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Sanitorium | Waverly Hills Hospital


CS117

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Posted

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Map story:
   The year is 2027, years since the rockets from moon obliterated our beloved planet, The 4 main characters Dempsey, Nikolai, Takeo and their new member, Samantha, roamed the earth to push back the zombies. They come across the former tuberculosis hospital, Waverly Hills Sanitarium, finding out this was a laboratory set up by agents of 935 using the patients, victims of tuberculosis, as test subjects for Nazi experiments.
 Our hero's must now flip the switch (power) to bring light to the darkened hallways to uncover more secrets about 935, and possibly a way to bring down Richtofen.
This is where Black ops 1 & 2 comes together

 

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Map Layout

·         Starting room: Verrukt style, on the 1st floor (lobby) 4 players are forced into 2 teams and must split up to reach the 4th floor where the power is located
 mystery box locations have TV monitors.

 

·         2nd floor: showers and a broken elevator shaft (Cushion in the bottom like in Die rise) 

 

·         3rd floor:  935 lab Where most of the Easter egg might take place

 

·          4th floor: the most difficult floor, die rise power room style
on the east wing of the Asylum, the roof caves in making a big ramp (perhaps a train spot) to the Solitary confinement tower (middle building) Where 2 power generators are located in each wing’s rec room/Sun Room, unlocks doors to unite teammates, as well as the confinement tower for main power.

 

·         5th floor & Confinement Tower: Childrens ward (with Tic Tac Toe Easter Egg) & Breaker room (main switch to turn on power)

Turning on The Main Power Switch will open the Deathchute, which at the bottom houses PackAPunch

 

·         Zip line: (COTD Style) from the confinement tower to 2nd floor both wings.

 

Map Features

When outside the map, zombies will be sprinters until they reach the barriers, once inside they will revert to normal zombie speed

BO4 Max Ammo & Carpenter

 

 

Perks:

Quick revive 2.0 - shadows of evil jingle

(when downed in solo, the zombies become Tranzit sprinters when running away from your downed body, but shall return to normal speed once revived)

Juggernog - Scrapped jingle

Speed cola – Shadows of evil jingle

Banana Colada

(with no explosive damage for Black ops 3)

Deadshot Daiquiri

Stamin-up

(slightly faster walking and longer running duration)

Vulture aid

Double-tap 2.0

 

Traps:

Turret

Electric trap

MOTD Fan Trap

 

Buldables:

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 The VulcanAR53

Batteries

Lightbulb

Body Piece

Grip

Liquid Divinium

 

bolt action. 3 in mag. 60 in reserve
 this is a wonder weapon from the original post of mine with a mix similar to the scavenger, bouncing Betties and the Matryoshka dolls. This weapon will fire an explosive like shotgun shell creating a wall of explosives and when detecting zombies, the 3 tips will explode at once with normal explosive.
When upgraded it becomes: TheHephastus81TCH514P-3 round burst. 6 in mag. 120 reserve damage:
same but fires 3 round burst of scavenger explosives. Detonates when detecting zombies

Once constructed & Lost It will be Available in the Box

 

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Zombie Shield

Prison Cell Door

Trolley

Hand clamp & Straps

 

Zombies:

Tranzit hospital zombies
Kino/Classified Nova Crawlers
Mob of the dead Guard zombies
Five Scientist zombies
Nuketown Hazmat zombies

 

Boss Zombie:

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The Creeper:

The Creeper is a demonic shadow entity, that crawls on all fours slightly faster than a running zombie, which spawns once the power is turned.

Has as much health as the Pentagon thief on round 15 from five (Note, his health multiplies by an additional 10% with each additional player)and does not increase health.

To quickly get to other players on different floors or to get around zombies, he can crawl up walls & the Ceiling, making him extremely vulnerable

Unless killed for the specialist objective he will respawn in the next 3-4 rounds.

Every 3 to 4 rounds the weather would change to Stormy indicating the Creeper just respawned on the map

If sacrificed for the Specialist objective He will be banished for 10 rounds

If he hits you, you will be teleported to a random area with a clip missing from your gun.

if Killed, he will drop minimum 1000 point blood money

if killed before hitting anyone, he will drop a max ammo and a Free perk.

