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How do you like the zombies mode in Black Ops IIII?


Lenne

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Posted

Greetings everyone hope your day is going swell... zombie pun intended. ?

So we had a decent amount of time with the game by now that is why we figured a neat little thread about each mode would be nice.

How do you feel about the maps, the perks, the drops, the zombies and their behavior, the buildables, the gameplay itself etc. 

Let the community know if you love it or if you hate it and if your opinion changes you can post twice or so. 

 

Much love as always and I am looking forward to your opinions. ❤️

 

I will write my feelings once I got my hands on every map.

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Posted

First impressions is very good of this game. It's difficult to give any definitive opinions on things cause I still don't have a ton of play time and everything is so new to me but.

 

I like how they left out Juggernog. The new perk system seems interesting. I don't really have a lot to say but I think it will add re-playability with all the different combos you can try on different maps. 

 

Weapon set doesn't seem overpowered and it feels like the box has the better stuff than what you can get off wall. At least in 3/4 maps the WW is there as well which is a nice touch. 

 

Double pack-a-punch doesn't seem to be as good. I haven't used it much yet but seems like it activates more rarely, idk about all different effects though since I doubt I got them all yet. 

 

Maps in general are enjoyable, the new ones are a bit difficult to navigate but it's pretty much always the problem with new maps. The remasters did amazing job and I'm happy it isn't like Chronicles.

 

What I don't like is the included microtransactions. It seems much less over powered than in BO3 so I guess that's good, but still I'm not a fan of that.

Posted

I'm 50/50 atm was worried by the fact they left out Jugg, but it doesn't seemed to need it yet, I do miss Speed Cola as reload times are quite bad when you're getting swamped at the high rounds, I am enjoying the challenge as I feel BO3 Zombies made me a lazy player.

Posted

So how is the gameplay style of it compared to Black Ops 1, 2 and 3? Is it more close to the original zombies mode or is it taken even further to the Black Ops 2 scavenger hunt style or is it something in between those? Most of all is it hard?! Or will each zombie match be easily +2 hours and end with boredom?

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Posted
1 hour ago, Matuzz said:

So how is the gameplay style of it compared to Black Ops 1, 2 and 3? Is it more close to the original zombies mode or is it taken even further to the Black Ops 2 scavenger hunt style or is it something in between those? Most of all is it hard?! Or will each zombie match be easily +2 hours and end with boredom?

Hey Matuzz,

I was going to write this anyway: For me personally it feels a bit like a mix between BO 1 and 3, but in a good way,

There is also the scavenger hunt part and to be honest I wouldn't mind it if I was able to explore the map with a zombie that doesnt die a couple of minutes or so. The only thing I managed to build so far was the shield on classified (Five). 
I have always said this, but by BO III I was sick and tired of always feeling like a superhuman and if you play the standard mode you get a nice challenge out of it. (You'll die in three hits) If you want even more challenge then you can pick the two higher difficulties. I have only played standard/classic difficulty. (My best round is 19 on IX and it was a blast to play, cause the three hit system always keeps you on your toes.

All in all I'd say if you have the money now is a good point to buy a CoD again. ?

Posted

Personally I love that you're able to change just about anything, and that you can see beforehand who you'll be playing as. I mostly play as Dempsey, and my pickiness has caused my average amount of survived rounds overall to be at 2.9 or so now if not lower ^^"


I love that you can add bots too, they're good for racking up your levels I think because you literally blast through all the rounds, but at the same time it's also a bit of a problem. In the first rounds they immediately go after every zombie like bloodhounds, not leaving any for you. They also open doors and such and turn on the power, eventhough it might take them a while. At first I didn't even know where the second power switch was, they just.... Took care of it. So they're good to plow through rounds and get your levels up (and their chatter is great to listen to as well imo), but if you wanna use them to do easteregg stuff I wouldn't advice you to do it (Though they mostly follow you, and I've gotten them to feed two of the three dog heads, where's that third one anyway???? Can't find it, can't find the PaP either but I'll probably get there).

