Jump to content

We need ALL the Ascension code!


Recommended Posts

Posted

Ok so I'm probably one of the most optimistic guys around here but this was IT:

1 week to solve the easter egg, 1.2months to find a missing step? Yea... right..

MrDark's right I mean it's been too long so we have to stop this nonsence and to do so we need ALL OF THE ASCENSION CODE before and after patch if possible.

And guys don't say: " Oh easier said than done...." because c'mon we all now that someone in these forums knows how to get it or has it, so just post it so we analyse and complete this easter egg if it isn't already.

And also for those who might say that they've already looked at the code and that the easter Egg is done: JUST GET US SOME PROOF.

C'mon guys let's our asses back together and finish this BS...

  • Replies 16
  • Created
  • Last Reply

Top Posters In This Topic

Posted

#include animscripts\zombie_utility;

#include common_scripts\utility;

#include maps\_utility;

#include maps\_zombiemode_utility;

#include maps\_ambientpackage;

#include maps\_music;

#include maps\_busing;

#include maps\_zombiemode_audio;

init()

{

PreCacheModel( "p_glo_electrical_transformer" );

PreCacheModel( "p_zom_monitor_csm_screen_on" );

PreCacheModel( "p_zom_monitor_csm_screen_logo" );

PreCacheModel( "p_rus_electric_switch_stop" );

PreCacheModel( "p_rus_clock_lrg" );

flag_init( "target_teleported" );

flag_init( "rerouted_power" );

flag_init( "switches_synced" );

flag_init( "pressure_sustained" );

flag_init( "passkey_confirmed" );

flag_init( "weapons_combined" );

level.casimir_lights = [];

level.lander_letters[ "a" ] = GetEnt( "letter_a", "targetname" );

level.lander_letters[ "e" ] = GetEnt( "letter_e", "targetname" );

level.lander_letters[ "h" ] = GetEnt( "letter_h", "targetname" );

level.lander_letters[ "i" ] = GetEnt( "letter_i", "targetname" );

level.lander_letters[ "l" ] = GetEnt( "letter_l", "targetname" );

level.lander_letters[ "m" ] = GetEnt( "letter_m", "targetname" );

level.lander_letters[ "n" ] = GetEnt( "letter_n", "targetname" );

level.lander_letters[ "r" ] = GetEnt( "letter_r", "targetname" );

level.lander_letters[ "s" ] = GetEnt( "letter_s", "targetname" );

level.lander_letters[ "t" ] = GetEnt( "letter_t", "targetname" );

level.lander_letters[ "u" ] = GetEnt( "letter_u", "targetname" );

level.lander_letters[ "y" ] = GetEnt( "letter_y", "targetname" );

keys = GetArrayKeys( level.lander_letters );

for ( i=0; i

{

level.lander_letters[ keys ] Hide();

}

teleport_target_event();

reroute_power_event();

sync_switch_event();

pressure_plate_event();

lander_passkey_event();

weapon_combo_event();

level notify( "help_found" );

monitor = GetEnt( "casimir_monitor", "targetname" );

monitor SetModel( "p_zom_monitor_csm_screen_off" );

}

play_easter_egg_audio( alias, sound_ent, text )

{

if( alias == undefined )

{

return;

}

sound_ent PlaySound( alias, "sounddone" );

sound_ent waittill( "sounddone" );

}

activate_casimir_light( num )

{

spot = GetStruct( "casimir_light_"+num, "targetname" );

if ( IsDefined( spot ) )

{

light = Spawn( "script_model", spot.origin );

light SetModel( "tag_origin" );

light.angles = spot.angles;

fx = PlayFXOnTag( level._effect["fx_zmb_light_floodlight_bright"], light, "tag_origin" );

level.casimir_lights[ level.casimir_lights.size ] = light;

}

}

teleport_target_event()

{

teleport_target_start = getstruct( "teleport_target_start", "targetname" );

teleport_target_spark = getstruct( "teleport_target_spark", "targetname" );

level.teleport_target = Spawn( "script_model", teleport_target_start.origin );

level.teleport_target SetModel( "p_glo_electrical_transformer" );

level.teleport_target.angles = teleport_target_start.angles;

level.teleport_target PlayLoopSound( "zmb_egg_notifier", 1 );

teleport_target_spark = Spawn( "script_model", teleport_target_spark.origin );

teleport_target_spark SetModel( "tag_origin" );

PlayFXOnTag( level._effect["switch_sparks"], teleport_target_spark, "tag_origin" );

level.teleport_target_trigger = Spawn( "trigger_radius", teleport_target_start.origin + (0,0,-70), 0, 125, 100 );

level.black_hole_bomb_loc_check_func = ::bhb_teleport_loc_check;

flag_wait( "target_teleported" );

teleport_target_spark Delete();

level.black_hole_bomb_loc_check_func = undefined;

level thread play_egg_vox( "vox_ann_egg1_success", "vox_gersh_egg1", 1 );

}

bhb_teleport_loc_check( grenade, model, info )

{

if( IsDefined( level.teleport_target_trigger ) && grenade IsTouching( level.teleport_target_trigger ) )

{

model SetClientFlag( level._SCRIPTMOVER_CLIENT_FLAG_BLACKHOLE );

grenade thread maps\_zombiemode_weap_black_hole_bomb::do_black_hole_bomb_sound( model, info );

level thread teleport_target( grenade, model );

return true;

}

return false;

}

teleport_target( grenade, model )

