensifies. Footsteps resume, faster.]

MAXIS: Calm down. I order you...

[Growling intensifies; struggle?]

MAXIS: Kill it!

[Gunfire.  Followed by silence.]

MAXIS: Bring me another.

[Static.]

**END**

 

Location ~

  • Starting Area

Der%20Riese%20-%20Radio%20Transmission%2

 

Der Riese Recording # 5 – Activation Walkthrough

 

=================================

 

Der Riese Recording # 6

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE RECORDING #6***

 

SUMMARY: 

The following is a transcript of the sixth in a series of recordings that originated from the Der Riese test facility in Lower Silesia.  The voice heard in this recording is DR. LUDWIG MAXIS.  This transcript is a dictation of a letter to the Reichstag High Command requesting additional funds for the Wunderwaffe projects.  The recipient of this dictation is his presumed secretary, a woman by the name of SOPHIA (full identity unknown).

 

Note that Dr. Maxim makes reference to "operative in America."  The identities of these operatives were never uncovered.

 

**START**

[Static.] 

MAXIS: Sophia, this letter is to go to the Reichstag High Command immediately.

MAXIS (cont): Gentlemen, it is with the utmost urgency that I draw your attention to the lack of funding being injected into The Giant project. While I believe we are close to realizing the ultimate plan, we still have several years of development before it is ready. It would be folly to cut our expenditure so early in our development.

MAXIS (cont): As you know, early tests on the DG-2 have easily outperformed expectations and we fully anticipate mass producing the Wunderwaffe within the next few years. Work on the matter transferer has, however, come to a standstill. We simply do not have enough Element 115 to continue the experiments. The test subjects have survived teleportation but are currently unresponsive to commands and cannot be controlled. If we are to overcome this obstacle we need to increase the frequency and size of the experiment.

MAXIS (cont): To this end, I suggest we find not only a regular supply of 115, but that we also find a larger conduit to channel the energy. Our operatives in America have informed us that the US have a large supply of the element at the Nevada base, so time is of the essence if we are to stay ahead of them. This cannot be done if you cut the budget; nor can it be done if you insist on pressuring us into action before we are ready. I am of course available for discussion of the matter but in the meantime, I will continue with the work here and try to win this damned war. Signed etc. etc. Doctor Maxis. 

[Static.]

**END**

 

Location ~

  • Teleporter Room Z-C Tunnel

Der%20Riese%20-%20Radio%20Transmission%2

 

 

Der Riese Recording # 6 – Activation Walkthrough

 

=================================

 

Der Riese Recording # 7

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE RECORDING #7***

 

SUMMARY: 

 

The following is a transcript of the seventh in a series of recordings that originated from the Der Riese test facility.  The first voice heard in this recording is DR. LUDWIG MAXIS.  The second voice is DR. EDWARD RICHTOFEN. The third belongs to Dr. Maxis's daughter SAMANTHA.

 

The events that follow indicate a betrayal on the part of Dr. Richtofen that results in the apparent death of both Dr. Maxis and his daughter, Samantha.  However, their deaths cannot be confirmed. 

 

**START**

[Static.]

MAXIS: Initiating test number six. Subject is within test chamber. Activate power.

[Sound of a generator activating.]

MAXIS: Damn it, Edward! Did you set up the device correctly?

RICHTOFEN: Yes Doctor. As per your specifications.

MAXIS: If you had done it to my specifications then it would have worked, wouldn't it? As usual your incompetence has....  What?

RICHTOFEN: Do you hear that, Doctor?

MAXIS: Quiet, you fool. Test number six is a failure.  But, the experiment has caused some kind of electrical force to energize within the chamber. Well, open the door.

RICHTOFEN: Doctor, I don't think...

MAXIS: Open the door now!

[The sound of a door opening.]

[A dog growls.]

SAMANTHA: Daddy, what are you doing with Fluffy?

MAXIS: Damn it, Samantha. I told you never to come in here. Edward, get her out of here.

RICHTOFEN: Yes Doctor.

[Samantha screams.]

SAMANTHA: What's wrong with her? Daddy, what did you do? Fluffy!

MAXIS: Come back here. Samantha. Stop her! Easy. Come here Samantha. Good girl, honey. Gently, Samantha. That's not Fluffy anymore. We must get out of here!