 

As for the perks, I do miss them myself. Mostly of all Jug and Speed Cola. Mule Kick and Quick Revive are in there, at least, though you unlock Mule Kick way later, I believe somewhere between level 30-40? Not sure about that, though. Honestly I don't exactly get why QR is still in the game though, since it's pretty much built in now if you play solo. I like the idea of the elixirs, and think it's a pretty nice way of giving the Gobblegums a fresh new look. I think making them is a bit expensive, though. The tutorial was neato as well, I think. I always give it a whirl even if I know the game, just to see how they handled it, and I think it was great. The advanced tutorial is actually pretty good to learn about the new stuff, too.

I haven't talked about the design yet and that's an entirely other can of worms, but if I may quote Dempsey: Ho-ly shit. From what I've seen of Voyage of Despair in the tutorials the magic items (statues, the box, barriers, all that) look absolutely amazing. The box is probably my favorite, I was blown away by that thing. I won't bore you with going into more detail because I feel that's an entire essay waiting, but man. It looks super cool.

 

So td;lr there's a bunch of neat things, some quality of life changes, cool designs, but I miss some of the old stuff.

Posted
2 hours ago, Lenne said:

Hey Matuzz,

I was going to write this anyway: For me personally it feels a bit like a mix between BO 1 and 3, but in a good way,

There is also the scavenger hunt part and to be honest I wouldn't mind it if I was able to explore the map with a zombie that doesnt die a couple of minutes or so. The only thing I managed to build so far was the shield on classified (Five). 
I have always said this, but by BO III I was sick and tired of always feeling like a superhuman and if you play the standard mode you get a nice challenge out of it. (You'll die in three hits) If you want even more challenge then you can pick the two higher difficulties. I have only played standard/classic difficulty. (My best round is 19 on IX and it was a blast to play, cause the three hit system always keeps you on your toes.

All in all I'd say if you have the money now is a good point to buy a CoD again. ?

Thanks Lenne. Those new difficulty tiers sound really interesting! I'll keep my eye on BO4 zombies and might pick it up later ?

Posted

I LOVE the fact that they're giving zombies more depth with Create a Class, special weapons, customizable starting weapons, tactical equipement, the armory, etc, but I'm not a fan of how they executed it. These are the things I'd like changed:

- The perk system definitely feels inferior, sometimes I don't feel the difference between having and not having a perk.

- Health system. Biggest complain from the community and a valid one. In a way it's nice that the game is harder. BO3 was too frikin easy, but having only 150 health feels too vulnerable and not very fun. Sometimes I don't even bother buying perks cause as I said, they don't feel too powerful and I know I might get downed often. I'm not even asking for enough health for 5 hits like we when we had jugg in bo3. If we got enough health for at least 4 hits and nerfed the hellhounds and tigers, the game would instantly become a thousand times more enjoyable. Maybe they could give us 25 extra health for every 2 perks we buy. So 200 health total when having 4 perks.

- The point system feels ridiculous. We can only get a max of 130 points per zombie and it feels bad. On past games, getting a max ammo on round 7 and shooting a horde of zombies with your starting pistol felt so satisfying, you'd get 200-300 points per clip. Now you shoot and entire clip at a horde and get 30 points. 

- Not an actual gameplay complaint but it would be nice if they explained what changes once you level up your specialist weapon. For some of them it's obvious but I'm not sure what happens when you level up Viper & Dragon to level 2 for example.

 

Some changes are definitely welcome though:

- You respawn with your weapons

- Carpenter fixes your shield

- Changes to Max Ammo (gives ammo to downed players and fills your magazine too)

- Some past maps like Tranzit feel like they half assed them, but all 4 maps feel like a lot of thought was put into them. Definitely feel the quality in all the maps.

- Elixirs feel more fair compared to Gobblegums. The rarest ones are powerful but not broken and OP which is great

Posted

I have played more and I have more things to say about zombies:

 

I like how they buffed the grenades/other equipment. And how you can choose from many different options once you unlock them. I was always unhappy with grenades in earlier zombies games cause they were just useless very early in the game.

