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BOTD round 101


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Total game time was 4hrs 36mins.

 

This run was a fucking mess ? I should have just quit early on when I realised I felt kinda tired and was making silly mistakes early on, but I soldiered through. I find this map a bit boring so I'm just glad it's done, that's all the current maps apart from Voyage done atm, new map coming next week though and I dunno if I'll squeeze Voyage in that time, I've not really played the map at all and I'm a complete newb to it so probably not.

 

Probably would have gotten into some serious trouble without the Refresh Mint elixir, which is a life saver as you can use it once a round to recharge your Dying Wish instantly. I wasn't gonna use it initially, but I've seen several world record holders using it so I gather it's acceptable in the high rounds community, I suppose it's only useable once a round so it's not totally OP, but it's a huge difference maker.

 

In case anyone's wondering, the Magmagat is seriously nerfed against the Warden. Used to take just 2 shots to kill him, you need WAY more than that now. I went with the upgraded Welling launcher pistols thinking they would be good against him, but they're not lol. Took me until about round 80-90 to figure out how to deal with him efficiently, a practice run of this strat would have served me well for this run so it could have been a much cleaner run, but oh well.

Best case scenario is to have the trap on, and him spawning near the GKS wallbuy. Takes 5-6 Hellion rockets to kill him, so you can lay into him when he spawns as the first thing he'll go for is the trap.

Second option is to let him join your train, kill your hoard with the Hellion and continue laying into him with it, turning on the trap as you reload it to distract the zombies.

Final option if you get a bit stuck is to use the katana and use the lunge attack, only takes a few of these to kill him. You can also go invisible for extra protection. It's well worth having Timeslip modifier on this strat, as it's good to always have your specialist charged when possible as it'll save your life.

 

If you're using elixirs, you don't need the Max Ammo one - I used this cause as I said, I thought the Welling upgraded would be a good weapon which I'd need to refill during Warden rounds, but as I said I didn't end up using it. I'd replace this with Shields Up or even the Carpenter one if I were to do this run again, it's never ideal to be without a shield doing this strat and even though the shield is so close, it's actually a bit of a pain to get to. That said you'd end up using a LOT of those elixirs though as your shield will get battered with this strategy lol. If you're not using elixirs, what I figured was the best way is when you're low on your shield, run a hoard into the shield room, buy it, turn around, spectral blast them and then run and turn on the trap. You might also need to shoot off a Hellion shot after turning on the trap cause some zombies might be up your arse. I found doing this though is better than using your specialist when your shield breaks, as you can save your specialist for emergencies.

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Posted
6 hours ago, ZombiesAteMyPizza! said:

In case anyone's wondering, the Magmagat is seriously nerfed against the Warden. Used to take just 2 shots to kill him, you need WAY more than that now.

Yeah I noticed that yesterday. Fuckin sucks man, cause I don't really like using the Launcher. ^^

Thank you for the video and the write up as usual. ❤️ Can't wait to see, what you'll do with Alpha Omega.

 

Grats!

Posted
6 hours ago, Lenne said:

Yeah I noticed that yesterday. Fuckin sucks man, cause I don't really like using the Launcher. ^^

Thank you for the video and the write up as usual. ❤️ Can't wait to see, what you'll do with Alpha Omega.

 

Grats!

Thanks back at you for the continued support ?

 

Yeah it's annoying, makes me wish I got the map done a lot earlier lol. Those Warden rounds are a bit of a pain in the arse now, it's not like IX where the Hellion just wrecks them in 1-2 shots so them spawning in doesn't mess you up. As I said I did figure it out in the end, but those rounds are still a bit stressful.

I dunno if it's cause I was tired or the strat or the room is boring or what, but I didn't enjoy this run at all lol. One of those where I'm watching the clock like "ugh, man, I've still got 2 hours of this shit" ? but it's done now.

Doubt I'll get Voyage done over the weekend, as I said I literally don't know the map at all so I've got some studying to do. I'll be bang on Alpha Omega on release though and if I enjoy it I'll get it done quickly hopefully.

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