 

Weapons

M1911 = Mustang & Sally

Wall Weapons List

(500) Bulldog = Hellhound + Incendiary rounds

(500) M14 (MWR) = Mnesia 41 + Fore grip

(750) B23R = B34R + Fast mag

(750) KRM-262 (Fastmag) = Dragons Glare + Fastmag + Long Barrel + Rapid Fire

(1200) Bizon (Ghosts) = Underworldly Buffalo + ACOG Sight

(1250) BAL 27 = Ballistic Amoebic Launcher + laser Sight + Fore grip

(1000) UZI (BO2) = Uncle Gal

(1250) MSBS = Masterful Synch Bypassing Spec + VMR Sight

(1500) KVK-99 (BO3) = Actuated Neutralizer 94000 + Reflex sight + Fastmag

(1600) HVK-30 = High Velocity Kicker + Varix, FMJ & Grip

(1500) ICR-1 = Illuminated Deanimator + Grip & BOA-3

(1000) Chicom CQB = Chicom Cataclysmic Quadruple Burst + more Ammo & MMS Sight

(2000) M1014 (MWR) = H4PP1N355

(6000) Bowie Knife (significant damage buff to 1 hit until round 16)

(1000) Jbird632’s Claymores

(250) Semtex

 

Box Weapons list

AR:

MAN O WAR = Dread Armada with Fastmag & Rapid Fire

Remington R5 (Ghosts) = Remington Revolution 505

BAL 27 = Ballistic Amoebic Launcher + laser Sight & Fore grip

ICR-1 = Illuminated Deanimator with Grip & BOA-3

AE4 = BL4CKJ4CK

KVN-99 (BO3) = Actuated Neutralizer 94000 + Reflex sight + Fastmag

MSBS = Masterful Synthetic Bypassing Spec + VMR Sight

HVK-30 = High Velocity Kicker + Varix, FMJ & Grip

M14 (MWR) = Mnesia 41 + Fore grip

FAL OSW (BO2) = WN-AWSM + 3 round burst & ACOG

Peacekeeper MK 2 + BOA 3, FMJ, High Caliber = Writ of Shamash with same attachments

 

LMG:

M240 (MW2) = Macerator 2400 ICU

Dingo with grip & Fastmag = Dire Wolf + BOA3, Grip & Fastmag

PKP Pecheneg (MW3) = Predictable kataclysmic Purifier

Zweihander = Sumarbrander

 

 

Launcher:

XM25 (MW3) = Anarchy Cookbook

Hellion Salvo (BO4) = Zitro's Orbital Arbalest

 

Shotgun:

AA12 (MW3) = Knights Armor RS400 + Grip & Holographic Sight

M1014 (MWR) = H4PP1N355

Banshii = Slachdan of the Cailleach + BOA3,Quickdraw & Stock

 

SMG:

Chicom CQB = Chicom Cataclysmic Quadruple Burst + more Ammo-stock & EOTech Sight

Bizon (ghosts) =Underworldly Buffalo + ACOG Sight

Skorpion EVO = Evolved Death Stalker + Red Dot

MTARX (Ghosts) = Malevolent Taxonomic Anodized Redeemer X

 

Snipers:

Intervention (IW) = Death's Reflection

Dragunov (MWR) = D115 Disassembler (stats like from BO1)

 

Pistols:

L-CAR 9 = Ducky & Spike (Dual Wield) + More ammo stock & Damage boost.

D'eagle (Desert Eagle) 1 hit kill until round 16 (MWR) = Tropic Raptor - 1 hit kill until round 32

Five Seven (BO2) = Ultra

 

Specials

Ray gun MK2 (BO3) = Porters Ray gun Mk2

Gersch Devices (BO3)

Russian Nesting Dolls (BO3)

Titus-6 = Ares 12

 

Easter Eggs

Spoiler

Better Box Luck

A Throw back to a notorious Kino Der Toten fake Easter Egg

Knife various red fuseboxes around the map

As soon as you knifed the last box, the mystery box will increase chances of various weapons, as well as a green lightbeam in the sky, indicating completion.