 

The specialist weapons are fun to use for sure, but I don't know if it's a good or a bad thing they're available from the beginning. But as the overall difficulty seems to be upped I guess having that compensates for it quite nicely.

 

Health system is very good and doesn't need to be changed. 

 

I'm starting to like the perk system, some of the perks have more powerful effect than it first seems. Dying Wish for example saves you from downing. 

Posted

May seem like a dumb question, but how do you get takeos red sword and the special weapons on other maps? I have watched videos and seen the double sword drop. Played a decent amount (for me anyway) and haven’t got that drop yet. Do I have to customize it in my settings? I used google and YouTube and couldn’t find an answer. Sorry if it’s easy. I was really into zombies WaW and black ops 1 and 2. Had kids and kind of fell off. Didn’t realize how much it had changed. Lol this game is great tho. Would just like to know how to use some of those non WW but special weapons. Thanks in advance. 

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Posted
43 minutes ago, Boston80sBaby said:

May seem like a dumb question, but how do you get takeos red sword and the special weapons on other maps? I have watched videos and seen the double sword drop. Played a decent amount (for me anyway) and haven’t got that drop yet. Do I have to customize it in my settings? I used google and YouTube and couldn’t find an answer. Sorry if it’s easy. I was really into zombies WaW and black ops 1 and 2. Had kids and kind of fell off. Didn’t realize how much it had changed. Lol this game is great tho. Would just like to know how to use some of those non WW but special weapons. Thanks in advance. 

First off welcome to the site. ? Enjoy your stay no matter how long it will be.

I assume by Takeo's red sword you mean how to level it up? Or do you mean how to equip it?
If it is the first you just have to get kills with it. If it is the 2nd Q then you have to go to the create a class and on the right you see the specialist weapon selection button, there you can choose your weapon. Also: You can only level these things up per game. Once you are not in a match anymore your specialist weapon get's reset.

The specialist weapons are on a timer once you equiped it then when the usage bar is empty you have to wait for the cooldown to fil it up and use the weapon again. That is when that double sword drop comes into play when you pick that up the bar get's full again and you can use the weapon instantly again. As for the drop itself it spawns just like a normal 2x points, max ammo etc. 

I hope this helped you out.

  • 2 weeks later...
Posted

Well having played for almost 2 weeks now and reaching first prestige, I have a bit deeper opinions on different features of the game. 

 

Lets start with the perk system. It's pretty much the best thing in BO4 zombies. At first I felt it restricts me from building up to a strategy during the game and I have to decide what perks I want before the match. Now thinking back to the old perks there wasn't really much "strategizing" to be done with the perks cause there were certain ones way above the others, leaving usually only 1 perk slot open to choose between maybe 2 perks. Now the perks feel way different. I don't feel the need to have a certain perk in order to survive, and I can actually try out different combinations and how they work, and the modifiers add even more to that. I do favor some perks over the others and I tend to like different perks in different maps, but the thing I like about it is the multiple different choices you can make with the perks.

 

Now from perks we get to the next thing, having no juggernog but having juggernog health as default. Now the health system was fine on launch, then they added more health cause idk why. I feel like what was supposed to make the game difficult was already compensated with the specialist weapons and more control over the use of elixers. It doesn't ruin the whole game but I feel the game was better with 150 health on normal difficulty.

 

The specialist weapons are overpowered. You should really have a longer cooldown or something. Or maybe having to unlock the specialist weapons from the mystery box or by doing a small easter egg. Right now you spawn in with a wonder weapon. Definitely needs a nerf in terms of balance. 

 

One thing they managed to make better is the double PAP. The alternate ammo types are not as powerful as in BO3, which in my opinion works better. It's helpful, but it's not too helpful. Also having to PAP your gun 4 times to get higher damage to your weapon is a nice touch, but I'd rather have it just double the damage with one 10000 point purchase. That's just a small detail though.

