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Nerthus Room Colour Codes - Full Explaination


Rapt

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What the “colour codes” are.

There’s been some confusion for a while around the “colour codes” that you can find in the Nerthus room in The Darkest Shore.
The codes are on the edges of those sacrifice restraints you can see in the blood pool.
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Some people have been thinking they are a cipher, some thinking they are hints towards the main quest.

There didn’t seem to be a complete answer anywhere, so I did some research myself.
Turns out the three codes on the three “pagan restraints” (is what they are called in the game files) are indeed instruction for the “Pagan Sacrifice” steps of the main quest.
(https://www.reddit.com/r/CODZombies/wiki/the-darkest-shore/#wiki_pagan_sacrifice_steps)

These are the textures for the restraints, I will be using them just to be 100% clear on the letters and colours. It is very difficult to see in game.
“~&-czmi_pagan_pool_restraint_~e217f65d.png”
image.png

“~&-nzmi_pagan_pool_restraint_~7f2a2912.png”
image.png

The codes on each of the three restraints are different.
Each code gives instructions on how to complete one of the three main sacrifice steps.

 

 

Wustling Step (code #1)
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This one is simple.
The colours are the colours of the perk machines for this step. In order.
The letters are the first one or two letters from the perk names.
Kugelblitz -> Faustblitz -> Laufenblitz -> Lebenblitz.
image.pngimage.pngimage.pngimage.png

 

 

Meuchler Step (Code #2)

Even more simple than the first code.
image.png
This one is just grey boxes. With no letters.
This confused people a lot.
There was some speculation that the “blank” boxes could be changed doing some kind of easter egg step.
However in the context of the other two codes we can see this is simply just an instruction for the Meuchler.
The Meuchler will always be found in the outside areas of the map, in the fog. Hence the colour.

image.png

 

 

Pest Step (Code #3)

This is the reasonably complicated one.
I’m speculating that this step was initially intended to be more difficult.

In the finished map release this colour code is basically not required.
The Pest will run directly to the correct areas in order anyway.
My assumption is that the original intention was to lead the Pest to the correct areas in order (like in the Wustling step). This was most likely changed for being too difficult, and probably not even possible in a solo game.

In this step you have to “charge” the Pest zombie by bouncing the ripsaw off coloured panels on the wall. The pest will then glow a colour that is a combination of the colours on the panels used.
The code instructs the player with colours they need to “mix” using the “CMY” colour model. 
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1) First “charge” uses a single Cyan panel.

Pest after cyan panel ricochet.

image.png

 

2) Second “charge” uses a yellow and a magenta panel.
Pest after yellow + purple (magenta) = red ricochet.

image.png

 

3) Third “charge” uses a yellow and a cyan panel.

Pest after yellow + cyan = green ricochet
image.png


4) Fourth “charge” uses three panels, yellow, cyan and magenta.
Pest after yellow + cyan + magenta = black ricochet (purple light is used for black, because a “black light” appears purple to the human eye potentially?)

image.png


5) Fifth “charge” uses three panels again, yellow, cyan and magenta
Pest after yellow + cyan + magenta = black ricochet

image.png

 

 

Conclusion

So you can see, all the colour codes directly relate to the three steps.
The only small inconsistency I can find is with purple being used instead of black in Pest step 4.
But not in step 5.

This could be because "black light" appears purple to the human eye?
Or it could relate to the unsolved CMY code on the colour panels that I will go over in another post at some point.

Anyway
Thanks for reading 🙂 
Rapt

 

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