{

level.teleport_target_trigger Delete();

level.teleport_target_trigger = undefined;

wait( 1.0 );

time = 3.0;

level.teleport_target MoveTo( grenade.origin + (0,0,50), time, time - 0.05 );

wait( time );

teleport_target_end = getstruct( "teleport_target_end", "targetname" );

level.teleport_target Hide();

playsoundatposition( "zmb_gersh_teleporter_out", grenade.origin + (0,0,50) );

wait( 0.5 );

level.teleport_target.angles = teleport_target_end.angles;

level.teleport_target MoveTo( teleport_target_end.origin, 0.05 );

level.teleport_target StopLoopSound( 1 );

wait( 0.5 );

level.teleport_target Show();

PlayFXOnTag( level._effect[ "black_hole_bomb_event_horizon" ], level.teleport_target, "tag_origin" );

level.teleport_target PlaySound( "zmb_gersh_teleporter_go" );

wait( 2.0 );

model Delete();

flag_set( "target_teleported" );

}

reroute_power_event()

{

monitor = GetEnt( "casimir_monitor", "targetname" );

location = GetStruct( "casimir_monitor_struct", "targetname" );

monitor PlayLoopSound( "zmb_egg_notifier", 1 );

monitor SetModel( "p_zom_monitor_csm_screen_on" );

trig = Spawn( "trigger_radius", location.origin, 0, 32, 60 );

trig wait_for_use( monitor );

trig delete();

flag_set( "rerouted_power" );

monitor SetModel( "p_zom_monitor_csm_screen_logo" );

monitor StopLoopSound( 1 );

level thread play_egg_vox( "vox_ann_egg2_success", "vox_gersh_egg2", 2 );

level thread activate_casimir_light( 1 );

}

wait_for_use( monitor )

{

while(1)

{

self waittill( "trigger", who );

while( IsPlayer(who) && who IsTouching( self ) )

{

if( who UseButtonPressed() )

{

flag_set( "rerouted_power" );

monitor PlaySound( "zmb_comp_activate" );

return;

}

wait(.05);

}

}

}

sync_switch_event()

{

switches = GetStructArray( "sync_switch_start", "targetname" );

success = false;

while ( !flag( "switches_synced" ) )

{

flag_wait( "monkey_round" );

array_thread( switches, ::reveal_switch );

self thread switch_watcher();

level waittill_either( "between_round_over", "switches_synced" );

}

level thread play_egg_vox( "vox_ann_egg3_success", "vox_gersh_egg3", 3 );

level thread activate_casimir_light( 2 );

}

reveal_switch()

{

button = Spawn( "script_model", self.origin );

button SetModel( "p_rus_electric_switch_stop" );

button.angles = self.angles + (0,90,0);

button PlayLoopSound( "zmb_egg_notifier", 1 );

offset = AnglesToForward(self.angles) * 8;

time = 1;

button MoveTo( button.origin + offset, 1 );

wait( 1 );

if ( flag( "monkey_round" ) )

{

trig = Spawn( "trigger_radius", button.origin, 0, 32, 72 );

trig thread wait_for_sync_use( self );

level waittill_either( "between_round_over", "switches_synced" );

trig delete();

}

button StopLoopSound( 1 );

button MoveTo( self.origin, time );

wait( time );

button delete();

}

wait_for_sync_use( ss )

{

level endon( "between_round_over" );

level endon( "switches_synced" );

ss.pressed = 0;

while(1)

{

self waittill( "trigger", who );

while( IsPlayer(who) && who IsTouching( self ) )

{

if( who UseButtonPressed() )

{

level notify( "sync_button_pressed" );

playsoundatposition( "zmb_push_button", ss.origin );

ss.pressed = 1;

}

wait(.05);

}

}

}

switch_watcher()

{

level endon( "between_round_over" );

pressed = 0;

switches = GetStructArray( "sync_switch_start", "targetname" );

while (1)

{

level waittill( "sync_button_pressed" );

timeout = GetTime() + 500;

while ( GetTime()

{

pressed = 0;

for ( i=0; i

{

if ( IsDefined( switches.pressed ) && switches.pressed )

{

pressed++;

}

}

if ( pressed == 4 )

{

flag_set( "switches_synced" );

for ( i=0; i

{

playsoundatposition( "zmb_misc_activate", switches.origin );

}

return;

}

wait( 0.05 );

}

switch( pressed )

{

case 1:

case 2:

case 3:

for ( i=0; i

{

playsoundatposition( "zmb_deny", switches.origin );

}

break;

}

for ( i=0; i

{

switches.pressed = 0;

}

}

}

pressure_plate_event()

{

area = GetStruct( "pressure_pad", "targetname" );

trig = Spawn( "trigger_radius", area.origin, 0, 300, 100 );

trig area_timer( 120 );

trig Delete();

level thread play_egg_vox( "vox_ann_egg4_success", "vox_gersh_egg4", 4 );

level thread activate_casimir_light( 3 );

}

area_timer( time )

{

clock_loc = GetStruct( "pressure_timer", "targetname" );

clock = Spawn( "script_model", clock_loc.origin );

clock SetModel( "p_rus_clock_lrg" );

clock.angles = clock_loc.angles;

clock PlayLoopSound( "zmb_egg_notifier", 1 );

timer_hand_angles_init = ( 270, 90, 0 );

timer_hand = Spawn( "script_model", clock_loc.origin + ( -1, 0, 12 ) );

timer_hand SetModel( "t5_weapon_ballistic_knife_blade" );

timer_hand.angles = timer_hand_angles_init;

step = 1.0;

while ( !flag( "pressure_sustained" ) )