The Following Items have been increased in chance:

M1014

Haymaker-12

Intervention

D’eagle

Helion Salvo

Dingo

M240

PKP Pechneg

Man O war

HVK-30

Zweihander

KVK-99

XM25

Raygun MK2

Thundergun

Titus-6

Gersch Devices

Vulcan-AR53

(once built)

 

Maverick A2 Side quest (For BO3)

1- Collect 18 Dead Birds (found in pretty fair locations)

2- Take them to a Pentagram near the PAP Tunnel (Death chute)

3- Place 6 down on 3 tips of a triangle (666)

4- Lure the creeper boss down towards the middle of the Pentagram

5- Once the creeper is trapped he will not spawn for 10 rounds.

 

Enjoy your extremely overpowered Maverick A2 Sniper (with Iron Sights)

You have 20 Bullets to use and needs 35 zombies to fully replenish its ammo.

The gun is a one shot kill to the body until round 17 (34 with Double tap 2.0)

 

Golden Meat Cleaver

1- Purchase the Bowie Knife

2- Throw a Gersch Device at a crashed pickup truck outside the hospital Breezeway

3- Notice how in each Kitchen, the meat cleaver on the cutting board is now Glowing Red.

Go to the 5th floor

4- Kill 15 zombies with only Melee on the 5th floor (recommended doing this step before round 13)

5- Once the step is Completed, Richtofen’s laugh will be heard.  The Cleavers will appear to be a shade of Blue

6- Survive 1 FULL round In the Death Chute (pack-a-Punch).

7- Once you hear Richtofen Laugh again, Fight your way to any kitchen with a Cleaver.

Enjoy your Golden Meat Cleaver (Replaces Bowie Knife)

(1 hit kill until round 45)

 

Easter egg Songs:

Vicarious – Tool

3 Teddy bears wearing Head guards: 1 sitting in a Surgical Chair 2 behind PAP in Death Chute, 3 behind a bathroom stalls Door in Room 502

 

Welcome Home (Sanitarium Credits) – Metallica

A tic-tac-toe Puzzle in one of the Children’s Ward on the 5th floor.  When solved (resulting in a Vertical O down the middle)

 

Joke Easter Egg Song:

Tombstone trap remix (changes the Tombstone Jingle)

NOTE: You don’t need to have tombstone in your perk inventory

1- Look for Beds with Clothes on the pillows.

2- Hidden inside one of the clothe piles is a vinyl.

3- Take the vinyl to room 502.

4- Put it into the broken toilet bowl.

5- Knife the record 3 times, then flush the toilet

6- Go to tombstone & knife the machine, a flushing noise will be heard

Sorry Noah

 

 

Quotes:

Coming soon

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Posted

Welcome to the site and thank your for this fun post.

 

I especially like the "The Creeper" idea and the fact that the EE song is a Tool song. Would love to know how the Creeper fits into the story. ?

If you have any questions regarding the site, then don't hesitate to ask.

Posted
Just now, Lenne said:

Welcome to the site and thank your for this fun post.

 

I especially like the "The Creeper" idea and the fact that the EE song is a Tool song. Would love to know how the Creeper fits into the story. ?

If you have any questions regarding the site, then don't hesitate to ask.

thank you, I had this Idea on my comupter since the UGX days but didn't know where to post it when their map Ideas section went under

Posted

Welcome to the site! Good map layout, by far. Glad someone’s keeping that scene alive.

 

I particularly like your gun selection - it’s a little bit of everything, I can respect that.

 

I’d certainly like to see how you might evolve the idea going forward. 

Posted
14 hours ago, The Meh said:

Welcome to the site! Good map layout, by far. Glad someone’s keeping that scene alive.

 

I particularly like your gun selection - it’s a little bit of everything, I can respect that.

 

I’d certainly like to see how you might evolve the idea going forward. 

Thank you. I've had many visons of the map on paper, but this one is the definitive version, although I might revise it again.

 

16 hours ago, SaLaD_FiNgErS_HD said:

Looks great! The Creeper would be total nightmare fuel

Its all thanks to ghost adventures, given me nightmares since 2011.

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