Jump to content

Ante-Up Improvement Idea


Guest

Recommended Posts

Posted

I play MP a lot more than Zombies and one thing really bugs me, mostly because I can't stay alive long enough to get higher up Scorestreaks (although I got a Mothership today, so maybe I just had a good day). I really want to be able to have Scorestreaks carry over between deaths. So I had an idea for a Ante-Up, that they could have, which makes it more viable to use. Imagine if it had the ability to carry over your Scorestreaks progress, through deaths. So if I use Class 1 with Ante-Up and die, assuming I am still using Class 1, I would save my progress and it could continue when I have respawned. But then the problem lies with switching classes. So if I switched to Class 2 (which does not have Ante-Up), from Class 1, after death, the Scorestreak progress would still be there and have continued into that next life. But if you die in Class 2, your Scorestreak progress does not continue, regardless of whether you switch to a Class with Ante-Up after.

I don't think they would ever do something like this, but I would seriously love Treyarch forever if they did this. This single thing would make me forgive them for the Supply Drop travesty. It would also redeem a Perk that only has a really small use to be honest. I don't always think that 100 points that is taken off is even worth me having the Perk.

  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Posted

This would be pretty cool when you first think about it. But the problem here is that then everyone would be able to get those good scorestreaks almost every game and it wouldn't even feel awesome to get one... maybe a better boost for ante-up would be like it would give 25% more score? normal kill would be 125 points etc... It would still mean that you have to be a decent player to get to those high scorestreaks but it would make the progress a bit easier.

Posted

Maybe it's an accumulative thing. 

Like perhaps ante-up makes it so instead of killing your scorestreak when you die, you just lose 200 points or so. This makes it so not everyone is getting RAPPS each game, but people can use the perk to keep earning at a better pace if they slip up a bit. 

Posted
1 hour ago, Stop Mocking Me0 said:

Maybe it's an accumulative thing. 

Like perhaps ante-up makes it so instead of killing your scorestreak when you die, you just lose 200 points or so. This makes it so not everyone is getting RAPPS each game, but people can use the perk to keep earning at a better pace if they slip up a bit. 

That's actually pretty good too. I'm not the best multiplayer player, but I manage to get at least care package in almost every game but with this I could maybe get something better too :D The question is if you earned care package and fail, you lose 200 points but would you then get the package again once you regain those points?

Posted
5 hours ago, jiipee95 said:

That's actually pretty good too. I'm not the best multiplayer player, but I manage to get at least care package in almost every game but with this I could maybe get something better too :D The question is if you earned care package and fail, you lose 200 points but would you then get the package again once you regain those points?

I wouldn't think so, you could just infinitely collect scorestreaks like that.

  • Administrators
Posted

Ante Up got a slight buff today, going from 100 to 150! Seems small but I think this will help more than we think.

Posted

My main problem with this perk is that, because we have Seraph's Combat Focus, it becomes nearly useless. The boost it gives is good, but is real underpar when out up against other perks. Does anyone else think it might be a good idea for Treyarch to either completely rework the perk or remove it and add something like Toughness into the game?

Posted
12 hours ago, Doppelgänger said:

My main problem with this perk is that, because we have Seraph's Combat Focus, it becomes nearly useless. The boost it gives is good, but is real underpar when out up against other perks. Does anyone else think it might be a good idea for Treyarch to either completely rework the perk or remove it and add something like Toughness into the game?

Well... multiplayer has 18 different perks so it's quite right clear that some of the perks are going to be less useful than the others. I agree that Ante-up could be buffed a bit more. If you think about zombies and gobblegums, some of the gobblegums are useless and really don't stand up against the others. Gladly it's everyones own choice whether or not to use those. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .