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mod tools coming to black ops 3!!!!


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Posted

This is really great news for the community ,

I might have to invest in the pc version next year

What im trying to work out is how I am going to fit everything in timewise , so much to do and only 24 hours in a day 

Posted

I am so happy right now. Is BO3 pure Nightmare Voyager fan service? I believe so!

Posted

This game is shaping up to be the best CoD ever. Treyarch have blown everyone else away. There is so much content in 1 game. They have excelled themselves again.

 

Superstoked!!!

Posted
37 minutes ago, HitmanVere said:

RIP World at War 2008-2016. About damn time we mappers get update on tools, haha

this upsets me really, and seeing as UGX would've just been released it may not die straight away

Posted
1 minute ago, TimelordAlex said:

this upsets me really, and seeing as UGX would've just been released it may not die straight away

Yeah, same. Hopefully WaW lives this next year, so that all amazing projects get released

Posted
1 minute ago, HitmanVere said:

Yeah, same. Hopefully WaW lives this next year, so that all amazing projects get released

Well at the best Treyarch aims for closed Alpha for the tools at March. Summer and next fall would be my guess on when the complete tools realease if everything goes smoothly. World at War is not just going to die. Plenty in custom zombies scene are running on laptops/PC that can't even run Black Ops III.

 

And CoD 1 and 2 are still alive on PC so PC games with mod tools really don't die that fast lol.

Posted
1 minute ago, Matuzz said:

Well at the best Treyarch aims for closed Alpha for the tools at March. Summer and next fall would be my guess on when the complete tools realease if everything goes smoothly. World at War is not just going to die. Plenty in custom zombies scene are running on laptops/PC that can't even run Black Ops III.

 

And CoD 1 and 2 are still alive on PC so PC games with mod tools really don't die that fast lol.

Good point. But there will be big impact in community, thats for sure

Posted

It'll be upsetting to see the current WIP maps die out if their creators abandon World at War for Black Ops 3, but it will definitely be for the best in the long run. New modding tools for the first time in 8 years, I can only imagine that maps made in the first year of having the kit will already be approaching as fantastic as World at War maps were several years after the tools were available just because of all the features that will already be easily included through the base game.

Posted

Great news. I can see the Mod tools being available Fall 2016, so as not to affect DLC sales. I'm really looking forward to seeing what custom mappers can do with these mod tools, considering the fantastic things they have done on World at War.

Posted
4 hours ago, MegaAfroMan said:

It'll be upsetting to see the current WIP maps die out if their creators abandon World at War for Black Ops 3, but it will definitely be for the best in the long run. New modding tools for the first time in 8 years, I can only imagine that maps made in the first year of having the kit will already be approaching as fantastic as World at War maps were several years after the tools were available just because of all the features that will already be easily included through the base game.

First time in years people want base game assets used in a map, haha. Nowadays people get hate on not importing weapons/perks from other games in WaW community

Posted (edited)

with the new limits in BO3, people could do wonderful things with BO3, create new SoE type maps, more maps with old crew, perhaps create a proper Tranzit map, re-make older maps with updated graphics and features - its truly exciting if all this happens, and will entice me more to get a gaming pc or laptop when i can get a job.

Edited by TimelordAlex
Posted
20 hours ago, TimelordAlex said:

with the new limits in BO3, people could do wonderful things with BO3, create new SoE type maps, more maps with old crew, perhaps create a proper Tranzit map, re-make older maps with updated graphics and features - its truly exciting if all this happens, and will entice me more to get a gaming pc or laptop when i can get a job.

 

I was pretty disappointed when I heard the project to remake Tranzit got cancelled, hopefully with these new tools they can make something even better than that. And I would actually kind of like seeing more custom maps with the NO4. Perhaps even having them revisit all the other old maps if Treyarch isn't doing anymore remakes? The possibilities are so exciting for this.

Posted

That's an interesting concept. In WAW the characters were default soldiers or the O4. It's likely it can be modded in new characters here, but will we be able to control the NO4 and SOE group? I feel that'd be a bit controversial for the SOE group as they are actual higher-tier actors.... 


Furthermore will linked-maps be a feature? Like doing an easter egg in one map allows you a hidden feature in another map?

What about how bosses spawn in? In WAW custom maps you have to kill the boss to progress, is that optional now? 

What about weapon customization? Or Gobble gum? All known perks for use? Buildables? 

 

Posted
30 minutes ago, Stop Mocking Me0 said:

What about weapon customization? Or Gobble gum? All known perks for use? Buildables? 

 

 

I'm not a mapper, but from my understanding, they would be available to use since they're in the base game.

Posted
14 hours ago, Spider3000 said:

 

I'm not a mapper, but from my understanding, they would be available to use since they're in the base game.

 

Yeah and pretty much porting assests from older CoDs shouldn't be big problem.

Posted
On 4.11.2015 21.47.09, Stop Mocking Me0 said:

Furthermore will linked-maps be a feature? Like doing an easter egg in one map allows you a hidden feature in another map?

What about how bosses spawn in? In WAW custom maps you have to kill the boss to progress, is that optional now? 

 

First one is probs possible with new tools due to like for example, TranZit having this with Navcards. BO3 mod tools are more advanced than what BO2 would have had and since BO2 had it, BO3 should have it.

 

Second one is linked to scripting. Not many people in WaW-community know how to script it, so boss isnt counted as normal zombie. Usually boss is scripted this way: Make condition for boss to spawn (random/specific round, how long to round and so on), select random spawning zombie, detach all parts of the zombie, attach wanted model and thread new functions for him (like damage/health and so on) This is easy way to script boss, which most people do.

BO3 might have this function already in scripts, which modders can tweak as they like.

 

And as other people have said it, we would have access to everything in SoE/Giant/DoA due to them being in base game, like what we had with WaW/BO1 (BO1s only difference was lack of Radiant, mapping tool itself)

 

Edit: My bad, greyed out part is wrong, scripters usually spawn normal zombie, not select already spawned one

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