{

self waittill( "trigger" );

stop_timer = false;

players = get_players();

for ( i=0; i

{

if ( !players IsTouching( self ) )

{

wait( step );

stop_timer = true;

}

}

if ( stop_timer )

{

continue;

}

self PlaySound( "zmb_pressure_plate_trigger" );

time_remaining = time;

timer_hand RotatePitch( 360, time );

while ( time_remaining )

{

players = get_players();

for ( i=0; i

{

if ( !players IsTouching( self ) )

{

wait( step );

time_remaining = time;

stop_timer = true;

timer_hand RotateTo( timer_hand_angles_init, 0.5 );

timer_hand PlaySound( "zmb_deny" );

wait( 0.5 );

break;

}

}

if ( stop_timer )

{

break;

}

wait( step );

time_remaining -= step;

timer_hand PlaySound( "zmb_egg_timer_oneshot" );

}

if ( time_remaining

{

flag_set( "pressure_sustained" );

players = get_players();

temp_fx = undefined;

if ( IsDefined( players[0].fx ) )

{

temp_fx = players[0].fx;

}

timer_hand playsound( "zmb_perks_packa_ready" );

players[0].fx = level.zombie_powerups[ "nuke" ].fx;

level thread maps\_zombiemode_powerups::nuke_powerup( players[0] );

clock StopLoopSound( 1 );

wait( 1.0 );

if ( IsDefined( temp_fx ) )

{

players[0].fx = temp_fx;

}

else

{

players[0].fx = undefined;

}

clock Delete();

timer_hand Delete();

return;

}

}

}

lander_passkey_event()

{

flag_init( "letter_acquired" );

level.lander_key = [];

level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s";

level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r";

level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e";

level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y";

level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a";

level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i";

level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m";

level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h";

level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u";

level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t";

level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n";

level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l";

level.passkey = array( "l", "u", "n", "a" );

level.passkey_progress = 0;

level.secret1 = array( "h", "i", "t", "s", "a", "m" );

level.secret1_progress = 0;

level.secret2 = array( "h", "y", "e", "n", "a" );

level.secret2_progress = 0;

thread lander_monitor();

flag_wait( "passkey_confirmed" );

level.lander_audio_ent StopLoopSound( 1 );

level thread play_egg_vox( "vox_ann_egg5_success", "vox_gersh_egg5", 5 );

level thread activate_casimir_light( 4 );

wait(1);

level.lander_audio_ent Delete();

}

lander_monitor()

{

lander = getent( "lander", "targetname" );

level.lander_audio_ent = Spawn( "script_origin", lander.origin );

level.lander_audio_ent LinkTo( lander );

level.lander_audio_ent PlayLoopSound( "zmb_egg_notifier", 1 );

while ( !flag( "passkey_confirmed" ) )

{

level waittill("lander_launched");

if ( lander.called )

{

start = lander.depart_station;

dest = lander.station;

letter = level.lander_key[ start ][ dest ];

model = level.lander_letters[ letter ];

model Show();

model PlaySound( "zmb_spawn_powerup" );

model thread spin_letter();

model PlayLoopSound( "zmb_spawn_powerup_loop", .5 );

trig = Spawn( "trigger_radius", model.origin, 0, 200, 150 );

trig thread letter_grab( letter, model );

flag_wait("lander_grounded");

if ( !flag( "letter_acquired" ) )

{

level.passkey_progress = 0;

level.secret1_progress = 0;

level.secret2_progress = 0;

}

else

{

flag_clear( "letter_acquired" );

}

trig delete();

model Hide();

model StopLoopSound( .5 );

}

else

{

level.passkey_progress = 0;

level.secret1_progress = 0;

level.secret2_progress = 0;

}

}

}

spin_letter()

{

level endon( "lander_grounded" );

level endon( "letter_acquired" );

while (1)

{

self RotateYaw( 90, 5 );

wait( 5 );

}

}

letter_grab( letter, model )

{

level endon("lander_grounded");

self waittill( "trigger" );

flag_set( "letter_acquired" );

playsoundatposition("zmb_powerup_grabbed", model.origin);

model Hide();

if ( letter == level.passkey[ level.passkey_progress ] )

{

level.passkey_progress++;

if ( level.passkey_progress == level.passkey.size )

{

flag_set( "passkey_confirmed" );

}

}

else

{

level.passkey_progress = 0;

}

if ( letter == level.secret1[ level.secret1_progress ] )

{

level.secret1_progress++;

if ( level.secret1_progress == level.secret1.size )

{

}

}

else

{

level.secret1_progress = 0;

}

if ( letter == level.secret2[ level.secret2_progress ] )

{

level.secret2_progress++;

if ( level.secret2_progress == level.secret2.size )

{

}

}

else

{

level.secret2_progress = 0;

}

}

weapon_combo_event()

{

flag_init( "thundergun_hit" );

weapon_combo_spot = GetStruct( "weapon_combo_spot", "targetname" );

focal_point = Spawn( "script_model", weapon_combo_spot.origin );

focal_point SetModel( "tag_origin" );

focal_point PlayLoopSound( "zmb_egg_notifier", 1 );

fx = PlayFXOnTag( level._effect["gersh_spark"], focal_point, "tag_origin" );

level.black_hold_bomb_target_trig = Spawn( "trigger_radius", weapon_combo_spot.origin, 0, 50, 72 );

level.black_hole_bomb_loc_check_func = ::bhb_combo_loc_check;

flag_wait( "weapons_combined" );

level.black_hold_bomb_target_trig Delete();

level.black_hole_bomb_loc_check_func = undefined;

focal_point Delete();

for ( i=0; i

{

level.casimir_lights Delete();