 

I like the minibosses/heavy zombies in this game. They do offer challenge without being too annoying. With the right weaponry they are fairly easy to deal with.

 

The elemental zombies (I forgot the actual name just now) are also fun in the Chaos maps. It changes up things slightly from just having the regular type of zombies all the time, and combined with all the miniboss/heavy zombies it can get quite fun tbh. 

 

One thing that I like is how the game gets difficult pretty fast and pushes you to set up fast too. I don't find myself leaving the last zombie alive to progress towards my set up. Only if I attempt easter eggs but that's a whole different thing from a regular zombies game. The gameplay just flows forward all the time and feels great. The mandatory things are simple to gain access to.

 

One thing I feel is you get a lot more points than in previous games. I often notice I have suddenly almost 10000 points very early in the game, comparing to old games where I felt I'm always lacking points. Idk if it's good or bad and this might be one of the reasons why the game feels to flow well.

 

That's it for now, I'll probably get to more detail on each map later when I feel like it.

  • 1 month later...
Posted

Well, it looks like I'm getting BO4 as a gift, so I'm reading with interest here.

 

I'm all for "jugger built in" as it just makes the game better by default, and opens up new ways to play.

 

I'm really hoping the last zombies don't run (if not running already) and I really hope that they don't keep respawning over and over as you move about the map. These are 2 really shit mechanics that have over stayed their welcome.

 

I recently got BO3. As I move about the map, the last zombie constantly spawns and despawns. Sometimes you can't find him because he is shaking his head uselessly somewhere, but then he magically jumps out of nowhere and beats you down as soon as you try to grab a perk or something.

 

Go back to the WaW way. It was more fun, more realistic, scarier, instead of being corny and really annoying and shitty.

 

A smarter, more realistic and fun approach would be: in Solo, the last zombie can't even hit you. Have a bubble around you that he can't enter. One should never be killed by the last zombie, trapped between him and open space, as is so common in BO3. On round 30, the last zombie is more dangerous than the entire round was. Now that's a shit game mechanic, to be blunt.

 

(Edit: Haha, I get triggered so easy by a game. You can laugh at me, I laugh at myself).

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Posted
57 minutes ago, 83457 said:

Well, it looks like I'm getting BO4 as a gift, so I'm reading with interest here.

yay Can't wait to read your guides as soon as you figure the maps out. 
You are in for a treat, cause I still stand by my words. This game is shaping up to be a very good one and you only have to wait a week until you can play the new maps. Assuming you are still playing on the Xbone of course.

Posted
21 hours ago, Lenne said:

yay Can't wait to read your guides as soon as you figure the maps out. 
You are in for a treat, cause I still stand by my words. This game is shaping up to be a very good one and you only have to wait a week until you can play the new maps. Assuming you are still playing on the Xbone of course.

You can count on my zombie obsession coming to text!

 

Yes, I'm XBoned still.

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Posted

After some time with the game, I can safely say I think BO4 zombies is great. For all the issues that people rightfully have, Treyarch really tried to make this the most fun and balanced zombies experience. While I can look at BO3 and say that zombies is very easy, and look at WaW and say that it is difficult, BO4 attempts to ride the line right in the middle and offer lots of different ways to play to make the difficulty what you want it to be.

 

Some positives of BO4:

 

- To start small, power-ups have been refined perfectly by doing three things: Adding the bonus points power-up into the mix, making the power-ups take a moment to spawn in so you aren't forced to pick them up with a close-quarters kill, and making the Carpenter actually useful. Making shields an important part of every map and even an alternative to Juggernog is a great idea and having Carpenters fix this essential tool makes me excited to pick them up finally.

 

- The perk system is pretty divisive and I can see both sides, but I really think that going forward it will be a net positive. It is fun to experiment with different perk combinations, especially with the fourth slot having a modifier to mix things up and optimize for what you are doing. For the past week I've been working at the IX easter egg solo, and after failing at the boss fight once at the second elephant, I took a step back, and switched one of my perk slots to Stamin-Up as my main problem in the fight was getting hit out in the open by the Elephant's rider. I learned and adjusted to what fit best for the situation when I tried again, finally beating it. I think that is what Zombies is about: dying again and again, but learning the game and getting better each time.