[The sound of a door closing.]

MAXIS: What? Edward what are you doing? Open the door. Edward. Open this door now.

SAMANTHA: Dad, I'm scared.

MAXIS: Damn you.... Stay by me, Samantha. 

RICHTOFEN: Goodbye, Doctor Maxis.

[Sound of a generator activating.]

[Edward laughs.]

[Static.]

**END**

 

Locations(Depending on the order you activate this radio, these are the possible locations)

  • Teleporter Room Z–A
  • Teleporter Room Z–B Door
  • Teleporter Room Z–C

Teleporter Room Z–A 

Der%20Riese%20-%20ZA%20Teleporter%20Room

 

 

Teleporter Room Z–B Door 

Der%20Riese%20-%20ZB%20Teleporter%20Door

 

 

Teleporter Room Z–C 

Der%20Riese%20-%20ZC%20Teleporter%20Room

 

 

Der Riese Recording # 7 – Activation Walkthrough

 

=================================

 

Der Riese Recording # 8

 

***TOP SECRET***

***LEVEL 1 CLEARANCE EYES ONLY***

***DER RIESE RECORDING #8***

 

SUMMARY:

The following is a transcript of the eighth and final recordings that originated from the Der Riese test facility.  The voice heard in this recording has not been identified.  However the events that follow appear to be the catalyst for deserted nature of the facility.

 

**START**

[Static.]

UNKNOWN SUBJECT: But I'm all out of hope.

[Gun cocks]

UNSUB: Auf Wiedersehen [German: goodbye], my friend.

[Sound of a generator activating.]

[Alarm goes off followed by an automated P.A. System Warning.]

P.A.: Warning, the shield is now active.  Destroy the designated materials and report to the barracks. This is not a drill."

UNSUB: Dammit! I can't find my pills.  They are coming. I must do what I must do....  God forgive us all!

[Sound of chair scraping.]

[Sound of man choking.]

[Many voices talking at once amidst sporadic screaming.]

[A sound that can only be described as a howl.]

[Gunshots.]

[Static.]

**END**

 

Location ~

  • Teleporter Room Z-B 

Der%20Riese%20-%20ZB%20Teleporter%20Room

 

 

Der Riese Recording # 8 – Activation Walkthrough

 

 

Songs ~

Spoiler

Songs

 

"Beauty of Annihilation"

The Secret Song in Der Riese is called “Beauty of Annihilation”

Beauty of Annihilation is written by Kevin Sherwood & sung by Elena Siegman

To activate the song you must press the action button on 3 Green Canisters around the map.

 

Locations ~ (These can be activated in any order)

  • Teleporter Room Z-B
  • Animal Test Laboratory
  • Animal Test Laboratory

Teleporter Room Z-B 

DerRiese-SecretSongGreenCanister1_zps8f7

 

 

Animal Test Laboratory 

DerRiese-SecretSongGreenCanister2_zpsfbc

 

 

Animal Test Laboratory 

DerRiese-SecretSongGreenCanister3_zps555

 

"Beauty of Annihilation" Activation Walkthrough

 

Beauty of Annihilation" Lyrics

 

Kevin Sherwood - This is the song I wrote for Der Riese.

Here are the 8 string guitar tabs I posted on ultimate guitar.

 

 

=================================

 

Game Over Song

 

The Der Riese game over song is called "115" & is the Secret Song in the Call of Duty: Black Ops Zombies map – Kino der Toten

 

Der Riese Game Over Song

 

 

Character Quotes ~

Spoiler

Character Quotes

 

'Tank' Dempsey

 

Transcripts ~

 

=================================

 

Nikolai Belinski

 

Transcripts ~

 

=================================

 

Takeo Masaki

 

Transcripts ~

 

=================================

 

Dr. Edward Richtofen

 

Transcripts ~

 

=================================

 

Original Quotes

 

Player0 - 'Tank' Dempsey Beta Quotes

 

Transcripts ~

 

=================================

 

Player1- Nikolai Belinski Beta Quotes

 

Transcripts ~

 

=================================

 

Player2 - Takeo Masaki Beta Quotes

 

Transcripts ~

 

=================================

 

Player3 - Dr. Edward Richtofen Beta Quotes

 

Transcripts ~
 

 

 

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