}

}

bhb_combo_loc_check( grenade, model, info )

{

if ( IsDefined( level.black_hold_bomb_target_trig ) &&

grenade IsTouching( level.black_hold_bomb_target_trig ) )

{

trig = Spawn( "trigger_damage", grenade.origin, 0, 15, 72 );

grenade thread wait_for_combo( trig );

}

return false;

}

wait_for_combo( trig )

{

self endon( "death" );

self thread kill_trig_on_death( trig );

weapon_combo_spot = GetStruct( "weapon_combo_spot", "targetname" );

ray_gun_hit = false;

doll_hit = false;

crossbow_hit = false;

players = get_players();

array_thread( players, ::thundergun_check, self, trig, weapon_combo_spot );

while ( 1 )

{

trig waittill( "damage", amount, attacker, dir, org, mod );

if ( isDefined( attacker ) )

{

if ( mod == "MOD_PROJECTILE_SPLASH" && (attacker GetCurrentWeapon() == "ray_gun_upgraded_zm" ) )

{

ray_gun_hit = true;

}

else if ( mod == "MOD_GRENADE_SPLASH" )

{

if ( amount >= 90000 )

{

doll_hit = true;

}

else if ( attacker GetCurrentWeapon() == "crossbow_explosive_upgraded_zm" )

{

crossbow_hit = true;

}

}

if ( ray_gun_hit && doll_hit && flag( "thundergun_hit" ) )

{

flag_set( "weapons_combined" );

level thread soul_release( self, trig.origin );

return;

}

}

}

}

thundergun_check( model, trig, weapon_combo_spot )

{

model endon( "death" );

while (1)

{

self waittill( "weapon_fired" );

if ( self GetCurrentWeapon() == "thundergun_upgraded_zm" )

{

if ( DistanceSquared( self.origin, weapon_combo_spot.origin )

{

vector_to_spot = VectorNormalize( weapon_combo_spot.origin - self GetWeaponMuzzlePoint() );

vector_player_facing = self GetWeaponForwardDir();

angle_diff = acos( VectorDot( vector_to_spot, vector_player_facing ) );

if ( angle_diff

{

flag_set( "thundergun_hit" );

RadiusDamage( trig.origin, 5, 1, 1, self );

}

}

}

}

}

kill_trig_on_death( trig )

{

self waittill( "death" );

trig delete();

if( flag( "thundergun_hit" ) && !flag( "weapons_combined" ) )

{

level thread play_egg_vox( "vox_ann_egg6p1_success", "vox_gersh_egg6_fail2", 7 );

}

else if( !flag( "weapons_combined" ) )

{

level thread play_egg_vox( undefined, "vox_gersh_egg6_fail1", 6 );

}

flag_clear( "thundergun_hit" );

}

soul_release( model, origin )

{

soul = Spawn( "script_model", origin );

soul SetModel( "tag_origin" );

soul PlayLoopSound( "zmb_egg_soul" );

fx = PlayFXOnTag( level._effect["gersh_spark"], soul, "tag_origin" );

time = 20;

model waittill( "death" );

level thread play_egg_vox( "vox_ann_egg6_success", "vox_gersh_egg6_success", 9 );

level thread wait_for_gersh_vox();

soul MoveZ( 2500, time, time - 1 );

wait( time );

soul Delete();

wait(2);

level thread samantha_is_angry();

}

wait_for_gersh_vox()

{

wait(12.5);

players = GetPlayers();

for ( i=0; i

{

players thread reward_wait();

}

}

reward_wait()

{

while ( !is_player_valid( self ) ||

( self UseButtonPressed() && self in_revive_trigger() ) )

{

wait( 1.0 );

}

level thread maps\_zombiemode_powerups::minigun_weapon_powerup( self, 90 );

}

play_egg_vox( ann_alias, gersh_alias, plr_num )

{

if( IsDefined( ann_alias ) )

{

level maps\zombie_cosmodrome_amb::play_cosmo_announcer_vox( ann_alias );

}

if( IsDefined( gersh_alias ) )

{

level maps\zombie_cosmodrome_amb::play_gersh_vox( gersh_alias );

}

if( IsDefined( plr_num ) )

{

players = get_players();

rand = RandomIntRange( 0, players.size );

players[rand] maps\_zombiemode_audio::create_and_play_dialog( "eggs", "gersh_response", undefined, plr_num );

}

}

samantha_is_angry()

{

playsoundatposition( "zmb_samantha_earthquake", (0,0,0) );

playsoundatposition( "zmb_samantha_whispers", (0,0,0) );

wait(6);

level clientnotify( "sia" );

playsoundatposition( "zmb_samantha_scream", (0,0,0) );

}

Posted

#include animscripts\zombie_utility;

#include common_scripts\utility;

#include maps\_utility;

#include maps\_zombiemode_utility;

#include maps\_ambientpackage;

#include maps\_music;

#include maps\_busing;

#include maps\_zombiemode_audio;

init()

{

PreCacheModel( "p_glo_electrical_transformer" );

PreCacheModel( "p_zom_monitor_csm_screen_on" );

PreCacheModel( "p_zom_monitor_csm_screen_logo" );

PreCacheModel( "p_rus_electric_switch_stop" );