 

- Elixirs and Talismans are not NEARLY as game-breaking as Gobblegums. The abilities of so many Gobblegums, rare or not, caused the game to revolve around them a lot of the time when really they should be a tool to use like your shield, your equipment, or your weapons. Some would argue that the Elixirs are not very useful at all, but I think that is just because of the Gobblegum mindset where they are so essential to getting high rounds without difficulty. Elixirs help you in specific situations.

 

- It has one of the most universally loved on-disc maps in zombies. You know I'm talking about IX! I think this map will be remembered the same way we all remember Kino. I think it will be a classic. Every element of the map design works so well with BO4's systems and it feels like a classic zombies map at the same time. Voyage I feel may also be remembered as time goes on more fondly, somewhat akin to Shadows of Evil. Blood has many great elements to it as well. And Classified...

 

- Classified and to some extent Blood of the Dead serve as great extensions of the Aether story. Classified feels like a missing puzzle piece that was found under the sofa after 7 years. The aesthetic of the map and its intro cutscene are exquisite and fun. While I think the map Blood of the Dead is somewhat lacking, the story and both intro and outro cutscenes are the best in the series. 

 

- The weapon selection is great, and I hope Treyarch keeps adding more weapons to the pool in every map. While some of the SMGs and ARs can blend together, there are unique weapons like the Mozu, Zweihander, Trebuchet, Escargot, etc. Also being able to select starting weapons was something I was skeptical about, but I think we get a great selection of options that are balanced.

 

- Equipment is actually useful past the early rounds. I love that equipment is on a recharge meter instead of being tied to max ammos. The damage of equipment is also boosted so that it is actually useful into the high rounds and not completely useless. Also being able to choose this equipment is great for different types of players.

 

- Special weapons are the surprise standout and most fun part of your custom class. Some are lacking and need a boost (Flamethrower, Staff), but when you pull out the Path of Sorrows it is so satisfying to use on a horde. These create a fun, never-ending method of protecting oneself when you are in a jam, and it makes you feel like a god in the process. It would be swell if they added more special weapons, but I am pretty satisfied with the current offering too.

 

Now I do have a lot of gripes like many others, but I think this game has a lot of potential to be one of the best zombies experiences with some adjustments going forward and more developer focus.

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Posted
On 12/17/2018 at 11:22 PM, RadZakpak said:

The weapon selection is great

I agree with pretty much everything you wrote, but this.

 

I hate the fact that all of the snipers and Tactical rifles are in the mix and the LMGs too. But that is just a personal problem I have with the weapons. I really dislike those weapons being in the box.

 

A Question I had to anyone reading: Have there been any crashes since DotN dropped? I personally haven't experienced any and I haven't seen any complaining about it ever since.

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Posted
4 hours ago, Lenne said:

I agree with pretty much everything you wrote, but this.

 

I hate the fact that all of the snipers and Tactical rifles are in the mix and the LMGs too. But that is just a personal problem I have with the weapons. I really dislike those weapons being in the box.

 

A Question I had to anyone reading: Have there been any crashes since DotN dropped? I personally haven't experienced any and I haven't seen any complaining about it ever since.

I'm curious, do you mean you don't like them because they are bad? I can see where you are coming from, but to me the big difference between say Black Ops and Black Ops 3's box selections was that in Black Ops 3's case pretty much every single weapon in the box is viable and so is every weapon on the wall. It really felt like there was no risk to it. Meanwhile, Black Ops had a lot of crap in the box to balance it out and make it more of a risk vs. reward, which I kind of prefer. I think those weapons being in the box in BO4 adds a sort of balance that makes the wall weapons more attractive, though I do think there should be more really good weapons in the box because a lot of them are pretty weak.

 

As for crashes on DotN, I haven't had any yet, but I have barely had any in any other map either. I think they really wanted this launch to be smooth and this map doesn't have as many dynamic and crazy events as the launch maps.

