PortlyLlama80 Posted November 11, 2015 Posted November 11, 2015 I mean seriously, I bought this for the first time tonight and couldn't believe how many times it saved my ass, and those grenades man, so OP; This is probably the best new perk since Mule Kick.
shirtlesservice Posted November 11, 2015 Posted November 11, 2015 (edited) Yes you can. But in seriousness, I agree with you, and I like how it's balanced in the way that it consumes a grenade every time it goes off, so it's like you have the choice of if you want to use it or not, and you know how many you have left. This new perk is incredibly convenient for getting out of sticky situations. Edited November 11, 2015 by shirtlesservice
boybad Posted November 11, 2015 Posted November 11, 2015 The only downside for me to this perk is trying to save the last zombie.
Kill_All_Monkeys Posted November 11, 2015 Posted November 11, 2015 Amongst some of their less desirable new perks in BO2 it's nice to see a useful one come right out of the gate in BO3.
RedDeadRiot Posted November 11, 2015 Posted November 11, 2015 11 minutes ago, Kill_All_Monkeys said: Amongst some of their less desirable new perks in BO2 it's nice to see a useful one come right out of the gate in BO3. Couldn't have said it better myself. Great perk that is actually desirable to use and adds a great mechanic to the game.
shirtlesservice Posted November 11, 2015 Posted November 11, 2015 2 hours ago, boybad said: The only downside for me to this perk is trying to save the last zombie. Throw your nades before the end of the round.
steviewonder87 Posted November 11, 2015 Posted November 11, 2015 Haven't got round to using it yet (been waiting to try it in co-op, just been playing the Giant mostly) but from what I've seen it looks incredibly OP? Is this the case?
shirtlesservice Posted November 11, 2015 Posted November 11, 2015 44 minutes ago, steviewonder87 said: Haven't got round to using it yet (been waiting to try it in co-op, just been playing the Giant mostly) but from what I've seen it looks incredibly OP? Is this the case? No, its just strong, there is a reason it costs 4000 points. It gives your knife a bonus DOT (damage over time) and converts your grenades into Semtex that will slow zombies in a radius at any round. When you get hit however, a grenade is consumes and the same effect is caused around you, until you run out of grenades. There is also a random spider power up that will occasionally pop up after you buy it, that times out faster than normal power ups, but will give you an extra grenade... an extra "charge" of the perk, if you will. SO yeah, really useful at any round and in most scenarios, and can get you out of sticky situations... but only up to a cap.
steviewonder87 Posted November 11, 2015 Posted November 11, 2015 5 minutes ago, shirtlesservice said: No, its just strong, there is a reason it costs 4000 points. It gives your knife a bonus DOT (damage over time) and converts your grenades into Semtex that will slow zombies in a radius at any round. When you get hit however, a grenade is consumes and the same effect is caused around you, until you run out of grenades. There is also a random spider power up that will occasionally pop up after you buy it, that times out faster than normal power ups, but will give you an extra grenade... an extra "charge" of the perk, if you will. SO yeah, really useful at any round and in most scenarios, and can get you out of sticky situations... but only up to a cap. Ah I wasn't exactly sure of the mechanics of the perk, so thanks for that succinct description. Still sounds rather OP to me, but I'm not complaining. :)
shirtlesservice Posted November 11, 2015 Posted November 11, 2015 (edited) @steviewonder87 No Problem :D Happy to be informative Edited November 11, 2015 by shirtlesservice
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now