PreCacheModel( "p_rus_clock_lrg" );

flag_init( "target_teleported" );

flag_init( "rerouted_power" );

flag_init( "switches_synced" );

flag_init( "pressure_sustained" );

flag_init( "passkey_confirmed" );

flag_init( "weapons_combined" );

level.casimir_lights = [];

level.lander_letters[ "a" ] = GetEnt( "letter_a", "targetname" );

level.lander_letters[ "e" ] = GetEnt( "letter_e", "targetname" );

level.lander_letters[ "h" ] = GetEnt( "letter_h", "targetname" );

level.lander_letters[ "i" ] = GetEnt( "letter_i", "targetname" );

level.lander_letters[ "l" ] = GetEnt( "letter_l", "targetname" );

level.lander_letters[ "m" ] = GetEnt( "letter_m", "targetname" );

level.lander_letters[ "n" ] = GetEnt( "letter_n", "targetname" );

level.lander_letters[ "r" ] = GetEnt( "letter_r", "targetname" );

level.lander_letters[ "s" ] = GetEnt( "letter_s", "targetname" );

level.lander_letters[ "t" ] = GetEnt( "letter_t", "targetname" );

level.lander_letters[ "u" ] = GetEnt( "letter_u", "targetname" );

level.lander_letters[ "y" ] = GetEnt( "letter_y", "targetname" );

keys = GetArrayKeys( level.lander_letters );

for ( i=0; i

{

level.lander_letters[ keys ] Hide();

}

teleport_target_event();

reroute_power_event();

sync_switch_event();

pressure_plate_event();

lander_passkey_event();

weapon_combo_event();

level notify( "help_found" );

monitor = GetEnt( "casimir_monitor", "targetname" );

monitor SetModel( "p_zom_monitor_csm_screen_off" );

}

play_easter_egg_audio( alias, sound_ent, text )

{

if( alias == undefined )

{

return;

}

sound_ent PlaySound( alias, "sounddone" );

sound_ent waittill( "sounddone" );

}

activate_casimir_light( num )

{

spot = GetStruct( "casimir_light_"+num, "targetname" );

if ( IsDefined( spot ) )

{

light = Spawn( "script_model", spot.origin );

light SetModel( "tag_origin" );

light.angles = spot.angles;

fx = PlayFXOnTag( level._effect["fx_zmb_light_floodlight_bright"], light, "tag_origin" );

level.casimir_lights[ level.casimir_lights.size ] = light;

}

}

teleport_target_event()

{

teleport_target_start = getstruct( "teleport_target_start", "targetname" );

teleport_target_spark = getstruct( "teleport_target_spark", "targetname" );

level.teleport_target = Spawn( "script_model", teleport_target_start.origin );

level.teleport_target SetModel( "p_glo_electrical_transformer" );

level.teleport_target.angles = teleport_target_start.angles;

level.teleport_target PlayLoopSound( "zmb_egg_notifier", 1 );

teleport_target_spark = Spawn( "script_model", teleport_target_spark.origin );

teleport_target_spark SetModel( "tag_origin" );

PlayFXOnTag( level._effect["switch_sparks"], teleport_target_spark, "tag_origin" );

level.teleport_target_trigger = Spawn( "trigger_radius", teleport_target_start.origin + (0,0,-70), 0, 125, 100 );

level.black_hole_bomb_loc_check_func = ::bhb_teleport_loc_check;

flag_wait( "target_teleported" );

teleport_target_spark Delete();

level.black_hole_bomb_loc_check_func = undefined;

level thread play_egg_vox( "vox_ann_egg1_success", "vox_gersh_egg1", 1 );

}

bhb_teleport_loc_check( grenade, model, info )

{

if( IsDefined( level.teleport_target_trigger ) && grenade IsTouching( level.teleport_target_trigger ) )

{

model SetClientFlag( level._SCRIPTMOVER_CLIENT_FLAG_BLACKHOLE );

grenade thread maps\_zombiemode_weap_black_hole_bomb::do_black_hole_bomb_sound( model, info );

level thread teleport_target( grenade, model );

return true;

}

return false;

}

teleport_target( grenade, model )

{

level.teleport_target_trigger Delete();

level.teleport_target_trigger = undefined;

wait( 1.0 );

time = 3.0;

level.teleport_target MoveTo( grenade.origin + (0,0,50), time, time - 0.05 );

wait( time );

teleport_target_end = getstruct( "teleport_target_end", "targetname" );

level.teleport_target Hide();

playsoundatposition( "zmb_gersh_teleporter_out", grenade.origin + (0,0,50) );

wait( 0.5 );

level.teleport_target.angles = teleport_target_end.angles;

level.teleport_target MoveTo( teleport_target_end.origin, 0.05 );

level.teleport_target StopLoopSound( 1 );

wait( 0.5 );

level.teleport_target Show();

PlayFXOnTag( level._effect[ "black_hole_bomb_event_horizon" ], level.teleport_target, "tag_origin" );

level.teleport_target PlaySound( "zmb_gersh_teleporter_go" );

wait( 2.0 );

model Delete();

flag_set( "target_teleported" );

}

reroute_power_event()

{

monitor = GetEnt( "casimir_monitor", "targetname" );

location = GetStruct( "casimir_monitor_struct", "targetname" );

monitor PlayLoopSound( "zmb_egg_notifier", 1 );

monitor SetModel( "p_zom_monitor_csm_screen_on" );

trig = Spawn( "trigger_radius", location.origin, 0, 32, 60 );

trig wait_for_use( monitor );

trig delete();

flag_set( "rerouted_power" );

monitor SetModel( "p_zom_monitor_csm_screen_logo" );

monitor StopLoopSound( 1 );

level thread play_egg_vox( "vox_ann_egg2_success", "vox_gersh_egg2", 2 );

level thread activate_casimir_light( 1 );