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Posted
10 minutes ago, RadZakpak said:

I'm curious, do you mean you don't like them because they are bad?

I dunno, I just don't like to play with those guns in zombies, which has been that way since the beginning for me. I have this feeling of... uhm... "discomfort" when I use them and I just like more mobility. 

 

For all I know they could be god like and I still would not use them. haha

  • 2 weeks later...
Posted
On 12/19/2018 at 2:23 PM, Lenne said:

I dunno, I just don't like to play with those guns in zombies, which has been that way since the beginning for me. I have this feeling of... uhm... "discomfort" when I use them and I just like more mobility. 

 

For all I know they could be god like and I still would not use them. haha.

That's because you never camp. LMGs and some snipers are good for camping, but running bo4 with an lmg or sniper is tough. Heck, aiming down sights is tough sometimes, I've never hipfired so much in zombies.

 

I've finally played a small amount of BO4. I think I spent more time fooling around with custom mutations than regular matches, so I can't review too deeply, but I'll say this:

 

Lots of pros: Many zombie issues have been addressed nicely. Most of these have been mentioned above. Equipment auto refill, zombie feet make noise again and loudly (though it sounds really silly, which is a negative), a rocket launcher killed zombies on round 30 (surprising). Too many good things to recall. The perk system is fresh and untied to Jugger (though Speed Cola is missed). Custom mutations are a blast. Way less graphical issues than bo3, though some did show up. Very tight controls and gameplay. Very little "catches foot on nothing" of previous maps, even pushing past zombies is possible (unlike BO3 where 1 zombie can hold you by himself in the open somehow. I guess that you clip into him?).

 

The big negatives: BO4 is the ultimate zombie running simulator. Run, run, and run some more. It is as if Trollarch has been trying to systematically eliminate solo camping. In WaW, you could game with no-mic randoms and still group up in a camp spot, by BO1, even when playing with 4 friends, you basically ran your own trains by yourself as if playing solo, that sucked. This has a BO2 multiplayer feel: lots of camping gear but nowhere to camp. The last several zombies running after you is also a mechanic that has needed to be removed since BO1 introduced it (at least for solo). I'm often leaving 5+ zombies alive as I do shit. Why is this simple concept so hard for Trollarch to grasp? Last zombies being tougher than the whole round is a failed idea whose time should have passed years ago after Bad Ops. 

 

Overall, I see more positives than negatives, but the negatives feel (in my first impressions, which may be wrong) like they steal the replayability of the matches. If "run and gun" is the only playstyle, that is a major drawback that will shorten my enjoyment of the game by a lot. I've been running trains since WaW SNN, frankly it gets boring way faster than camping or 'camping then training' does.

 

I recently got BO3, and for all of its bugs and issues and totally unbalanced mechanics...it has been crazy fun. The reprints of Zombie Chronicles are one of the best things in zombies in years because of simple mechanics and simple designs, which Trolarch keeps failing to notice. I just don't feel this joy when playing BO4's zombie running simulator.

 

But of course my views may change dramatically in the days ahead. (Fingers crossed).

 

Happy gaming!

 

####################

Okay, I've had this for a few weeks, near the first prestige (but there is no point in prestiging in this iteration), and I find myself echoing most of the internet: "waah, BO4 Zombies are terrible". This is a poorly thought out, cringe-worthy zombie knock off game like AW's mecha zombies were. 

 

Despite some positive changes, there is too much that went sour, making the replayability of BO4 pseudozombies very low.

 

Perks: Machine recognition is gone, just random so-so perks that mostly are a 10k point Speed Cola. Most are too expensive for a game that ramps up too fast. They built in Juggs, which is fine. But you can't improve the terribly slow reloads unless you get all 4 perks, which is quite bad. Double Tap 2 in previous titles carried us to near round 30 before needing PaP (sometimes there was no PaP), and this is gone, which is bad. The old system simply needed the "max of 4 perks" removed, instead of this poorly done overhaul.

