Jump to content

Heat Pack Guide


Boom115

Recommended Posts

  • Administrators
Posted

I see the heat pack as the single most important buildable for TDT. The heat pack allows unhindered movement when traveling through water (walking or swimming). With the pack equipped you will not freeze in the water and more importantly stop the character reactions from going off every damn time you enter the water.

image.png

 

Prerequisite: Make sure the Lagoon, Frozen Crevasse, and Sunken Path areas are open

 

1.) Head over the the Facility Entrance. If you need a guide to get there check out step 1-2 on my "Samantha Strikes" guide.. 

image.png

 

2.) Collect the Gearbox that is adjacent to the Outer Walkway Flinger.

image.png

 

3.) Head to the top floor of the lighthouse (level 4) and place the broke gear box on the hermit's pulley

  • After a few moments the hermit will lower a repairs gear box

image.png

 

4.) Return the repaired gearbox to the flinger on the Outer Walkway

Stand on the Left, Middle, or Right side of the Flinger to be flung to one of three destinations. You will land (and subsequently break open three crates) and be able to collect three parts. 

Left - Frozen Crevasse

Middle - Lagoon

Right - Lighthouse Cove

image.png

 

Craft the Heat Pack at any of the buildable tables

  • Replies 0
  • Created
  • Last Reply

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .