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Shadows of Evil all high round strategies! Updated 1/4/16


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Posted (edited)

Seeing as Chopper has started his guide with the lower rounds (which can be found here for anyone who is interested) I figure I can fill in some of the blanks. I'm talking about the high rounds.

 

Once you get past round 25 or so on this map, get all your perks, your wonder weapon, the shield, and maybe the sword if you're feeling like it, your focus should be on one thing: how can I maximize ammo, and what is the fastest way to do it?

 

I will go through the various strategies that have been found so far, and what each has in terms of benefits and detriments for the map. In general, these go from slowest to fastest.

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Now for the faster strategies...

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So that's what I've got so far guys. I'll update this post with any new strategies that come to light. If you guys have seen or done something that I haven't mentioned, let me know and Ill include it. Happy Slaying :D

Edited by shirtlesservice
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Posted

Nice! I was going to add a few of the 50+ strats but I believe you covered most of it. Did you include the strat inside the Ruby Rabbit. That's another fast efficient strat to run. 

 

I would also suggest the Burlesque Dancers area. This is another spot that will take advantage of the spawn control. Also another area with plenty of room to move around. Only one exit thou. 

 

 

I would credit the people's videos you used unless you made your own. Just a suggestion. 

Posted
  On 11/14/2015 at 4:30 AM, Ragdo11706 said:

Nice! I was going to add a few of the 50+ strats but I believe you covered most of it. Did you include the strat inside the Ruby Rabbit. That's another fast efficient strat to run. 

 

I would also suggest the Burlesque Dancers area. This is another spot that will take advantage of the spawn control. Also another area with plenty of room to move around. Only one exit thou. 

 

 

I would credit the people's videos you used unless you made your own. Just a suggestion. 

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I'll look into those ones in the morning, it's really late right now, and I'll include channel links with that edit tomorrow. I figure their getting the views either way so it's no harm done, but I'll look into finding and citing the original strategists when I can.

Posted

Pretty nice. I'm just curious, are high round runs with the upgraded Wonder Weapon legal? As far as I heard, the way to upgrade it hasn't been found, and the way people have been doing it was a glitch.

Posted
  On 11/14/2015 at 8:11 AM, Rissole25 said:

Pretty nice. I'm just curious, are high round runs with the upgraded Wonder Weapon legal? As far as I heard, the way to upgrade it hasn't been found, and the way people have been doing it was a glitch.

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So far all the "Big Players" have used it. So therefore I would have to say Yup it's legal. I've yet to see a 100+ game without someone using it at least once.

Posted (edited)
  On 11/14/2015 at 8:11 AM, Rissole25 said:

Pretty nice. I'm just curious, are high round runs with the upgraded Wonder Weapon legal? As far as I heard, the way to upgrade it hasn't been found, and the way people have been doing it was a glitch.

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I'm pretty sure everyone agrees that the upgraded wonder weapon was supposed to be in the game, since the pack-a-punch version does actually exist (have a name, particle effects change, etc) so I would say that they count. The skill it takes to get to the higher rounds is still there.

 

Maybe upgrading the wonder weapon without glitching it is a reward from the EE that we didn't figure out yet? I don't know, just throwing out a theory.

Edited by shirtlesservice
Posted
  On 11/14/2015 at 4:30 AM, Ragdo11706 said:

Did you include the strat inside the Ruby Rabbit. That's another fast efficient strat to run. 

 

I would also suggest the Burlesque Dancers area. This is another spot that will take advantage of the spawn control. Also another area with plenty of room to move around. Only one exit thou. 

Expand  

Where did you find footage of these? I can't find anything showing them

Posted

Great thread mate.

 

I wouldn't worry too much about who created anything.  Zombies has been out long enough with enough great players that every strategy is thought of by multiple people.

 

Scottie and Steve had run everything you have shown before general release for instance.

The red room found me and 2 friends in there on our first co-op run. I alluded to it in my guide with not opening doors to trains.

 

It's a shame but its true.

 

 

Posted
  On 11/14/2015 at 11:13 PM, Chopper said:

Great thread mate.

 

I wouldn't worry too much about who created anything.  Zombies has been out long enough with enough great players that every strategy is thought of by multiple people.

 

Scottie and Steve had run everything you have shown before general release for instance.

The red room found me and 2 friends in there on our first co-op run. I alluded to it in my guide with not opening doors to trains.

 

It's a shame but its true.

 

 

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I figured this, guys like Steve always get there first :D I'll just leave it with the video creators then, that's easy enough.

Posted

Well now that it has been patched, I think calling anyone who used the glitch the World record holder is illegitimate. 

 

When it was available to everyone and anyone, I think it is a legit record, but now that it has been patched, it has to have an asterisk, and be referred to as record with glitch because it's going to be a lot harder to hit the record with a third of the ammo.

 

It also invalidates most of these strategies, unfortunately. There just isn't enough ammo to do a lot of these.

Posted

@boybadIt's all relative.

 

I'm going to go off on a little tangent for a minute.  I was talking to Scottie and Steve a few days ago regarding this entire issue and we had a lot of feedback from their viewers.

 

Is locking the astronaut on Moon on one side of the map using the excavators a glitch?  No, it's use of the game mechanics.