 

Pack a Punch: Continuing from the last thought, PaP needs to be activated in some way by round 10 to early teens due to how weak guns are/strong zombies are. Then, it only goes up incrementally, so you need to PaP 5 total times before even considering which pointless AAT to even bother keeping. This has been a complete fail of an overhaul and feels like AW's mecha zombies upgrades.

 

Auto Revive: Having 1 life games is the most fun for me. I'll use QR to learn the map, then run 1 life games after for best rounds. Having revives forced on me to balance out the ridiculously bad zombie changes...is just another bad decision. Lower the difficulty, remove most fake zombies, remove auto revive, please.

 

Elixirs: A few of the best Clasic GG are now disposable Elixirs to fuel this micro transaction garbage. IPS and Alchemical Antithesis need to return to "unconsumable". Adding a rarity system to this micro trash is even more insulting. This shit needs to be removed from all games, not just BO4.

 

Terrible pathing of zombies: Zombies now path all willy nilly, did they fail to playtest, or was this just another surprisingly stupid choice?

 

Music: BO3 music is stunningly beautiful. BO4 music is absolute trash, almost nauseating to fall so far from BO3's score. 

 

Special Weapons: While the necessity to throw a bone to players since the game is so bad seems like a good idea, in practice it steals away from the joy of the actual wonder weapon, which may not even be as good as the SW is.

 

Maps: Almost no camping and even less early camping. Just delete a huge reason to buy the game, why don't you? VoD is a nightmare to new players and just annoying once you master it. IX and BotD are quickly forgettable. Very little reason to replay if every match is the same gameplay without variety.

 

Last zombies: They super sprint, they die off. Treyarch is deaf and dumb on this topic. This is not even addressed in Custom Mutations. Surprisingly heavy fail on their part. The last zombies, with reduced 115 around, should just wander around and shake their heads (at least in solo).

 

Knock off zombies: Nobody wants this crap. This really shits on zombies and creates the major "cheap knock off" feeling. By round 10 on VoD, at least 1 Stoker appears ever single round and throws homing fire missiles through walls. Catalysts pop up all over. Are they a fun addition? Not at all. Did it improve the gameplay? Nope. Do we know why Treyarch failed so badly? No. Is chasing the blue Catalyst fun? Of course not. This was the second largest blunder after map design fail. At the very least, dramatically reduce this detractive nonsense and be sure to make some upcoming maps without this garbage. 

 

Bowie Knife: Always been too weak too soon, now less viable as catalysts jack up zombie health. MotD showed that having a 1 hit stab past 30 was fun, it was not unbalanced because you can't realistically stab your way through to 30 anyway, but it helped if stuck.

 

"Hold X (xb1)". Same issue as BO3. Why is the "hold X" feature so tiny? I'm too far, now I'm too close. I love dying because basic ammo-buying is ridiculously difficult. /s

 

Create a class: Minor, but if I go to "CaC" and change up my class, it should be automatically picked as my class. I should not have to remember to also go to "select a class", written in a small block away from all other options (like CaC, map choice, CM, et cetera). Too many times, I set up a class, start a match and have to back out to change my class. Sure, I can learn myself to do it right, but the current set up is unintuitive.

 

Negatives conclusive thoughts: Reading the webs, playing this game, seeing that nobody on my friends lists even plays this game anymore, and none have prestiged even once, BO4 definitely comes across as a "cheap zombies knock off". I'm okay with change and I get that Treyarch caters to a tiny portion of their fan base only, but as the Grateful Dead said "if you plant ice, you're gonna harvest wind" and this game blows. Please revert some of these changes in some real survival maps (Chronicles 2, if made, will be the best part of this game, I predict). 

 

####################

 

Positives: Exciting at first (but the newness wears off while the shit smell stays).

 

Equipment is more useful, longer. Explosives in general are more useful.

 

Custom Mutations. This is the only thing giving any replayability to this fake zombies game.

 

Perk mix: I tinker, so having a mix of perks gives some slight replayability to me, but really, I just want Speed Cola and DT2 more than this underwhelming mix.