}

wait_for_use( monitor )

{

while(1)

{

self waittill( "trigger", who );

while( IsPlayer(who) && who IsTouching( self ) )

{

if( who UseButtonPressed() )

{

flag_set( "rerouted_power" );

monitor PlaySound( "zmb_comp_activate" );

return;

}

wait(.05);

}

}

}

sync_switch_event()

{

switches = GetStructArray( "sync_switch_start", "targetname" );

success = false;

while ( !flag( "switches_synced" ) )

{

flag_wait( "monkey_round" );

array_thread( switches, ::reveal_switch );

self thread switch_watcher();

level waittill_either( "between_round_over", "switches_synced" );

}

level thread play_egg_vox( "vox_ann_egg3_success", "vox_gersh_egg3", 3 );

level thread activate_casimir_light( 2 );

}

reveal_switch()

{

button = Spawn( "script_model", self.origin );

button SetModel( "p_rus_electric_switch_stop" );

button.angles = self.angles + (0,90,0);

button PlayLoopSound( "zmb_egg_notifier", 1 );

offset = AnglesToForward(self.angles) * 8;

time = 1;

button MoveTo( button.origin + offset, 1 );

wait( 1 );

if ( flag( "monkey_round" ) )

{

trig = Spawn( "trigger_radius", button.origin, 0, 32, 72 );

trig thread wait_for_sync_use( self );

level waittill_either( "between_round_over", "switches_synced" );

trig delete();

}

button StopLoopSound( 1 );

button MoveTo( self.origin, time );

wait( time );

button delete();

}

wait_for_sync_use( ss )

{

level endon( "between_round_over" );

level endon( "switches_synced" );

ss.pressed = 0;

while(1)

{

self waittill( "trigger", who );

while( IsPlayer(who) && who IsTouching( self ) )

{

if( who UseButtonPressed() )

{

level notify( "sync_button_pressed" );

playsoundatposition( "zmb_push_button", ss.origin );

ss.pressed = 1;

}

wait(.05);

}

}

}

switch_watcher()

{

level endon( "between_round_over" );

pressed = 0;

switches = GetStructArray( "sync_switch_start", "targetname" );

while (1)

{

level waittill( "sync_button_pressed" );

timeout = GetTime() + 500;

while ( GetTime()

{

pressed = 0;

for ( i=0; i

{

if ( IsDefined( switches.pressed ) && switches.pressed )

{

pressed++;

}

}

if ( pressed == 4 )

{

flag_set( "switches_synced" );

for ( i=0; i

{

playsoundatposition( "zmb_misc_activate", switches.origin );

}

return;

}

wait( 0.05 );

}

switch( pressed )

{

case 1:

case 2:

case 3:

for ( i=0; i

{

playsoundatposition( "zmb_deny", switches.origin );

}

break;

}

for ( i=0; i

{

switches.pressed = 0;

}

}

}

pressure_plate_event()

{

area = GetStruct( "pressure_pad", "targetname" );

trig = Spawn( "trigger_radius", area.origin, 0, 300, 100 );

trig area_timer( 120 );

trig Delete();

level thread play_egg_vox( "vox_ann_egg4_success", "vox_gersh_egg4", 4 );

level thread activate_casimir_light( 3 );

}

area_timer( time )

{

clock_loc = GetStruct( "pressure_timer", "targetname" );

clock = Spawn( "script_model", clock_loc.origin );

clock SetModel( "p_rus_clock_lrg" );

clock.angles = clock_loc.angles;

clock PlayLoopSound( "zmb_egg_notifier", 1 );

timer_hand_angles_init = ( 270, 90, 0 );

timer_hand = Spawn( "script_model", clock_loc.origin + ( -1, 0, 12 ) );

timer_hand SetModel( "t5_weapon_ballistic_knife_blade" );

timer_hand.angles = timer_hand_angles_init;

step = 1.0;

while ( !flag( "pressure_sustained" ) )

{

self waittill( "trigger" );

stop_timer = false;

players = get_players();

for ( i=0; i

{

if ( !players IsTouching( self ) )

{

wait( step );

stop_timer = true;

}

}

if ( stop_timer )

{

continue;

}

self PlaySound( "zmb_pressure_plate_trigger" );

time_remaining = time;

timer_hand RotatePitch( 360, time );

while ( time_remaining )

{

players = get_players();

for ( i=0; i

{

if ( !players IsTouching( self ) )

{

wait( step );

time_remaining = time;

stop_timer = true;

timer_hand RotateTo( timer_hand_angles_init, 0.5 );

timer_hand PlaySound( "zmb_deny" );

wait( 0.5 );

break;

}

}

if ( stop_timer )

{

break;

}

wait( step );

time_remaining -= step;

timer_hand PlaySound( "zmb_egg_timer_oneshot" );

}

if ( time_remaining

{

flag_set( "pressure_sustained" );

players = get_players();

temp_fx = undefined;

if ( IsDefined( players[0].fx ) )

{

temp_fx = players[0].fx;

}

timer_hand playsound( "zmb_perks_packa_ready" );

players[0].fx = level.zombie_powerups[ "nuke" ].fx;

level thread maps\_zombiemode_powerups::nuke_powerup( players[0] );

clock StopLoopSound( 1 );

wait( 1.0 );

if ( IsDefined( temp_fx ) )

{

players[0].fx = temp_fx;

}

else

{

players[0].fx = undefined;