Is locking the astronaut between pads in the Dome a glitch?  Yes, it clearly is.

 

Only one of these methods is accepted on ZombieLegends or ZombieRecords which makes no sense to me.

Using the excavators takes maybe 20 minutes longer let's say.  When the world record is close to 80 hours or so, does it really matter?

 

Being realistic, there are maybe 20 people who could ever claim an actual world record for a few reasons.

  • The time it takes is mind-boggling.
  • The skill it takes is unique.  Lots and lots of people can get to 50 with no downs.  To get to 150 with no downs is so different they might as well be different games.
  • To be accepted onto the 2 leaderboard sites, you need to stream the entire gameplay.

Here's how all that comes across to me.

  • Normal people can't ever get a world record.
  • The Treyarch leaderboards will eventually be full of modders and therefore hold no tangible value.
  • The above point means that we need places to go for 'legit' records.
  • The leaderboard sites are moderated by that particular community, of less than a 1000 people.
  • Whatever those people accept, is what goes in their world.

Glitching to triple the ammo in a gun isn't the same as glitching on a table in Five for instance.

You still have to put in the work and play the game.

I watched Scottie spend like 20 minutes going around SOE trying to get an ammo from digging and whatnot.  With an entire pack of crazy zombies, some of which randomly respawn.  You know how easy it is to screw up doing something like that?

 

If Treyarch permanently remove the ability to PAP that gun, more than likely it will be decided that it isn't to be used.

I tell you something though, it will still be one of the guys from those sites that hold the record, or at least the majority accepted record.

 

There are many people already over a hundred on SOE, and from what I've seen all come from those places, or that community.

So in my opinion, that community can decide what's legit and what's not.

 

I don't get why Treyarch want to limit the gun the way they have.  I understand that it's their game and they are free to choose how they make it, but leaving it so you have to use a wall-gun double PAPed to kill forever (which btw is what an awful lot of people want) yet removed the killing length of the wonder weapon is pointless. 

 

Posted

The way I see it as these people are seriously skilled at what they do, the footage confirms this regardless of the playing conditions at the time. However the problem when Treyarch have knee jerk reaction to restrict anything they are not hurting these players. They are hurting the majority of their players.

 

i can't speak for everyone but from experience, I've played maybe 10 games since release. Work commitments, family etc take priority over playing video games. Only to find out someone has not turned their PS4 off for 2 weeks has already taken advantage of a NON properly tested game and claim records.

 

look I'm not complaining as far as I see it these blokes in fact do hold the record, what pisses me off is Treyarch moves the goal posts mid game and make it unachievable for anyone else.

Posted
  On 11/16/2015 at 6:11 AM, superstudmuffin said:

look I'm not complaining as far as I see it these blokes in fact do hold the record, what pisses me off is Treyarch moves the goal posts mid game and make it unachievable for anyone else.

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There has to be a way to upgrade it legitimately, otherwise it Treyarch wouldn't put it in the game in the first place. Fear not, we will find a way.

 

Or someone will anyway, then we'll all do that.

 

In the mean time, are there any other strategies that anyone has seen that I don't have up yet? Anything to add?

Posted

 

I hardly play solo, so team strategies is my main interest... maybe i should get a team to get 4 guns PaP them and get a world record with 4 players...

 

ohh hang on that may be cheating.

Posted
  On 11/16/2015 at 8:58 PM, boybad said:

........What?

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I don't understand how pack-a-punching 4 guns and using your camping strategy could be considered cheating in the current game state... I do see the point of how using a glitch to upgrade a weapon that clearly wasn't meant to be upgraded (because it was patched) could be.

 

To be clear, I'm just playing devils advocate here, I think the records are legit and the skill it takes to develop strategies and get to the high rounds is definitely present, but I can totally see how they were taking advantage of Treyarch having not foreseen the glitch. 

Posted

I think it would be cheap, it feels cheap, i mean 100black holes + ammo bubblegums + ammo meatball step... basically MAX every round.
This method will be the easiest strat with 4 players in the history of COD zombies. Not something i would make a video about, or be proud of doing..

Nothing wrong with the strategies, they are all very nice indeed.

Posted
  On 11/16/2015 at 9:46 PM, boybad said:

I think it would be cheap, it feels cheap, i mean 100black holes + ammo bubblegums + ammo meatball step... basically MAX every round.
This method will be the easiest strat with 4 players in the history of COD zombies. Not something i would make a video about, or be proud of doing..

Nothing wrong with the strategies, they are all very nice indeed.

Expand  

I feel like most good camping strategies with 4 people is like this though. On shadows of evil it's just easier because of double pap and widows wine and such, not even taking into account the wonder weapon.

Posted

I'm in over my head here. New to soe, just hit a mere 25 running trains with non pap... But i wanted to point out a spot that I've found to be surprisingly easy, but i can't say how it plays in the long run and it will never be the best spot...

 

But if you find yourself near the boxing ring in the waterfront district, just behind the ring is a build table, left of the table (while looking at the table) is a ramp coming down around a corner to the table. Running a C shape up and down that ramp was quite easy. Sure beats trying to run around the boxing building or the dock there, should you end up in the area. Doors open/closed nearby didn't seem to matter much.

 

Shrug, just something to keep in mind.

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