 

Special Weapon: It is fun at first to have and play with. There are a few different ones, which adds a slight replayability for me, the tinkerer.

 

Various grenades: This may get balanced. Right now Wraith Fire is the only real viable action. But a buff to the useless turret and some better camping map designs for Claymore use could fix this.

 

Drops: Having drops appear a few seconds late does help to avoid those unwanted bombs. If only the graphics would always show up (but it is less crash-prone than BO3).

 

Class set up: Having premade classes is a good idea. Being able to start with different guns, grenades, or Special Weapons is good. (But changing classes, should auto-pick the last class changed instead of having to go to "select a class" also).

 

Happy gaming! 

 

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Posted

I would like to recant some of what I've said about the perk system, and while I like a lot about it, I'm finding myself sticking to one perk setup because it simply fits my playstyle the best and I don't ever branch out, so really it doesn't feel like the problem was solved. To me, Victorious Tortoise, Stamin-Up, and Dying Wish have become the new Juggernog, not in that you need to get them as soon as possible, but I feel like I am handicapping myself when I don't run these perks because of the speed of the game now. I do like the speed, actually, I think it is balanced between the slowness of say World at War and the ludicrous speed of say Extinction or Exo-Zombies. But these perks have become a crutch of sorts and it is sad to see. I'm not really sure what Treyarch can do to solve this at this point, and I'm sure if they kept the old system with these new perks I would just pick these every time too.

2 hours ago, 83457 said:

 

The big negatives: BO4 is the ultimate zombie running simulator. Run, run, and run some more. It is as if Trollarch has been trying to systematically eliminate solo camping. In WaW, you could game with no-mic randoms and still group up in a camp spot, by BO1, even when playing with 4 friends, you basically ran your own trains by yourself as if playing solo, that sucked. This has a BO2 multiplayer feel: lots of camping gear but nowhere to camp. The last several zombies running after you is also a mechanic that has needed to be removed since BO1 introduced it (at least for solo). I'm often leaving 5+ zombies alive as I do shit. Why is this simple concept so hard for Trollarch to grasp? Last zombies being tougher than the whole round is a failed idea whose time should have passed years ago after Bad Ops. 

 

Have to agree there are some mechanics such as the last zombie being faster that would need to be changed for me to say this is the best zombies title. Also, why do zombies bleed out eventually? I thought we learned this lesson back in Black Ops 2 that no one likes being in the middle of doing something or holding a zombie so your friend can get dinner and having the zombie just up and die. At least in Black Ops 2 as long as you didn't damage the last one it would just come back, but in BO4 it will just straight up die eventually. I get the purpose is so that you don't just wait after each round for Elixir and Dying Wish recharges, but why not just have a cap on how much it can refill per round instead of this nonsense? 

 

And I feel the no camping issue may be a map issue, and I agree there should be more ways to play each map. I'm hoping that the new map designs don't start to stagnate and stick to what works. IX and Dead of the Night have similar but very effective map designs, but I hope that doesn't become the standard design for every map going forward. Also some very small considerations in each map could make solo camping viable. I think on Voyage of Despair on the platform with the Sentinel Artifact if zombies could not jump up to you, that would be a good camping spot akin to The Giant.

Posted

Bo4 was good for blackout I love it multiplayer aint bad and zombies at first was good but after a while I began to notice that i didnt like it that awful much

  • Moderators
Posted
9 hours ago, MrHyde said:

Bo4 was good for blackout I love it multiplayer aint bad and zombies at first was good but after a while I began to notice that i didnt like it that awful much

Why aren't you liking it anymore? And welcome to the site. ?

I personally gotta say that even though I like/love all the maps, I wanna repeat what I said beforehand the release of BO4, the formular is very old and doesn't offer more what the past games did. I feel that Treyarch should have just made something completely new. I mean I still enjoy it, but at some point you gotta try something completely new, especially when the other two teams deliver a similar mode as well.

 

I haven't played since the week the new map released.

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