}

clock Delete();

timer_hand Delete();

return;

}

}

}

lander_passkey_event()

{

flag_init( "letter_acquired" );

level.lander_key = [];

level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s";

level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r";

level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e";

level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y";

level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a";

level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i";

level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m";

level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h";

level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u";

level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t";

level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n";

level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l";

level.passkey = array( "l", "u", "n", "a" );

level.passkey_progress = 0;

level.secret1 = array( "h", "i", "t", "s", "a", "m" );

level.secret1_progress = 0;

level.secret2 = array( "h", "y", "e", "n", "a" );

level.secret2_progress = 0;

thread lander_monitor();

flag_wait( "passkey_confirmed" );

level.lander_audio_ent StopLoopSound( 1 );

level thread play_egg_vox( "vox_ann_egg5_success", "vox_gersh_egg5", 5 );

level thread activate_casimir_light( 4 );

wait(1);

level.lander_audio_ent Delete();

}

lander_monitor()

{

lander = getent( "lander", "targetname" );

level.lander_audio_ent = Spawn( "script_origin", lander.origin );

level.lander_audio_ent LinkTo( lander );

level.lander_audio_ent PlayLoopSound( "zmb_egg_notifier", 1 );

while ( !flag( "passkey_confirmed" ) )

{

level waittill("lander_launched");

if ( lander.called )

{

start = lander.depart_station;

dest = lander.station;

letter = level.lander_key[ start ][ dest ];

model = level.lander_letters[ letter ];

model Show();

model PlaySound( "zmb_spawn_powerup" );

model thread spin_letter();

model PlayLoopSound( "zmb_spawn_powerup_loop", .5 );

trig = Spawn( "trigger_radius", model.origin, 0, 200, 150 );

trig thread letter_grab( letter, model );

flag_wait("lander_grounded");

if ( !flag( "letter_acquired" ) )

{

level.passkey_progress = 0;

level.secret1_progress = 0;

level.secret2_progress = 0;

}

else

{

flag_clear( "letter_acquired" );

}

trig delete();

model Hide();

model StopLoopSound( .5 );

}

else

{

level.passkey_progress = 0;

level.secret1_progress = 0;

level.secret2_progress = 0;

}

}

}

spin_letter()

{

level endon( "lander_grounded" );

level endon( "letter_acquired" );

while (1)

{

self RotateYaw( 90, 5 );

wait( 5 );

}

}

letter_grab( letter, model )

{

level endon("lander_grounded");

self waittill( "trigger" );

flag_set( "letter_acquired" );

playsoundatposition("zmb_powerup_grabbed", model.origin);

model Hide();

if ( letter == level.passkey[ level.passkey_progress ] )

{

level.passkey_progress++;

if ( level.passkey_progress == level.passkey.size )

{

flag_set( "passkey_confirmed" );

}

}

else

{

level.passkey_progress = 0;

}

if ( letter == level.secret1[ level.secret1_progress ] )

{

level.secret1_progress++;

if ( level.secret1_progress == level.secret1.size )

{

}

}

else

{

level.secret1_progress = 0;

}

if ( letter == level.secret2[ level.secret2_progress ] )

{

level.secret2_progress++;

if ( level.secret2_progress == level.secret2.size )

{

}

}

else

{

level.secret2_progress = 0;

}

}

weapon_combo_event()

{

flag_init( "thundergun_hit" );

weapon_combo_spot = GetStruct( "weapon_combo_spot", "targetname" );

focal_point = Spawn( "script_model", weapon_combo_spot.origin );

focal_point SetModel( "tag_origin" );

focal_point PlayLoopSound( "zmb_egg_notifier", 1 );

fx = PlayFXOnTag( level._effect["gersh_spark"], focal_point, "tag_origin" );

level.black_hold_bomb_target_trig = Spawn( "trigger_radius", weapon_combo_spot.origin, 0, 50, 72 );

level.black_hole_bomb_loc_check_func = ::bhb_combo_loc_check;

flag_wait( "weapons_combined" );

level.black_hold_bomb_target_trig Delete();

level.black_hole_bomb_loc_check_func = undefined;

focal_point Delete();

for ( i=0; i

{

level.casimir_lights Delete();

}

}

bhb_combo_loc_check( grenade, model, info )

{

if ( IsDefined( level.black_hold_bomb_target_trig ) &&

grenade IsTouching( level.black_hold_bomb_target_trig ) )

{

trig = Spawn( "trigger_damage", grenade.origin, 0, 15, 72 );

grenade thread wait_for_combo( trig );

}

return false;

}

wait_for_combo( trig )

{

self endon( "death" );

self thread kill_trig_on_death( trig );

weapon_combo_spot = GetStruct( "weapon_combo_spot", "targetname" );

ray_gun_hit = false;

doll_hit = false;

crossbow_hit = false;

players = get_players();

array_thread( players, ::thundergun_check, self, trig, weapon_combo_spot );

while ( 1 )

{

trig waittill( "damage", amount, attacker, dir, org, mod );

if ( isDefined( attacker ) )

{

if ( mod == "MOD_PROJECTILE_SPLASH" && (attacker GetCurrentWeapon() == "ray_gun_upgraded_zm" ) )

{

ray_gun_hit = true;

}

else if ( mod == "MOD_GRENADE_SPLASH" )

{

if ( amount >= 90000 )

{

doll_hit = true;

}

else if ( attacker GetCurrentWeapon() == "crossbow_explosive_upgraded_zm" )

{

crossbow_hit = true;

}

}

if ( ray_gun_hit && doll_hit && flag( "thundergun_hit" ) )

{

flag_set( "weapons_combined" );

level thread soul_release( self, trig.origin );

return;

}

}

}

}

thundergun_check( model, trig, weapon_combo_spot )

{

model endon( "death" );

while (1)

{

self waittill( "weapon_fired" );

if ( self GetCurrentWeapon() == "thundergun_upgraded_zm" )

{

if ( DistanceSquared( self.origin, weapon_combo_spot.origin )

{

vector_to_spot = VectorNormalize( weapon_combo_spot.origin - self GetWeaponMuzzlePoint() );

vector_player_facing = self GetWeaponForwardDir();

angle_diff = acos( VectorDot( vector_to_spot, vector_player_facing ) );

if ( angle_diff

{

flag_set( "thundergun_hit" );

RadiusDamage( trig.origin, 5, 1, 1, self );

}

}

}

}

}

kill_trig_on_death( trig )

{

self waittill( "death" );

trig delete();

if( flag( "thundergun_hit" ) && !flag( "weapons_combined" ) )

{

level thread play_egg_vox( "vox_ann_egg6p1_success", "vox_gersh_egg6_fail2", 7 );

}

else if( !flag( "weapons_combined" ) )

{

level thread play_egg_vox( undefined, "vox_gersh_egg6_fail1", 6 );

}

flag_clear( "thundergun_hit" );

}

soul_release( model, origin )

{

soul = Spawn( "script_model", origin );

soul SetModel( "tag_origin" );

soul PlayLoopSound( "zmb_egg_soul" );

fx = PlayFXOnTag( level._effect["gersh_spark"], soul, "tag_origin" );

time = 20;

model waittill( "death" );

level thread play_egg_vox( "vox_ann_egg6_success", "vox_gersh_egg6_success", 9 );

level thread wait_for_gersh_vox();

soul MoveZ( 2500, time, time - 1 );

wait( time );

soul Delete();

wait(2);

level thread samantha_is_angry();

}

wait_for_gersh_vox()

{

wait(12.5);

players = GetPlayers();

for ( i=0; i

{

players thread reward_wait();

}

}

reward_wait()

{

while ( !is_player_valid( self ) ||

( self UseButtonPressed() && self in_revive_trigger() ) )

{

wait( 1.0 );

}

level thread maps\_zombiemode_powerups::minigun_weapon_powerup( self, 90 );

}

play_egg_vox( ann_alias, gersh_alias, plr_num )

{

if( IsDefined( ann_alias ) )

{

level maps\zombie_cosmodrome_amb::play_cosmo_announcer_vox( ann_alias );

}

if( IsDefined( gersh_alias ) )

{

level maps\zombie_cosmodrome_amb::play_gersh_vox( gersh_alias );

}

if( IsDefined( plr_num ) )

{

players = get_players();

rand = RandomIntRange( 0, players.size );

players[rand] maps\_zombiemode_audio::create_and_play_dialog( "eggs", "gersh_response", undefined, plr_num );

}

}

samantha_is_angry()

{

playsoundatposition( "zmb_samantha_earthquake", (0,0,0) );

playsoundatposition( "zmb_samantha_whispers", (0,0,0) );

wait(6);

level clientnotify( "sia" );

playsoundatposition( "zmb_samantha_scream", (0,0,0) );

}

Thanks :)

Posted

Ok so Yeah first if i'm not mistaken that is the code before patch, and johnnys right it isn't all of it, altough it can fit if you put it like this:

balalalalalal (code) 

Posted

while( IsPlayer(who) && who IsTouching( self ) )

Ew. My Childhood has been ruined by CODING. :shock:

But yeah, we need someone who can actually get into the game code and have a look for themselves.

Posted

Have you guys tryed putting in the numbers that the one girl says when you first put in black ops, if you don't hit start or your A button listen to the list the girl rattles off then says "ascension" at the end of it. It is some girl talking into the mic smoking a cigerrette

Posted

I was reading the code earlier and one thing that caught my eye was this line:

playsoundatposition( "zmb_samantha_whispers", (0,0,0) );

I wonder what she whispers? Now i know that the "come find me" rumors are FALSE i have not heard this ever but i do believe she says something before she screams! This line is between the earthquake and sam screaming so it might be quite hard to hear. Any one with turtles and some spare time wanna try it out?

Posted

There's something that interests me here...

Did anyone else notice that there are two different "egg" reference codes? There's an "ann_egg" and a "gersh_egg". With the 4th part of the Gersh light egg, there are two different egg triggers (ann and gersh) which have different success and fail notifications (i.e. "_success" and "_fail"). Are there two different egg subsets here? Is there a certain order/amount that we have to use the weapons to activate the right "_success" flag(s)?

*EDIT* Looking back over the code, I have figured that the "ann" stands for announcer and "gersh" implies Dr. Gersch. I don't know if there are in fact two different voices involved in the egg, I'd have to look back over some of the videos. But now I think we can look more into the egg if things like the announcer might say something versus Gersch might say something.

*EDIT* There is one thing that seems suspicious and intriguing in the code though. Near the end after all of the "weapon_combo" and "thundergun_hit" flags being true or false or what-have-you, there is reference to a "trigger" and more specifically there is one line about "kill_trigger" on "death". The "death" does not seem to have a specific value to it, so it may reference a player death (meaning if a player dies the "trigger" might disappear) or maybe the "gersch death" where the gersch explodes and the "soul" (that little white dot) floats into the sky. Just some ideas). Gonna keep scouring the code...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .